Shadowrun Returns

Shadowrun Returns

The Deep One
306 Comments
Doug 29 Sep, 2023 @ 5:05pm 
@Darth I assume your decker death opening cell 2 is in the Factory. Are you opening BOTH cells? The instructions are clear that you only get to open one and need to be careful to ID which one you need to open.
mosherk 22 Jul, 2023 @ 5:33am 
I got junk for Finsley and he said I could use his jackpoint, but for some reason when I click on the jackpoint with a deck equipped, I just go to the spot on the map, I don't jack in.
jijilechat 24 Aug, 2022 @ 7:15am 
first mission from johnson for a secret lab finish to kill all the gang. No exit or progress to go out of the map -_-"
kome360 27 Aug, 2020 @ 4:55pm 
Game freezes while loading the Underground Market.
Darth Mustelinus 9 Aug, 2020 @ 4:14pm 
Hey guys I won the gauntlet eventually. New problem... My decker character keeps dying when trying to jack out of the matrix after opening cell 2! But she is not under attack or damaged so there is no reason for her to die. And it says "Don't let the decker die!" with a game over screen. Please help!
Darth Mustelinus 7 Jul, 2020 @ 1:20am 
No way to click the dialogue at the end of gauntlet cos fail screen comes up... Please fix it.
amodeojoseph 1 Aug, 2019 @ 3:35pm 
Gevrik, were you ever able to finish production of the module?
White Blaze 2 Jul, 2019 @ 6:32am 
yeah, i seem to have also run into that issue with Zoex being otherwise utterly useless due to not having access to her crafting system - aka "lacking special equipment: if i figure it out at some point i'll let everyone else know how to get that unlocked. for the moment thought i feel like its bugged in that department @boozehound
White Blaze 2 Jul, 2019 @ 6:11am 
yes actually, of you look at the upper right side of the Gauntlet's area, you'll see a path that leads to a gateway/door - its one of the 4 points where the ghouls spawn in so you cant really miss it but that's actually the exit for the level -provided you get stuck or want to leave the area early. @pyroavatar
pyroavatar 1 May, 2019 @ 9:27am 
Does anyone know how to get out of the Gauntlet once you're in there? I've been in for a lot more than 10 rounds, but there's no way I can find to leave.
A Drunken Dwarf 18 Mar, 2019 @ 11:11pm 
Stuck on Chapter 5 because I can't enter the tunnels. Also, Zoex never got her "special equipment" delivered so I can't customize my gear. Other than that, great mod. Lovecraft FTW.
isard999 22 Oct, 2018 @ 2:36pm 
Seem to be well made with a lot of thought put in.
Sadly the difficulty after the main game raises into the abyss.

Where you could kill 3-4 guys alone before you will already struggle with 2 under given circumstances.
Also all enemies seems to be tougher and can kill you pretty fast.

Save often and some more or you might regret it.
And avoid the funeral mission at all cost if you can not dotch out around 80/90 damage in a single round with you main character at a single target.
ManOfHonor 15 Aug, 2018 @ 1:59am 
@david.rahe
I am afraid it's not or very sidelined(((
Stuck at Chapter 4 after killing Rick Mercer but not killing Helly.
david.rahe 6 Aug, 2018 @ 6:54am 
Is This still worked on? Im Stuck in Chapter 5 'caus I cant access the Tunnels.
Seems That this is actual the end of the Mod
STEVIE WNDER 23 Jul, 2018 @ 2:34pm 
so im on chapter 2 and i faced possibly a game glitch, so while i robotics office the doors would never unlock, it doesnt matter whether it says that i unlocked them or not they just wont open, it stops my progress...
ADEC Inc 19 Jul, 2018 @ 2:33am 
Very ambitious module. Despite the effort put into it I can't recommend it. Many promised features are broken or missing. It's easy to unintentionally sequence break.

Others have complained about the difficulty. You may import a godly street sam or mage, but it can only carry the team so far. Npcs are nearly dead weight, and any death is game over. Enemies tend to shred the weakest npc before you can act. Worse, runs are often limited to only three runners. Enemy healing spells are overpowered. They can erase an entire turn of damage by a dedicated gunner, even healing through any drain. All of this can be overcome, but doesn't make the experience much fun.

