Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.nexusmods.com/endlessspace2/mods/9
Is there some button or maybe reference list that can be used for preset values of generation
Since I actually liked the vanilla generation settings and im only using this mod because its mandatory for ES2 Redux
Not sure if it works, because I don't own the DLC that uses those settings.
I haven't touched this game in a long time and won't be adding any new features.
You should update the mod using @MegaPoggy's fix. Is there also any possibility that you will add to the mod the ability to choose to disable systems of a certain number of planets (for example, disable all 1/2 or 5 planet systems)?
All the other mods that do this are very out dated and don't work anymore, or add extra planets and so on that people don't want.
https://imgur.com/a/gJXHYKo
The file that needs to be edited is called GuiElements[NewGameScreen].xml
Heres an example of whats needed. Just the two lines regarding the academy is required. Lines 44 and 45.
I also added line 40 from the base game as well because that was also missing.
I have no control over how the game actually applies them, so unfortunately there will be inconsistencies like that.
Always wanted to try my own games... eheheheh 🧡
This will be ablast, thanks
"delete your ES2 user registry found in windows under:
...\Users\[user name]\Documents\Endless Space 2\Users\"
does this get rid of my saves?
Thanks in advance
I had to add extra lines for system and planet names (copy paste).
Someone asked me to add non-english languages, so I did, but I never tested them.
There must be a typo in the RUS files.
To get past the infinite "pending" issue, try right-clicking the notification popup icons that show up on the right-side of your screen.
I've found that the combat notifications in particular are usually the culprits behind the hanging, regardless of whether or not you won the battle.
Other times, however, I've had to clear EVERYTHING to get the turn to progress. Still better than re-loading, though.
1. Extended Galaxy Settings
2. Galaxy Generation Bigger Systems
3. Restarterol
4. Richer Loot
5. Deep Space Mining
6. Planet Size Improvements|
7. All Strategic Weapons Available
8. Enhanced Resources Extraction
9. Kaizen Rejuvenation
10. More Star Names
11. More Anomalies
12. Temporal Duplication Facility
13. Arkon Faction Heroes Ships
14. Arkon XLP
Happy New Year! Thanks again.
I have huge problem, after using this mod i can have only 3 solar systems :) Already have almost all rseraches done and still got 7/3 colonised systems. I'm playting on very hard, biggest galaxy size.
So I went and tested it, and you're right, that setting was causing errors.
I've reduced it to a maximum of 4, since that is the most that worked for me without freezing.
It's strange that it worked for you with 7 but not for me...
If you want to keep using a higher multiplier find the
"[mod folder]\Settings\WorldSettingDefinitions[Minors].xml" file and uncomment the ItemDefinitions or add new ones.
Did you maybe have too few nodes for the game to spawn in all those minor factions?
That could cause it to get stuck in a loop looking for an empty node.
All mods disable achievements.
- Anyway just wanted to ask if this mod disables achievements.. I am going to assume yes; but, figured I would ask to be sure
Thank you for the quick response.
I deleted the localization strings you mentioned and added 100 (up to 351) for chinese, korean and russian - didn't test those though.
You should now have your localized node names unless you somehow generate more than 351 nodes, which I think isn't possible since the mod limit is 300.
When I'm playing in Chinese or Japanese, the names of the star systems are forced into English.
From what I've seen in the mod, could you remove the vanilla language text that is overwritten?
It would be helpful if you could delete "%ConstellationName1" through "%ConstellationName81", and "%StarName1" through "%StarName251".
( ..\ExtendedGalaxySettings\Localization\english\ES2_Localization_NodeNames.xml )
It would be very helpful if you could use as much vanilla text as possible.
No way to make it go away completely.
You'll just have to ignore it in the build panel.
There wasn't, but I just did a quick update.
You can now go open the list of system improvements on the system where you activated it (probably your home system) and scrap the Reveal Galaxy system improvement.
The galaxy will still be revealed, but you won't see any fleets outside of your systems and fleet vision range.
No, havn't touched this game in a long time.
I think there's a compatible mod for that out there though.