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https://www.dropbox.com/s/0dluwk9iq6vgxe3/Conan-ModFiles-BossHP-Enemy-Health.zip?dl=0
Anyone?
All new monsters have been added and mod is updated to latest devkit. Let me know if it doesn't work right.
Thanks for your patience.
NOTE: I dont play anymore, so i am just updating these cause I remember how annoying it was when i started this game and lost a mod like this. But it also means less testing by me. So feel free to give me a heads up for possible issues.
We stopped using this as of yesterday as well and used thralls plus the mods as well. Thanks anyways. We will still use this however when we start over however.
Again, Thanks for the reply and the mod!
Once you hit lv 60 with decent gear, this mod is not really needed. Also you could install a leveling mod that allows you more attributes to make yourself more powerful and remove this mod.
I did that myself with my gf. Game got too easy, so we stopped using these kinds of mods and used traps/thralls/pickup+ etc.
@Reaper Should be. I am yet to add the new boss, I will try and get to that soon. Mod should still work in the mean time though, just no new bosses added to the list yet.
@Calyntral - It may be possible to add, but way above my skill set. There are the normal enemy multiplier in game admin panel, but that does all enemies not just bosses. So I assume u mean just for the list I already have. I am very new to modding and I can only do the most basic of stuff...sorry.
At some point scaling by number of players could be interesting, but I personally would start simple. And if a boss HP multiplier isn't an option, well even just updating the static hp, as you are currently doing, is super helpful. Appreciate your work.
You can still die if you are careless. But yea I do agree its not a perfect solution for everyone.
I will try and keep things updated as time goes by. I stopped playing for now, but I will keep my mods updated as needed.
The only issue with it seems to be that pets and thralls can now sometimes be stronger than bosses. I'm not sure what the best way to fix this would be. Maybe increasing the boss healths to start at a minimum of 7000 at the weakest and a maximum of 20,000 at the strongest.
I have also corrected the Rocknose Boss' HP, as it was zero (funcom error). I did report this a while ago, but since they haven't fixed it yet I decided to just add it in.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1722681555
I apologize in advance if it isn't appropriate but I started a server using this mod for solo players and very small groups, I've yet to see another server using a mod like this. Join discord for the very short list of rules and server info. A little but about the server goes as follows:
SERVER TYPE: 18+ RP-PvP
SERVER NAME: RP-PvP with Single player/co-op friendly mods
DIRECT CONNECT IP: 172.106.174.84:37716
DISCORD: discord.gg/4m6dMgX
SERVER SETTINGS:
nudity is on
3x experience
3x harvest
300 levels (with mod)
.5 crafting (faster than normal)
.75 thrall crafting (faster than normal)
2.5 fuel burn (fuel lasts longer than normal)
building decay is on
purge is enabled
max clan size is 3
CURRENT MODS:
COOP Boss HP
Pippi - User & Server Management -
Kerozards Paragon Leveling - A Multigun Refresh
Fashionist (1.0 compatible)
Pickup+
RP Aesthetics (RA)
Thrall War Dungeon Mod
Server Settings >> Combat >> NPC Damage Taken Multiplier >> 0.5
If you want it 3 times harder (use 0.3 etc, default is 1.0).
You can also adjust other settings like how much a monster does damage:
Server Settings >> Combat >> NPC Damage Multiplier >> 3.0
Note this setting is also adjusted via the difficulty, barbaric is 2.0 for example, where as civilised is 0.5. So 3.0 would be 1 more difficulty higher than barbaric.
If you hover over each setting it tells you what it does. Way better to adjust these then mess with a mod for it.