If nothing else, this module is an impressive demonstration of the kind of open world gameplay that the engine was capable of, but wasn't seen in the default campaign. If it's ever finished and polished it could be something truly amazing, yet as it stands, the mounting frustrations do not enhance one's enjoyment of the game.
DrWilyeCoyote 1 Jul, 2018 @ 8:19pm 
Has this been finished yet? i'm really only looking for finished ugc...that being said i understand everyone has a life and all.
VanGuardian 1 Jul, 2018 @ 2:00am 
I absolutely love this mod, it's been sucking up all my free time for a few days now, but I'm on chapter 5 and I'm stuck trying to get into the tunnels, I've been scouring every forum and comment I can find but don't seem to be seeing if there's something I'm missing or if there is a fix for this. Can someone please help me out? I desperately want to finish the story
Dcard 23 Jun, 2018 @ 7:11pm 
Im stuck in the second part.
I need to find infromation about the cult, I have no idea where to go from there. The journal does not help that much or anyone is saying things that can make the story move on.
Majber 23 Jun, 2018 @ 3:10am 
I hope you will finish this :)
mamouri 23 Mar, 2018 @ 3:42am 
I like it. There's a lot of missions in this pack. They are fairly hard which sometimes make it boring. The art is good. The most thing I like about this UGC is the story which is pure and compelling that makes you following the game. However, the bugs are annoying. Overally a good pack. I'm still waiting for the author completing this pack.
gevrik  [author] 12 Jan, 2018 @ 10:48am 
Yeah I will finish it, but not this weekend... I realized that I have to get used to the editor again before I can be productive. I'll put in some hours this weekend, though. Might stream the creative process on Twitch if you guys are interested.
acrater62 11 Jan, 2018 @ 6:58pm 
You mean this is campaign is getting finished!? YES!
gevrik  [author] 5 Jan, 2018 @ 8:32am 
The Github repo URL is https://github.com/gevrik/thedeepone

Since I managed to recover all of the source I'll finish the official version and publish it here in the next couple of weeks, but feel free to use the Repo to fix bugs, or to modify and add stuff yourselves. Looking forward to pull requests if you do.
gevrik  [author] 3 Jan, 2018 @ 10:41am 
Good news! It seems that they have added an option in the editor that uncooks a published module to its source files. Seems to work. I'll set up a Github repo for the module this coming weekend and will post the link here.
gevrik  [author] 2 Jan, 2018 @ 12:31pm 
Unfortunately I lost the source code due to a bug in the game... So unless someone finds a (or they release an official) way to decompile a mod this is all there ever will be.

I thought about creating another mod to finish the story, but alas, I've got too much real work on my hands these days. But who knows, never say never.
hamlink 2 Jan, 2018 @ 10:04am 
Also in chapter 4, you're directed to go to a building, and in that building is an inaccessible jack-in point. IMHO the decking solution should have been an option to the other puzzle (I'm speaking of the murder mystery in Coffin Hotel, with the inaccessible server room. The hotel wifi must be broken because you can't use your nanobots either.) and/or part of solving the puzzle... it's not. Once you complete said other puzzle, decking becomes an optional fun-run depending on your dialog choices. And I don't know if it's because I'm color blind or what, but there were not enough clues to decisively solve the puzzle; I just ended up making guesses.

@gevrik ... Overall I am enjoying the mod, great work! If you've moved on, is it possible to github the mod so someone could take a crack at fixing some of these things one day?
hamlink 2 Jan, 2018 @ 10:02am 
Overall I've been enjoying this mod, but it can often be confusing.

In Zeitgeist, it's important to know that you get two turns in the matrix for every turn out. There's no indicator for this, and about a turn and a half in I kept bailing thinking something was wrong. You have to stay jacked in after you take control of the drones using the CPU CONTROL points, evading or fighting ICE, while you get every third turn in meatspace to actually control the drones.

