Space Engineers

Space Engineers

Stargate Weapons Pack improved (Drones, Ancient, Ori, Wraith, Goa'uld, Asgard)
61 Comments
Blitz 12 Feb @ 1:28pm 
Please update
THE FORCE 27 Dec, 2024 @ 2:15am 
Plz weapon core version
Anubis Corporation 27 Nov, 2024 @ 10:50am 
pls, Weapons core update
Anubis Corporation 22 Nov, 2024 @ 7:59am 
pls, Weapons core update
playp4358 26 Oct, 2024 @ 12:10pm 
не работает
Prometheus 20 Jul, 2023 @ 8:19am 
if this is the one with capital weapons its broken
HideoKuze 2 May, 2023 @ 8:11pm 
broken, please fix
Wrench Slinger 31 Dec, 2022 @ 9:03am 
Ai says max firing range is zero - 4m and control camera is under gun barrel blocking manual view. Is there an issue with the mod? tried redownloading and wiping old files of mod
Ct140aw 30 Nov, 2022 @ 12:55pm 
For some odd reason the ai wont use the weapons, I was wondering if I was the only one?
Anubis Corporation 22 Nov, 2022 @ 1:29pm 
Actually a great mod, but the towers are poorly programmed and destroy more own
Drach'nyen 3 Jul, 2022 @ 12:23pm 
we now need a Culture Weapons mod pls, I cant image the chaos i'd wreck with some CAM-dusters, Nanohole guns, Pancakers, Gridfire projectors, AM-Nanomissiles, Gravity charges, Displacers and Effectors
Legion 7 Oct, 2021 @ 8:59pm 
I would love if you guys made a mod that let those ships spawn as factions in the game.
Zach Jepson 13 Jun, 2021 @ 2:56pm 
this would be amazing if its weapon core compatible. there is a mod that makes vanilla turrets weapon core compatible, wonder if it works on these.
recaltotal 11 May, 2021 @ 12:50pm 
is there any way to "limitblock" just the langrangian point satellite as not finding the gun name in !blocklimit definitions or a config file that im not seeing to turn down its max "range"
Malpherian 14 Jan, 2021 @ 7:25pm 
I am curious.... Did anyone ever fix the goauld turrets to actually look like globs of plasma like they do in the series? Or are they just quick beams of light? Because the goauld turret should fire a slow moving projectile and be kind of well bulbous looking as it travels.
Kadeema 20 Oct, 2020 @ 10:10am 
@TheAntiSocialFatMan Is this weapon core compatible?
Dutch 28 Jul, 2020 @ 12:29pm 
Naquadah composite armor can u make a mod for that cause i love it <3 plz
Malvek Kaelun 2 May, 2020 @ 6:52am 
The mod is very interesting, the sounds of the turrets are really well done, The damage respects the strength of the turrets in the series (personal I prefer that of Goa'Uld) However, the thing that saddens me is the disign of the turrets . I really thought I found a particular design but it is neither more nor less than basic turret, so to recreate situations or low design SG make it not in the same way. Will there be Wraith and Goa'uld launchers? Otherwise thank you again.
Federation Cosmic-Bolt 23 Apr, 2020 @ 1:12am 
i dont know if its because i have other mods, but can you Bump the Projectiles lighting of the Turrets like the Goa'uld Turrets? again i dont know if its because i have other mods but i can barely see the Projectiles coming from them
ZABOR 10 Apr, 2020 @ 3:47am 
amazing mod but can you please make these turrets go on small grid because im trying to make small grid replica for better performace for fleet battles of the ships for a event im doing later. please make these turrets have a small grid version:steamhappy:
Bodyboarder2528 4 Dec, 2019 @ 3:02pm 
can you configure the DPS in the files?
AuntySocialQueen  [author] 4 Dec, 2019 @ 1:11pm 
Sure go ahead.
SwiftyTech 4 Dec, 2019 @ 5:54am 
hi this is a great mod, i was wondering if i could get your permission to create an edited version for my server please, i need to add "special components" to the weapons as my server runs a progression system and i would like the ability to limit when players will be able to create the different weapons etc
Ichigo Usagi 30 Oct, 2019 @ 11:45am 
I love this mod. Keep up the great work!
Darth Mord 1 Oct, 2019 @ 2:31pm 
@James Fire

Could you send me a link to that weapons mod you were referring to by Cython? I'd like to check it out.
James Fire 30 Sep, 2019 @ 1:01pm 
This mod with NPC weapons upgrade is amazing. Pirate ships are actually a threat.
AuntySocialQueen  [author] 28 Sep, 2019 @ 10:10am 
I see, yes that's a no.
James Fire 28 Sep, 2019 @ 10:07am 
So that's a no on the fixed drone launcher?
AuntySocialQueen  [author] 28 Sep, 2019 @ 9:59am 
The AIM Launcher is a small grid rocket launcher. Like with the base game rocket launcher is needs to be manually loaded.

