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Of course. That's the point of this mod.
Be wary of the last paragraph in description tho.
l
T
^
this is bob he's killing you right now
If any modder is wondering, the zeraphi hostages near the caravan in act2 use the TREASURE_RANDOM_ENCOUNTER spawnclass and it needs to be changed accordingly.
@eris667
Glad to help.
I never understood allowing people to make class mods but not provide tools to make them compatible easier. Not your fault at all and I wasn't trying to insult you buddy, cheers!
If you load two classmods with rewards only the first class gets the rewards. The other classes don't see them, with many gamebreaking problems.
If you put this mod first in the load order the rewards will be the same for everyone, but they'll also be there for everyone, avoiding any hang due to missing rewards.
I am currently merging every single workshop class mod into a master merged set and adding beneficiary types for any class missing entries and you told a friend that you knew a way to do that task much better so I am kind of bummed tha tyou didn't quite deliver on that aspect. I was hoping you had a new GUTS discovery that would change EVERYTHING!
Breaks tailored quest rewards for vanilla and class mods that have them set but is a solid approach for classes missing rewards. Please consider warning that this should be only if your group plays classes that have missing rewards as otherwise more harmful than good.