At the start of chapter 4, you have to look for clues, so canvas the districts. Unfortunately this can lead you to a mission with a buggy initialization. You are told to go do something and not given a map marker for it, which is tremendously confusing. Going to another district and back fixed the map marker. A lot of the dialog options from or related to the first few chapters remains as cruft, making this missing-marker bug look like dead dialog loose ends.
fractalflame 26 Jul, 2017 @ 8:24pm 
So I'm basically done trying to work around this buggy mod. I have never seen a mod this buggy get reviews this good and frankly I don't understand why it has. At first, many of the bugs were annoying but workable, then I played the museum. After trying it a few times with just me and Coyote (didn't have the cash to hire runners), I decided there was no way I was doing this without at least one other runner, so I went back to the market to earn some cash. When I got back to Everett, the security guard had completely forgotten me and when I went back to the gang leader to try to redo the conversation, the dialogue option asking how to get to the doctor was greyed out and not able to be selected because, you know, I had already gone through it. So now I'm stuck, unable to make progress at all, and would have to basically replay 80% of Everett to get that dialogue option back.
Giopeppe 18 Apr, 2017 @ 9:18pm 
I am at least a few years late, but i am really enjoying this UGC.

It seems it is not worked on anymore, anyway i would like to extend a huge thank you to the author and a question, if he cares to reply:

I am playing this on Dragonfall DC and all seem fine except a thing: all the datajacks except any imported one seems to lack the "datajack" value and some other params, so they are not valid as a prereq for cyberdecks (or smartlinked guns) and don't have decker's "Mark Target", of course editing the items with the correct values, fix the problem.

Could be this a bag of the UGC or it's not present when used in SRR and only arise in DF?

Nikster 1 Dec, 2016 @ 1:40pm 
First of all I want to say that I realy enjoyed this UGC. But since it seems that this is no longer worked on, would it be possible to just summaries the end that was planned?
PsychoticSoul 29 Jan, 2016 @ 9:45pm 
For the repeatable johnson office run -
If you force-jack out of the matrix OR get kicked out by losing all ur matrix hp.... You stay in battle mode in meatspace and cannot talk to anybody (or even trigger the violent mode) by talking to the guard... This is a problem, because if you aren't a decker yourself, the only hireable decker.... does not have a heal program.
Nikopol 21 Nov, 2015 @ 8:51am 
At first it looked good; bit challenging, but OK. And then my decker encountered her 1st enemy mage in the Mr Johnson's cemetery run.
Seriously, why change the properties of the Heal spell from the base story? This mage is simply unkillable. One Heal spell, and voilà, back at full HP, no matter how many times I hit him with my decker's assault rifle. My decker managed to avoid being cornered by the mage and his ghouls and ran away.
And then I arrived at the ritual chamber. I just purchased the 5k nuyen cyberdeck and the neural interface giving +1 decking for my decker, and for whatever reason, she cannot mark enemies anymore. A bit annoying, since simultaneously Coyote became unable to hit the side of a barn at point blank range. The mages and sniper enemies are so buffed up Coyote's to-hit ratio is under 60%, even next to them, and her own accuracy buffed-up by the mage I rented.
All of this, on the easy difficulty.
I just gave up.
Ice Hawk 16 Sep, 2015 @ 6:09am 
I've completed the hotel ambush and the sim tech facility, and I freed Helly from Mr. Mercer, but Rickshaw says that I have to resolve the Helly situation. I can't find him and don't know where to progress from there. Any guidance would be appreciated. Also, good luck in finishing Chapter 5.
halafradrimx 10 Aug, 2015 @ 1:16pm 
@super soldier

In order to progress through chapter 4 :

1 - Do some Yakuza/Triad missions on Tacoma for reputation

NOTE : If they don't trigger PDA location, switch map and come back to Tacoma to refresh.

That should be enough to get more progression throughout the chapter.
halafradrimx 10 Aug, 2015 @ 12:43pm 
Yeah I have the same problem as super soldier.

It says I need to wait for Rickshaw (Optional) and go look for clues, somehow.