The Drones are for the large grid Drone Launcher which use a conveyor system.
James Fire 28 Sep, 2019 @ 9:57am 
Okay then.

About the drones... There is only the one fixed launcher. It launches drones?
AuntySocialQueen  [author] 28 Sep, 2019 @ 9:44am 
That's great, still not changing this mod though.
James Fire 28 Sep, 2019 @ 9:41am 
He made it years ago, and it still works...
AuntySocialQueen  [author] 28 Sep, 2019 @ 12:04am 
I'd rather not use any code or script that has the potential go break when KEEN uodstes the game and need fixing in the future, it's not difficult to create ammo in an assembler. It's staying the way It is.
James Fire 27 Sep, 2019 @ 5:31pm 
The AIM-120 AMRAAM launcher? The only other thing that can even do missiles is the Lantean drone turret...
James Fire 27 Sep, 2019 @ 5:30pm 
They are? Must be blind then.

Cython has an energy weapon mod, that he has released the code for it publicly for use to make turrets generate their own ammo from energy.
AuntySocialQueen  [author] 27 Sep, 2019 @ 2:35pm 
The Drones are already fixed and I don't know what you're talking about when you say Cython's energy weapons.
James Fire 27 Sep, 2019 @ 2:27pm 
And Cython's energy weapon API is a thing? Is it not usable for you?
James Fire 27 Sep, 2019 @ 2:26pm 
Can we get a fixed launcher for the drones?
Darth Mord 27 Sep, 2019 @ 9:41am 
You're welcome, sir! Thank you for your work on this mod.
AuntySocialQueen  [author] 26 Sep, 2019 @ 8:26pm 
Thank you for letting me know, the error should now have been corrected :)
Darth Mord 26 Sep, 2019 @ 6:34pm 
The Lantean drone ammo when built makes 200 mm missiles instead. The drone launcher will not equip this ammo.

Looking closer at the mod, in the blueprint file you have the drone ammo resulting in 200mm ammo. Most likely it's something that was missed in the copy & paste.
WariousGaming 26 Sep, 2019 @ 8:44am 
I can see ammo in assembler so it is working, but HOLY SHIT! that damage Goauld turret does is ridiculous XD 2 shots and Large Shield Generator is EMPTY haha OP weapons :D
WariousGaming 26 Sep, 2019 @ 8:34am 
Thanks, going to test it ^^
AuntySocialQueen  [author] 26 Sep, 2019 @ 1:03am 
I've edited the mod, ammo should now be craftable in assemblers.
WariousGaming 18 Sep, 2019 @ 11:46pm 
ok ;) try to see how other mods are constructed that add ammo tho their modded weapons ;) just an idea, maybe there will be answer even if You say that blueprintclasses is correct.
AuntySocialQueen  [author] 18 Sep, 2019 @ 1:02pm 
Huh, it does seem the ammo has been removed from the assembler list. Maybe a result of the economic update. This is confusing as the blueprintclasses file seems to be correct.

For now, enable creative tools and use the spawn item menu to get the ammo while I try to see what's wrong. Which could be a while because I have no idea.
AuntySocialQueen  [author] 18 Sep, 2019 @ 10:06am 
Because the script didn't work anyway, I'd still troubleshoot on your end. I've got the mod working fine on my end and it was updated today. Over 500 others have the mod too and haven't reported an issue.
WariousGaming 18 Sep, 2019 @ 5:09am 
still same, no ammo there to build in assembler.... so where is the catch? and why made it use ammo instead of energy?
AuntySocialQueen  [author] 17 Sep, 2019 @ 2:37pm 
It shouldn't happen, perhaps unsubscribe and resubscribe might fix it?
WariousGaming 17 Sep, 2019 @ 2:17pm 
wait what? then how on weapon control panel You can see power requirement like in other laser weapons from other mods? :O