Torchlight II

Torchlight II

Generic Rewards - Multi classmod fix! (v.4)
14 Comments
Darkthan9800 6 Jul, 2017 @ 5:06pm 
@Darkstar, thanks man! I'll keep that in mind
DarkStar  [author] 6 Jul, 2017 @ 9:36am 
@Darkthan9800
Of course. That's the point of this mod.
Be wary of the last paragraph in description tho.
Darkthan9800 5 Jul, 2017 @ 5:06pm 
Hi Darkstar, can I add this mod to my mod Darkthan's Classes 2? The reason behind my request is that I have someone saying that certain quests don't reward my classes any items, forcing him to shut the game down. I would really appreciate it if you would let me, thanks for reading this in advance!
TOG | Phanjam 12 Sep, 2013 @ 8:38am 
Subscribed! Thanks very much for this, it's an excellent idea. (am also hoping it helps the "no rewards" problem I'm having with my Destro mod :D )
TEA || IT'S CHRISTMAS 12 Aug, 2013 @ 8:52am 
sounds cool for me, oh yea
:greenwizard:
l
T
^
this is bob he's killing you right now
DarkStar  [author] 11 Aug, 2013 @ 4:40pm 
Just updated with a minor fix.

If any modder is wondering, the zeraphi hostages near the caravan in act2 use the TREASURE_RANDOM_ENCOUNTER spawnclass and it needs to be changed accordingly.

@eris667
Glad to help.
eris667 11 Aug, 2013 @ 3:53pm 
I heart you! (this fixes a huge problem I was having in custom classes that didn't have all of the rewards)
Roalith 7 Aug, 2013 @ 6:06pm 
I understand completely, and good job. A few of us were holding our breath for this "better solution" because honestly Runic should either make QUEST_ files be able to just share a <STRING> to insert their contents to a load list on TOP of other mods with the same exact <STRING> or someone needs to make a discovery that makes this require less work and allows tailored reward files to work with one another.

I never understood allowing people to make class mods but not provide tools to make them compatible easier. Not your fault at all and I wasn't trying to insult you buddy, cheers!
DarkStar  [author] 7 Aug, 2013 @ 7:18am 
Well, sorry if this is not the grand solution you were hoping for. This is just a mod that solves compatibility issues for any classmod in the workshop in one single step.
Roalith 7 Aug, 2013 @ 5:34am 
Yes, both. We need to update the description, but it has the same class compatibilities as my TGE mod (but without the removal of white items that TGE does).
DarkStar  [author] 7 Aug, 2013 @ 12:12am 
Does awesome classes contain quest rewards for the necromancer or paladin in synergies?
Roalith 6 Aug, 2013 @ 4:15pm 
Well assuming you're not using classes contained with Awesome Classes but yeah that is a valid use indeed. Wasn't really trying to cheapen your work, just say that it is a good fix for certain situations and that I was kind of bummed that this was the grand solution that you hinted at last week that I was antipicating (and ended up being the same exact thing that someone did pre-GUTS)...Sorry for any confusion!
DarkStar  [author] 6 Aug, 2013 @ 3:42pm 
No, this is useful even if the classes already have quest rewards.
If you load two classmods with rewards only the first class gets the rewards. The other classes don't see them, with many gamebreaking problems.

If you put this mod first in the load order the rewards will be the same for everyone, but they'll also be there for everyone, avoiding any hang due to missing rewards.
Roalith 6 Aug, 2013 @ 3:22pm 
I will send people to this mod if they are playing broken classes until I get my new master files into Awesome Classes and TGE (after finals). Great job on a fix that doesn't require massive time. Have said it before, Runic should have put into place a way to force-generate quest rewards anytime the window has no entries in it on quests that are supposed to.

I am currently merging every single workshop class mod into a master merged set and adding beneficiary types for any class missing entries and you told a friend that you knew a way to do that task much better so I am kind of bummed tha tyou didn't quite deliver on that aspect. I was hoping you had a new GUTS discovery that would change EVERYTHING!

Breaks tailored quest rewards for vanilla and class mods that have them set but is a solid approach for classes missing rewards. Please consider warning that this should be only if your group plays classes that have missing rewards as otherwise more harmful than good.