XCOM 2
Codex UI
30 Comments
[FT] STRlCE - I use MnK 20 Sep, 2023 @ 6:14am 
@Tricksrhage check the workshop for "Unrestricted customization" and such.
Drex 30 Jul, 2023 @ 12:27pm 
war to chosen pris en charge?
Tricksrhage 9 Jun, 2023 @ 6:52pm 
hiya, I'm a bit confused on something but how did you get the hero units into PA armor? I've been struggling to figure out that
Sawtooth44 19 Oct, 2022 @ 2:35am 
screw the space marine space marines
OG marines FTW
Broni-Wan Kenobi 29 Mar, 2021 @ 5:18pm 
Damn shame this doesnt have Primaris UI
Gray Fox 19 Jan, 2021 @ 6:59pm 
long war of the chosen please.
Gigautism 29 Oct, 2020 @ 1:13am 
This mod seems to break most of the fonts in the photobooth?
Sawtooth44 21 Apr, 2020 @ 7:06pm 
Warrior of Light could work well as a Sister of Battle
ParalyzedTortoise 27 Jun, 2019 @ 9:53am 
Hey, how are you able to customize the WOTC new classes? Skirmisher, Reaper, etc.
Whiterun Guard 23 Jun, 2019 @ 1:20am 
The codex astartes dose not support this action
FreddieFreeman 22 May, 2019 @ 3:03pm 
Hey Aristo, sorry to bother. (I'll go away if I did) but how's the reworking of the class mod I sent you working out?
FreddieFreeman 4 Apr, 2019 @ 12:14pm 
@Aristo
(Ok I lied/overreacted when it came to "inappropriate")
This was in my head, the nicest when it came to Chaplain's (IMO)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1435526644&searchtext=Priest

I'm trying to go off by reference specifically the Chaplain from "Space Hulk: DEATHWING". The class covers them lightly.

E.g
(Space Hulk Chaplain)
Skill 1 "Call to Arms": Mass res
Skill 2 "litany of war" invulnerable 10s
Skill 3 "Retribution" reflect damage back to enemy

(Class Mod)
Skill 1 "Heal" heal more serious wounds: 4 HP, with 4 turns cool down.
Skill 2 "Energy shield" Grants 5 points of shielding to allies in a radius
Skill 3 "Vigor" Grant an ally renewed strength and energy. Gain 1 action point for this turn only.

My original plan was the Valkyrie class mod until I thought it was OP. The gremlin kinda ruined it. And I heard the class has unlimited revives? it may have come closer to skill 1 but in XCOM terms? Too much.

P.S Sorry for this lengthy comment man!
Aristocrat  [author] 4 Apr, 2019 @ 7:05am 
Simple. Click on the comment box. Enter the name of the mod. Wait 3-5 business days. Download update. Success.
FreddieFreeman 4 Apr, 2019 @ 2:49am 
How would one try and make other class mods also use the ranking system from this mod?

(For example)
I have a [INSERT CLASS MOD] that is great! and It would work as an awesome Chaplain class mod! But it currently uses the default ranks and has instead a... to put it mildy an *inappropriate* class Icon.
Aristocrat  [author] 27 Mar, 2019 @ 9:08am 
@James It's not required per say and your game will work without the mod. However this mod is designed to be used with Pharmacist and K's Officer Class, to give you the full immersive experience. Without them you won't have apothecaries or Captains.
CyberMagpie 17 Mar, 2019 @ 6:15am 
Hi, could you tell me why the Pharmacist Class mod is required to use this mod? Thanks
Aristocrat  [author] 10 Mar, 2019 @ 1:58am 
@DawnQuixote - They are from the Armours of the Imperium mod.
DawnQuixote 10 Mar, 2019 @ 12:07am 
where did you get all those armours?
toaster tech 6 Mar, 2019 @ 7:02am 
..perfection has been achieved
Aristocrat  [author] 5 Mar, 2019 @ 1:45pm 
Remember to sub to both K's Officer Class & Pharmacist Class mod before subbing to this mod or the conversion will not work.
Aristocrat  [author] 5 Mar, 2019 @ 1:42pm 
As per @toaster tech's suggestion, I have added compatibility for [WOTC] Pharmacist Class. Now you can freely spread the Emperors Mercy.
Dimascus 4 Mar, 2019 @ 9:07pm 
10/10 would purge heretics again
Aristocrat  [author] 4 Mar, 2019 @ 5:12pm 
@toaster tech - Definitely a possibility, I'm not familiar with the mod but I'll look into it.

@Void Light - No plans at the moment but I don't see why it couldn't be done.
toaster tech 4 Mar, 2019 @ 6:56am 
@aristo either that or re-write another mod.. maybe i suggest the "pharmacist" by favid, i mean its the most fitting yes?
VoidLight 3 Mar, 2019 @ 3:08pm 
Do you have plans to do something like this for the RPGO mod? I mean the number of classes/abilities within that mod alone could cover a nice portion of 40k roles/classes.
Aristocrat  [author] 3 Mar, 2019 @ 1:33pm 
@death korps of krieg - I wish. Could be something to add in a future update. Providing I can get it working.

@Smug Bastard - As we all know, female marines are pure heresy. However, there might be room for some bolter bit- I mean, Battle Sisters, in one of my upcoming mods.

@Saito Sakaki - I'm honoured by their approval; or I would be, if they hadn't become The High Smurf Lords of Gulliman.
Sait(oh no) Sakaki 3 Mar, 2019 @ 10:20am 
The High Lords of Terra approve of this.
Macho Chunko 3 Mar, 2019 @ 7:54am 
This is a must have mod for 40K playthroughs, very nice mod to add a bit of flavor, altought a bit confusing when installed mid campaign and you don't know who is what anymore.
Guess my Sisters of Battle are Battle Brothers now. The Emperor dissaproves of Cawl making female Space Marines.
toaster tech 3 Mar, 2019 @ 2:14am 
was wondering.. when you split the techmarine on the "healing tree" dose the name change to apothecary?
toaster tech 3 Mar, 2019 @ 1:24am 
loyalist boner increasing