Total War: WARHAMMER II

Total War: WARHAMMER II

High Elves crafting - Anvil of Vaul 2 - Check description
216 Comments
Xeonzs 17 Mar, 2023 @ 10:09am 
Also hoping someone will port this to WH3
Oliveira_Ferus 31 Aug, 2022 @ 11:02am 
will this mod be brouight to warhammer total war 3?
piercebuster 23 Aug, 2021 @ 8:49pm 
Updated: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583415769

SorcererSupreme, if you ever come back and want me to delete the reupload, just let me know.
FullAutoAttack 5 Aug, 2021 @ 12:22pm 
Does this need an update?
Hrissker 25 Jul, 2021 @ 7:37am 
someone tell me how i can update this
TricksterNot 10 Jun, 2021 @ 8:55pm 
Is the Talon of the Slann Mage supposed to be crafted under the Arcane Item tab but equipped as an Enchanted Item instead?
Gotvar 3 May, 2021 @ 3:40pm 
In general a great mod. However, it seems to cause a bug in my games.
When one of my agents reaches max level, the level counter jumps from 39 to 51.
It doesn't matter where this mod is in the mod load order. As soon as I remove this mod from my mod list, my agents level to 40 as normal.
multiple.nights 7 Apr, 2021 @ 9:05pm 
seems to work fine with the most recent update.
Scuba_Steve 6 Apr, 2021 @ 6:17pm 
Has anyone updated this for the current patch?
Fikus 16 Mar, 2021 @ 8:07am 
Owner of mod said/wrote that he/she/person is a heretic and wont support human kind in modding and any other way xD ....but also it is written that we can take care of it ourselfes :WHII_Dominate:
SgtKinCaiD 10 Feb, 2021 @ 3:09am 
Great work ! Can you add a function to destroy/refurbish unsed artifacts ?
Starbuck 9 Feb, 2021 @ 5:38am 
any possibility to have a "destroy artefact" function ?
I don't care about being refunded, it's mostly for cleaning all useless/of little use items stocking up in your backpack
Mafnmarsn92 9 Jan, 2021 @ 4:14am 
Please make this compatible with the sons of asuryan mod ;)
Azehrían 9 Jan, 2021 @ 1:45am 
Any chance to get this mod work with sons of asuryan? :)
Ghoststrike 26 Dec, 2020 @ 7:17am 
Update fella when you get the chance.
Briar_Black 24 Dec, 2020 @ 11:44am 
This work is super polished and really well thought out, I really hope you'll take on some other races.
DiZ_1989 18 Dec, 2020 @ 2:32pm 
@davidmaoliverpool The High Elves can't get golden idols from gold mines. The only two sources are either trade with dwarves or lizardmen, or taking Sartosa. One of the landmarks there provides golden idols specifically.
IV Praetorian 11 Dec, 2020 @ 4:02am 
Love this mod, hope to see u soon :steamhappy:
IstariOlorin 11 Dec, 2020 @ 1:50am 
firstly thank you so much for this mod. i love it and cant imagine ever playing without it. after having a break from playing for a few months i can no longer find the resource golden idols. is this a bug my end? or have you moved them elsewhere.

if anyone can help point me in the direction of this resource which i have found in the past playing please
Kupricz 10 Dec, 2020 @ 7:46am 
Update please!
Naltharion 8 Dec, 2020 @ 9:56am 
Update please!
Carnage for Khaine 8 Dec, 2020 @ 9:12am 
@Smoking_GNU they are compatible
Carnage for Khaine 8 Dec, 2020 @ 9:12am 
@SorcererSupreme update plz
daminnous 7 Dec, 2020 @ 2:35pm 
updated please
Moriarty 5 Dec, 2020 @ 11:35am 
Plz update
Smoking_GNU 30 Oct, 2020 @ 4:20pm 
Ah, well if that's the case, i'll try it out then.
Krimson 30 Oct, 2020 @ 12:11pm 
He specifically says you can use them together I think.
Smoking_GNU 30 Oct, 2020 @ 12:09pm 
I'm assuming this mod is not compatible with the Seeking Perfection 2 -Unit Upgrades For High Elves mod, which adds the same Special resource Ithilmar as gotten from battles and skill point boosters from heroes and lords? I'm correct in assuming the 2 mods would conflict considerably, right?
El Niño Hohum 17 Oct, 2020 @ 2:33pm 
Just posting a comment from the discussion in here as well. In regards to ideas of other mods like this: Either Chaos (with sacrificial mechanic like as suggested for DE) or if it's possible, a mod that enables you create Custom Items, somewhat similarly to the Custom Lord Creator. Like you can choose what benefits it gives, however, the more powerful you make it, the more resources and gold (or race equivalent) you have to invest to craft it.
Krimson 20 Sep, 2020 @ 8:21pm 
I'm adding that now, will post the updated version soon.
qoohenqoo 12 Sep, 2020 @ 6:15am 
Hey I'm a fan of the mod but one change I'd suggest is to make ithilmar a resource that is produced from specific buildings. For example gold mines and iron mines also produce 4/6/8 ithilmar per turn.
Krimson 8 Sep, 2020 @ 6:04pm 
Hey guys, I'll take over updating this for bugs and adding or rebalancing any items. Only until SorcererSupreme returns of course, I'll just hand him the pack file at that point. Can you please post here any thoughts you have so that I can take them into account? Should have a new version in a couple of days.
Jun the Loyalist (I swear) 3 Sep, 2020 @ 1:39pm 
Hiya I've found a small bug when using this mod.

