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All I've been doing is changing the version number in the descriptor file for the past 5 years. allofdat uploaded it once in 2019 and abandoned in, effectively. I took over not long after the initial upload.
The mod is super easy to maintain. Download it and check it out; it's quite simple. If you want to make changes though, that'll be a different matter. I'm open to suggestion.
Let me know if you need any help with keeping the mod updated. : )
From one community member to another, thank you,
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░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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It's set to activate at game start, which is day 1. It won't be able to add the resources afterwards, unfortunately.
thx
Sorry for rant. I feel better now though.
It won't really need an update. All it needs is a change in the descriptor file to "say" that it's updated. There's literally nothing else that has to be done.
Big thanks!
The answer is yes.
[Increased Resources 1.12] + [Nemos States: Reworled]
I am using it as german player, cause it saves time to set up expert A.i. I f i play allies, i deactivate it. But it depends on your skill.
@knight, the game uses historically settings. In israel, or africa the steel production was extremly small. They exported iron, ya.. but not much steel. Do not forget, that israel was not like today ;) The israelian ressources were mostly exported to uk, and there they made steel and such out of it. It's not like that they had a large own production in africa and so on.
But you are right. It was bigger like the game tells us
It's not closer to reality. In all honesty, it's more of a cheat mod...
thanks for the work