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the ship in the designer,
https://cdn.discordapp.com/attachments/825483719363264513/969822240084467742/unknown.png
cruiser 2 no company
https://cdn.discordapp.com/attachments/825483719363264513/969822390274097192/unknown.png
cruiser 1 - Coastal Defence fleet designer
https://cdn.discordapp.com/attachments/825483719363264513/969822813030584340/unknown.png
cruiser 2 - Coastal Defence Fleet Designer
https://cdn.discordapp.com/attachments/825483719363264513/969822982916673606/unknown.png
cruiser 1 works correctly, but looking at cruiser 2 you can see the range drops to zero with the coastal company
What am I missing here?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801409269
How do the Carrier aircraft change Submarine behavior in combat?
https://forum.paradoxplaza.com/forum/threads/change-how-ship-type-determines-naval-combat-positioning.1503916/
https://forum.paradoxplaza.com/forum/threads/ability-to-restrict-modules-based-on-other-modules.1502926/
https://forum.paradoxplaza.com/forum/threads/hoi-4-1-11-4-e26e-b22c-ship-auto-designer-not-working-on-some-hulls.1503913/
So unless you are running a mod that is conflicting then it should those 2 thing should get you hybrids.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2333093901
Part of the my update to 1.9 was remove the prefixes from the ship_hull files in both the equipment and equipmentdesigner folders that would cause mine to load in last. This was done so that people could make better use of the user selected load order in the new launcher.
So, it likely means that pre 1.9 this was breaking their mod.
As stated in my compatibility section, May conflict with other mods that alter heavy, cruiser, or submarine ship hulls.
If someone want to make a sub-mod or compatibility patch for this to work with total overhauls like KR they have my go ahead.