How am I suposed to look for clues anyway?
Random 6 Aug, 2015 @ 4:31pm 
i am probably stupid but i am stuck in the start of chapter 4 where you are supposed to look for annie after she is kidnapped. i can find sh*t about where she is can someone help me.
Sleeping Viper 12 Jul, 2015 @ 8:07pm 
is this still being worked on?
gevrik  [author] 12 Jun, 2015 @ 9:34am 
Knitting class is next door. ;-)
krymzonbladez 11 Jun, 2015 @ 10:01pm 
Why limit us on start with a pistol? Handicap like no other when you have nothing speced in pistol. What's with the Shamans summons not dying when the shaman does? And why are they attacking everything in sight? Seriously..what in the world. I imported my 222 karma char and died in the second room of a solo mission because spirits spamming aoes and my chars inability to dodge melee attacks when they should be able to.
gevrik  [author] 24 May, 2015 @ 6:21am 
Thanks for all the awesome comments everyone! I'm glad that you have enjoyed the module. I am happy to announce that I have started working on finishing chapter 5 this weekend! I can't give an ETA yet, as my new RL job is keeping me very busy (in a good way), but chapter 5 is coming!
FridgeReaver 23 May, 2015 @ 11:47pm 
My first impression, using my 356 Karma Orc-Adept, was one of skilled GameMastery. First of all the restoration of THE utmost crucial handgun 'Streetline Special', noisy little pea-shooter it is, was a matter of true Shadowrun Creed.

The free choice of optics about the own roleplayed character was paramount, too! The brutality of the first fight... whoa! My character was far above the 90 Karma standard and barely survived.

The necessity of blending Lovecraftian Myth back into Shadowrun cannot be measured. It has always belonged there and makes for an atmospheric and thrilling game-start! Admirable, what you wrested out of that toybox which 'em Punx still name a toolset, Chummer.

And thanks that I could finally hold my Remington Roomsweeper tight once more! I loved the classic editions of Shadowrun, and still do remember that time.
Serah 11 Apr, 2015 @ 2:28pm 
Really liked this up till now. But now i'm stuck at chapter 4, where you have to kill triads or yakuza for rep. I't is so insanely bugged.

- You dont always get rep for the missions.
- To start the mission you have to leave the zone and come back, every time.
- I finally managed to get the rep and get the next mission, except I never got a pointer on my map. And then it all just started over again :(

Its so frustrating to get this far only to be stuck :(
Solly 9 Apr, 2015 @ 10:39pm 
So we cannot enter the tunnels because they are not written yet. Okay. I can live with that. It is nice to know because I have been trying to figure out what was wrong for almost a year! This is still one of my favorite modules. Even if you never finish it, I thank you for the great game!
mrsmith6674 12 Mar, 2015 @ 4:09am 
I've probably just done/not done something but the character I've imported has none of it's previous cyberware and basically no essence so I can't get new cyberware. Assistance would be helpful.
deviumencarte 24 Feb, 2015 @ 7:53pm 
Havn't played much, but loving it so far, great story.
Just one question (not sure if it's been adressed or not); My char. is a decker and thats where most of my stats are, but enough in firefight to survive. When I see nodes to go into the matrix, it wont let me go in, but in the one mission with Anne, it allows her to deck in. Not sure if this is meant for non matrix characters, or if it is a glitch?
nerd 22 Feb, 2015 @ 5:27am 
Yeah I'm loving this campaign. It reminds me of the PnP days in some ways. As for Caleb my solution was to fight fire with fire on him. I played enough Johnson runs to buff my characters magic up to ... i think it's 6 so they could cast petrify right back at him. Once he's frozen a sam or adept can just beat him to death.
As with the others I'm stuck in Dunwich. Annie stops following you and it goes all pear shaped from there LOL.
TheMansn 19 Feb, 2015 @ 5:02am 
It is such a nice campaign, it's a shame that you lost the souerce files... isn't there any way you can get them back (sending steam a message, the data should be on their servers one might think)? :(
I really want to kick the asses of the cult guys...
Chxp di Block 24 Dec, 2014 @ 11:13am 
The deep one, good story ...
Dr.DoomPhallus 18 Dec, 2014 @ 5:45pm 
Hooray for having a dodge skill of 9 and Saving every Turn