Basically when hitting level 40 the level jumps to 51 (So my character will go from level 39 --> 51). I had a little look into this with RPFM and the issue was under the "character_skill_nodes_tables" db. The values there were 49 and I fixed em by changing it to 38.
ghaik 27 Aug, 2020 @ 9:48pm 
https://i.imgur.com/xZIbmnT.png
Hi. Can you add this item into the crafting list? I usually get 3 of these on turn 100. I want all my lords and heros to have this item.
Carnage for Khaine 21 Aug, 2020 @ 4:01pm 
is it possible to add a recycle system so that i can destroy unwanted items for they are too many in the late game? thanks dude, awesome work.
Malcador, The Sigillite 13 Aug, 2020 @ 5:21pm 
The arcane item, Talon of the Slann Mage, when i crafted it it was put into the enchanted items list so i can not equip it in the arcane item slot of any lord or hero.
Rank 1 Gamer  [author] 30 Jul, 2020 @ 3:52pm 
Just a headsup, I sadly no plans to update this or any of my other mods until the next dlc. I will try to go through the comments before the next update. You can use my mods as a template to make your own mod/submld and upload it freely.
Mafnmarsn92 30 Jul, 2020 @ 8:40am 
or just use the same ithilmar resource he does....it would be glorious :D
Mafnmarsn92 30 Jul, 2020 @ 5:56am 
a compatibility patch for this and sons of asuryan would really be great....adding the items together to give the best crafting experience :D

I think you would reach an ever bigger audience ;)
UltraRanger 23 Jul, 2020 @ 6:31pm 
Hi I've been loving this mod so far just have a small request. Can you nerf the Chain of Living Flame talisman? It grants very good passive buffs already ON TOP of 2 charges of Burning Head spell? That's hands down the best talisman in this mod or maybe the entire game and way too OP compared to other items and sometimes I found myself can't help but keep abusing it. Can you nerf it? Like remove the 2 charges of Burning Head or at least reduce it to one? Thank you a lot.
Goodzilla 21 Jul, 2020 @ 9:41am 
hi can u do something that we get imrik's exclusive camp items for other high elf races?
for example add items in this crafting system or a quest or an event for them ... idk
The Kingmaker 11 Jul, 2020 @ 7:43am 
Hi, just so you know the "Radiant Gem of Asuryan" is a little broken - it gives you 3 uses of Overcasted Apotheosis... to every unit in your army.
xT0RMENTORx 26 Jun, 2020 @ 8:17pm 
I agree with @voiceofreason467, it would be great to have these two great mods be compatable
Prince of Dark 23 Jun, 2020 @ 10:40am 
Hey.
This is a great mod. Use it in all my High Elves campaigns. The only thing i miss is a recraftable Dragon Armour. Would be great if you could implement that in this mod. Like make it a rare armour (blue).
Greetings from Sweden.
Rein 17 Jun, 2020 @ 8:39pm 
Oh really, the high elven crafting mod is incompatible with the high elven overhaul that also adds a crafting function? Go figure
voiceofreason467 17 Jun, 2020 @ 8:00pm 
Figured out why it keeps crashing, it seems to be incompatible with the Sons of Asuryan mod, if you can, try to make it compatible on your end because I use to use yours and his together and I hate to have to choose now that Imrik is in the game properly.
Gricken 16 Jun, 2020 @ 6:13pm 
Just curious; is there any update for the planned lizardmen or bretonnja crafting mods? No rush, of course, just wanted to know what the plan was
Lampros 14 Jun, 2020 @ 9:22am 
I agree with Toby. RP is very important for players like me, and this is a big turn-off.
Jonny Boy 6 Jun, 2020 @ 6:08pm 
can you get the ingredients by trading with other factions? or do you have to conquer/ confederate them>?
toby van kenoby 6 Jun, 2020 @ 10:43am 
Hey, great mod overall, but why not get rid of the Dwarven items and replacing them with something a bit more elfy?