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And only playtesting with real players will show the balancing of the bombspots.
(also forgot to mention that you should make the hole in the wall wider, got stuck on it a lot)
For me it helps when I deal with one problem after another. This way I always have a goal in mind.
The textures could be a bit more versatile. Some corridors are to wide/to big in my opinion.
The improve performence you could nodraw the invisible textures. And obviously a radar is missing.
I think this map is simple but still good. With a bit of work put into it, it could become something good.
If you have any questions feel free to ask me. I'm not a pro but have quite a bit of experience in mapping.
WoodTree37