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point being... 4x as much is a lot, but it never happens. from my understanding, in the beginning of the game, the game triggers prom its anomalies pool and by the mid game its all used up and then starts triggering the TCs... in which case 4x as much would be reeeeeealy a lot. I wonder if there is a way to bypass this? by the time the TC anomalies trigger, there are just few systems left.
Instead of blocking removing the Ancient sign of life event, is it possible to mod other simple repeatable anomalies you can discover any number of times through the entire game ?
Suggestion for Artificial Panspermia: If possible, the success or failure of this decision should be decided at the start of the game, to avoid the temptation of save-spamming :-)
You can then tf non-candidate planets, without getting too overpowered.
effect add_modifier = { modifier = terraforming_candidate days = -1 }
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641807098
Expanded Events is doing something similar, but the chance for a terraforming candidate is higher. Both mods have a startup Event to generate terraforming candidates. On one hand, Expanded Events has a lot new Events and supports Planetary Diversity. I am not sure if your mod does the same or if it is necessary. On the other hand, your Mod has this handy function to disable all further notifications for terraforming candidates and the chance is lower (what I personally like a bit more).
I am not sure what I will do now, maybe I can merge both mods. But as I said before, I just wanted to let you know.