Sid Meier's Civilization VI

Sid Meier's Civilization VI

EnigmaConundrum's Albania [GS]
35 Comments
Sloth 8 Jul @ 8:12am 
Hi there! This mod has some parts that were not working. I made a patch mod you would run on top of this one to get it working. I only have fixed Albania itself and Skanderbeg, so if there are problems with Zog, I havent fixed them.
itserms98 16 May, 2024 @ 5:02pm 
The mod still works, but not for all maps. Some maps wont allow you to chose Albania, don't know why. Quite sad, because you can not chose "true location start" maps.
Lord Of the flies 22 Jan, 2024 @ 2:29am 
cities next to river start with 10 housing?
Hestia 25 Aug, 2023 @ 5:39pm 
Does this work?
icy 6 Mar, 2023 @ 7:21pm 
Can u update it ffs is not working anymore
icy 4 Mar, 2023 @ 10:27pm 
nt working
Laboskie 4 Mar, 2023 @ 9:52pm 
RED AND BLAC I DRES EAGLE ON MY CHEST GOOD TO BE A ALBANIN]
JukeInTheBox 17 Jan, 2022 @ 2:01pm 
Does this mod still work or nah?
burimpapraniku 16 May, 2021 @ 12:31am 
Thank you for this!
Laguette 9 Dec, 2020 @ 2:19pm 
Is that still broken then? :((
Platoran 9 Dec, 2020 @ 4:58am 
please fix the 5% production/food bonuses :((
King Zog 21 Oct, 2020 @ 3:09pm 
hoxha is not based, hail zog
Orbestar 28 Jul, 2020 @ 1:47am 
how do i install this ? i can not choose them at the game?
Sgt.Latrine 2 Jul, 2020 @ 7:53pm 
WTF NO BASED HOXHA?!?!?!?!
maur1an 3 May, 2020 @ 3:42pm 
Okay so there is a bug about habitation, your capital has like 10 directly after the settle and the UB does't requiere any dogma or technology so it's seem a bit op ??
Bust McNut 22 Apr, 2020 @ 4:20am 
pretty certain the 5% production/food bonuses don't work, at least for me. moved units in, then out from the city center, same growth both ways. same for the encampment.
sxarexrow 12 Apr, 2020 @ 6:42pm 
Hope everyone is safe and healthy out there!
Willelmus 12 Apr, 2020 @ 7:05am 
I like the idea for the Royal Gendarmes. Weak expensive military unit which adds loyalty. Adds a layer of choice to unit production.
Cuso 11 Apr, 2020 @ 10:51am 
Hi Engima! I have a question: Do the Unique Units from this mod cost strategic resources? I ask bc I've seen a lot of amazing mods in which UUs won't cost iron, horses or niter, for example, when all of the base game UU's have 50% discount on them, and it's a bit unfair haha. Adding resources require an extra line in the unit configuration (I discovered trying to make some custom mods, it won't happen automatically just for being a replacement, it needs that line) Still, Im trying it as I wanted to test this for a while. Thanks!
Cuso 9 Apr, 2020 @ 5:48pm 
Thanks for the update! :D
Cave Johnson 7 Apr, 2020 @ 8:45pm 
Hello, good to hear, you are alive and well, I know that struggle all too well with the pesky education.^^
Take your time with those mods, we enjoyed them nonetheless, even if there are some small rough edges here and there.
Thank you for still putting time in on this little endeavour. :)
If one can help you, just say so. :D
NotJoeBiden  [author] 7 Apr, 2020 @ 7:29pm 
Hello there! So, my life has been, shall we say, hectic for the past few months. So much so that I've all but had to drop Civ (and yes, it's sucked) to keep up with school, college apps, etc. However, Coronacation has given me a lot of time to get shit back in order, and I'll probably have time to fix all of these broken civs now. I can't say exactly when they'll all be ready, as I have to diagnose the problems and do updates on quite a few mods, but expect stuff soon - and maybe with a couple of improvements here or there ;)
Cave Johnson 8 Feb, 2020 @ 1:35am 
I like the idea, currently playing as Zog, but I think, the growth and production part of the civ ability does not work...
Cuso 5 Sep, 2019 @ 4:37am 
Finally after fixing that, the mod loads, but the database still show one error:

