Arma 3
Half Life 2: User Interface
20 Comments
**R@dek-cr@zy czech** 25 Oct, 2022 @ 2:58pm 
Hello. This mod is awesome. I am currently making Half life campaign . I have tons of mission creating experience from OFP but I was never good at custom scripting. Is there a way how to use your commands (scripts) to add some suit armor to current value (eg: If I want to add a combine battery pickup and want it to give me +20 suit armor). I can set the values for suits but I want something that can add some values to existing current suit value.
Mr.Wanaskiwin "Navarone" 4 Aug, 2021 @ 11:41am 
i mean it should be it is client side the only things that wont really occur is suit recharge unless the mission was designed around it
Alkanet_smörgåstårta  [author] 4 Aug, 2021 @ 10:53am 
@[AQM] Vediano
I think so. Long time i made this.
Vediano 3 Aug, 2021 @ 8:47am 
it's mp compatible?
Commander Kibbins 8 Apr, 2020 @ 3:14pm 
@Alkanet(smörgåstårta) Ah, alright then. Thank you for getting back to me. Again, great mod. I'm surprised more people don't use it.
Alkanet_smörgåstårta  [author] 8 Apr, 2020 @ 5:20am 
@Commander_Kibbins
Unfortunately i stopped working on my arma workshops. But people are free to change this mod to fit there needs. I can even allow them to upload an ace version if they just give credit for the original mod.
Commander Kibbins 7 Apr, 2020 @ 7:29pm 
Hey, random question but is there anyway that this mod could get a compatibility with ACE3? This is an amazing mod that I've worked out many uses for. I just wanted to know if an official ACE version was possible at all.
Alkanet_smörgåstårta  [author] 14 Jul, 2019 @ 3:18pm 
@
Mr. Wanaskiwin
yes, the ui is clientside so you run in on the player.
Mr.Wanaskiwin "Navarone" 14 Jul, 2019 @ 2:26pm 
Ah i see thx

and i just add it to the player right? thats how i was originally doing that.
Alkanet_smörgåstårta  [author] 14 Jul, 2019 @ 1:41pm 
@Mr. Wanaskiwin
it should be:
0.05 call HalfLife_fnc_setSuitAbsorbRate;
Mr.Wanaskiwin "Navarone" 14 Jul, 2019 @ 12:35pm 
Do i need to add "this call" to the "HalfLife_fnc_setSuitAbsorbRate;" or add it to just "0.05 call setSuitAbsorbRate;"
Eat the worm mf 26 May, 2019 @ 4:50pm 
I'd love to see a combine hud if you could
Mr.Wanaskiwin "Navarone" 9 May, 2019 @ 1:00pm 
oh man, i think you should make a second mod or a function to just have specifically the armor UI and have the armor recharge after 5 seconds of no combat and a 10 armor per second recharge rate.

the reason being is for mods like Operation trebuchet to have working personal shields for spartans. that'd be pretty dope
Mr.Wanaskiwin "Navarone" 9 May, 2019 @ 12:46pm 
Thanks again, That armor really comes in handy!
Alkanet_smörgåstårta  [author] 9 May, 2019 @ 11:16am 
@Mr. Wanaskiwin
Yes. You can use init field to execute code. I recomend to look on youtube for tutorials. The ingame tutorial is very bad.
Mr.Wanaskiwin "Navarone" 9 May, 2019 @ 9:03am 
Im pretty new to setting up my own scenarios, and the tutorial just completely didnt help much.
Mr.Wanaskiwin "Navarone" 9 May, 2019 @ 8:55am 
Thanks, same process for suit absorb rate and show interface as well?
Alkanet_smörgåstårta  [author] 9 May, 2019 @ 8:45am 
@Mr. Wanaskiwin
When you placed the suit charger model in the editor, double click on it. Then find the "Init" section, under "variabel name". Copy paste "this call HalfLife_fnc_addSuitRecharger;" into it (without the quotation marks). The suit armor must be 99 or less for it to be shown.
Mr.Wanaskiwin "Navarone" 9 May, 2019 @ 8:34am 
so, how do i make something a suit charger? where do i find the objects init (for example the suit charger model from the newest half life mod.)
Lakarak 4 Mar, 2019 @ 10:21am 
nice