Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@gr1m - Hard to be sure exactly, as I don't have it all in one file and when importing the .grp files back into Blender it won't include the animated parts. But I think just under 34K Tris for nearest LOD, <9.4K for intermediate and 114 for mega far away (with more steps in between). I'm not sure how this compares with other stuff, but my mid-level PC handles it fine, so I assume it's ok. If you're interested to see what I've done with LODs, you could copy the mod folder, then change a .mdl so all LODs are say 0 to 80, then space them out the Y axis, say 0, 5, 10 etc and then you could see them all up close in the model viewer. (But be aware I do LODs and models unconventionally, so mine might not be the best method.)