[Gameplay] ERROR: near "||": syntax error

That one I don't know what causes it. I searched the whole file and non of the lines that include "||" seem's to have any syntax errors. In any case, could you please update the mod with this fixes? It seems to work better now. Also, I've looked at the code for your other mods, I've enabled some for GS and fixed the code on others, as they have similiar issues. I'll be posting in every modpage to help you with the fixes.
Cuso 5 Sep, 2019 @ 4:37am 
I fixed it and the mod wouldn't, giving these errors:

[16860.486] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "ENIGMA_ALBANIA_X_ADJACENT_CENTER_1" does not exist in RequirementSets

[16860.491] [Gameplay] ERROR: Invalid Reference on RequirementArguments.RequirementId - "ENIGMA_ALBANIA_X_ADJACENT_ENCAMPMENT_1" does not exist in Requirements

[16860.496] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "ENIGMA_ALBANIA_UNIT_PRODUCTION_6" does not exist in Modifiers

I fixed it by adding this two lines into Requirements:

SELECT 'ENIGMA_ALBANIA_X_ADJACENT_CENTER_'||Num, 'REQUIREMENT_COLLECTION_COUNT_ATLEAST'
'ENIGMA_ALBANIA_X_ADJACENT_ENCAMPMENT_'||Num, 'REQUIREMENT_COLLECTION_COUNT_ATLEAST'

as you had only referenced ENIGMA_ALBANIA_X_ADJACENT_ but no CENTER nor ENCAMPMENT.
Cuso 5 Sep, 2019 @ 4:36am 
With this one fixed, another one popped up:

[16479.613] [Gameplay] ERROR: near "ENIGMA_UNIT_ADJACENT_ENCANMPMENT_REQSET": syntax error

This happened because you missed a ' in the code, right in RequirementSetId:

INSERT INTO RequirementArguments
(RequirementId, Name, Value)
SELECT 'ENIGMA_ALBANIA_X_ADJACENT_ENCAMPMENT_'||Num, (here)RequirementSetId', 'ENIGMA_UNIT_ADJACENT_ENCANMPMENT_REQSET'

Cuso 5 Sep, 2019 @ 4:35am 
Hi! Another thing. This mod brought an error in the database.log regarding the AlbaniaCivilization.sql file :

[Gameplay] ERROR: table Requirements has no column named RequirementSetId

It happened because in the Civilization traits you put the RequirementSetRequirement like this:

INSERT INTO Requirements (should be RequirementSetRequirements)
(RequirementId, RequirementSetId)
SELECT 'ENIGMA_ALBANIA_UNIT_MILITARY_'||UnitType, 'ENIGMA_UNIT_ADJACENT_ENCANMPMENT_REQSET'
FROM Units WHERE FormationClass IS NOT 'FORMATION_CLASS_CIVILIAN';

INSERT INTO Requirements (Here too should be RequirementSetRequirements)
(RequirementId, RequirementSetId)
SELECT 'ENIGMA_ALBANIA_UNIT_MILITARY_'||UnitType, 'ENIGMA_UNIT_ADJACENT_CITY_CENTER_REQSET'
FROM Units WHERE FormationClass IS NOT 'FORMATION_CLASS_CIVILIAN';
Cuso 13 Aug, 2019 @ 11:15am 
Hi Enigma! In GS the Stradiot upgrades to tank and not cuirassier. Is this by design?
MsCrowley 5 Apr, 2019 @ 2:35am 
It works perfectly fine for me and I love it. One minor criticism I have is that I think the Tekke would look better if it were a bit farther away from the middle of the Holy Site - it's your mod though obviously and if you prefer it this way then that's obviously cool too
joakim.westergaard 27 Mar, 2019 @ 6:50am 
Thee seems to be an error in AlbaniaCivilization.sql - I think it's womething to do with the two lines saying "(RequirementId, RequirementSetId)"
King Zog 4 Mar, 2019 @ 8:31pm 
for some odd reason its not working
King Zog 4 Mar, 2019 @ 2:27pm 
OMG ZOG YESSSS
ralph8753 3 Mar, 2019 @ 2:26pm 
please make available at Civfanatics downloads, please
Mushroomancer 2 Mar, 2019 @ 7:16am 
@Charles George Gordon I've played with this mod before and I believe it's growth, not food.
White Shadow 1 Mar, 2019 @ 8:55pm 
Hello. This looks like a very fun Civ to try out. Thank you very much for uploading!

I did have a quick question, however. With King Zog's leader bonus, does it provide +5% food per adjacent unit, or +5% growth? I know it says growth, but with the food icon it confused me a bit.