Sid Meier's Civilization VI

Sid Meier's Civilization VI

EnigmaConundrum's Hawaii [GS]
29 Comments
nikolay.sherstnev 13 Jun, 2023 @ 1:37am 
But where is Iroquois mod? Can`t find it there, but absolutely sure it was in workshop
Cuso 22 Feb, 2023 @ 8:23pm 
Does anyone know a fix for the lua code?
Cuso 21 Feb, 2023 @ 1:26am 
@Grendel's Mom hi! do you think you can share the lua code, please?
ferentas 5 Jan, 2022 @ 11:54pm 
The great person points from envoys dont work
Nightsky 2 Jan, 2022 @ 3:52am 
Not sure if that was intentional, yet Kaimiloa has no distance attack. Not a big deal, fregate is avaliable at the same time. This is just strange.
the-twist 10 May, 2021 @ 12:59am 
Hey E.C! I love the theming of our mods, but once I played a game with one of your Civs to the halfway point before realising their uniques weren't working. That's okay, it happens - the game is updated a lot. Would appreciate a header or something on your mods letting folks knkow if they currently work or if you're updating them.
choijanggyu 3 Apr, 2021 @ 11:06pm 
Just add in under codes to Cultures.artdef

<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..CollectionValue">
<m_eObjectType>INVALID</m_eObjectType>
<m_eValueType>ARTDEF_REF</m_eValueType>
<m_Values>
<Element class="AssetObjects..ArtDefReferenceValue">
<m_ElementName text="CIVILIZATION_ENIGMA_HAWAII"/>
<m_RootCollectionName text="Civilization"/>
<m_ArtDefPath text="Civilizations.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Civilizations"/>
<m_ParamName text="Civilizations001"/>
</Element>
</m_Values>
<m_ParamName text="Civilizations"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="Polynesian"/>
<m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
</Element>
choijanggyu 3 Apr, 2021 @ 1:57am 
@E. Conundrum
I always thank about your mod.
Could you please update city style to be compatible with this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2169097417
NebabotNodnarb 27 Oct, 2020 @ 2:21pm 
the Heiau is doubling the science/gold/etc. outputs it receives from adjacent districts rather than its faith output when it is next to the city center.
Grendel's Mom 25 Apr, 2020 @ 1:15pm 
Left one other bug out:

The line:
for dy = (districtRadius * -1), districtRadius do
does not have an 'end' at the end of the loop.
Grendel's Mom 25 Apr, 2020 @ 1:13pm 
Thanks for the mods. I appreciate them. Hopefully the following comments are useful.


in the lua function "Enigma_HawaiiEnvoyBonus"

you need to change the line:
local playerConfig = PlayerConfigurations[playerID]
to
local playerConfig = PlayerConfigurations[majorID]


in the function "Enigma_Hawaii_KapuKuialuaCompleted"
the section that has
if ... then
end
elseif ..... then
end
The 'end's are not necessary and seemed to cause problems. Only the last 'end' is necessary in lua.
truiz024 2 Oct, 2019 @ 7:19am 
Anybody try this out? Does this work well?

Is the art using Maori buildings and units or is it still set to east Asian artstyle?
Cuso 5 Sep, 2019 @ 10:04pm 
Hi Enigma, th databasa.log for this mod show this error: [81958.194] [Gameplay] ERROR: near "INSERT": syntax error
Bluesky95 17 Aug, 2019 @ 12:17pm 
bump
truiz024 2 Jun, 2019 @ 10:51am 
Has Maori city-style and unit art been implemented?
Nainoa 13 May, 2019 @ 8:17pm 
This civ should be based on Maori now that they are in the game.
truiz024 31 Mar, 2019 @ 9:08pm 
Why does it use China's buildings?
ngdennyws 7 Mar, 2019 @ 2:46am 
found it, thanks!
ngdennyws 7 Mar, 2019 @ 2:25am 
Thank you! Sorry if we sound ungrateful for the hard work you ve put in.
Btw is there a way to change the music to the maori one?
NotJoeBiden  [author] 6 Mar, 2019 @ 6:34am 
I have to track down the bug with the GP bonus, trust me, I’m very aware.
ngdennyws 5 Mar, 2019 @ 8:56pm 
The burst of great people doesnt work for me too...actually with Enigma's mod , most of his great pople bunuses doesnt work. Shame, it looks like its a fun civ.
Lord Bobromyl (Deus Vult ✞) 5 Mar, 2019 @ 6:45am 
Do you make Behimia?
dglivramento 5 Mar, 2019 @ 3:03am 
The burst of great people points doesn't seem to be working for me, not from envoys earned through huts, social policies nor the influence bar. Tried it on an industrial and a scientific city states and never got great engineer nor great scientist points.

In my opinion I would also nerf the heiau too, so that it gets the bonus yield from the other district's adjacency and not its own (e.g if the cultural district has +1 adjacency then the heiau only gets +1 culture). In the 100 turns I tried out your mod, my capital's heiau (with the 100% holy site adjacency card) gave 16 faith and +8 science, culture and gold, which is a bit too much lol. And I could've easily built an industrial site next to it and get another +8 production.
Digihuman 5 Mar, 2019 @ 1:38am 
@Captain Lime: Of course, I forgot, Leugi had ,made his own. So let's wait and see, then :D
White Shadow 4 Mar, 2019 @ 5:26pm 
Next, you'll do Masenko as an alternate leader, right?
Captain Lime  [author] 4 Mar, 2019 @ 3:59pm 
@Digihuman, I can't speak for enigma but he and Leugi have some ideas
Digihuman 4 Mar, 2019 @ 3:35pm 
@Conorbebe: Can't speak for Captain Lime, but I would imagine not. When R&F released, modders quickly discovered that the new city styles, etc, were hardcoded or otherwise not accessible.

Hopefully, when the mod tools get an update, modders may be able to make use of them. Let's hope!
conorbebe 4 Mar, 2019 @ 2:50pm 
Is it possible to apply the Maori city style to this civ?
Captain Lime  [author] 4 Mar, 2019 @ 2:37pm