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<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..CollectionValue">
<m_eObjectType>INVALID</m_eObjectType>
<m_eValueType>ARTDEF_REF</m_eValueType>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_ENIGMA_HAWAII"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Civilizations001"/>
</Element>
</m_Values>
<m_ParamName text="Civilizations"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Polynesian"/>
<m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
</Element>
I always thank about your mod.
Could you please update city style to be compatible with this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2169097417
The line:
for dy = (districtRadius * -1), districtRadius do
does not have an 'end' at the end of the loop.
in the lua function "Enigma_HawaiiEnvoyBonus"
you need to change the line:
local playerConfig = PlayerConfigurations[playerID]
to
local playerConfig = PlayerConfigurations[majorID]
in the function "Enigma_Hawaii_KapuKuialuaCompleted"
the section that has
if ... then
end
elseif ..... then
end
The 'end's are not necessary and seemed to cause problems. Only the last 'end' is necessary in lua.
Is the art using Maori buildings and units or is it still set to east Asian artstyle?
Btw is there a way to change the music to the maori one?
In my opinion I would also nerf the heiau too, so that it gets the bonus yield from the other district's adjacency and not its own (e.g if the cultural district has +1 adjacency then the heiau only gets +1 culture). In the 100 turns I tried out your mod, my capital's heiau (with the 100% holy site adjacency card) gave 16 faith and +8 science, culture and gold, which is a bit too much lol. And I could've easily built an industrial site next to it and get another +8 production.
Hopefully, when the mod tools get an update, modders may be able to make use of them. Let's hope!