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ie; can I remove it later or does it need to always be ready?
One question though, does this mod allow for ore to be 1000m under a mountain which is well above sea level? Or should I be concentrating my mining efforts more at digging at sea level and below vs. mountain tops.
I am having issues with ore detector mods lagging out the game if they run for too long. Thus i have to switch them on and off every few minutes and it is near impossible to detect the ores that are below 800m.
I was wondering if there is a way to make the mod generate deep ore deposits in very small quantities closer to the surface so that we can still make the basic items for getting off a planet.
Does this work with the new weather system?
Thanks in advance for all the hard work!
Thanks for the awsome mod
How do you guys work with that at game beginning? I spent quite some hours to get up a infinite drill after thinking about drilling manually to 400m+...
That's exactly what i've meant. The "Solar System" planets are all affected right after the start. "Easy Start" worlds are not affected!
@Some1OverThere
Wanted to answer you but Phoenix was fast than me!
Pertam, Triton and all other planets in the "Solar System" world are affected by this mod ;)
I doubt that, the mods will conflict with each other, because they modify the same values.
After a long time i've updated all versions of my mod and the issues with the black sky on Triton should be fixed.
Furthermore i've added a FAQ which covers the most asked questions.
If you encounter any problems feel free to report them here :)
I've been playing this mod now for a couple of weeks on my server and all ore deposits are fine except for gold. Gold is only found in very small vaines and not in huge chunks like all the other minerals. Is this behaviour intended or is there something wrong with my spawned resources
If I'm reading through this correctly, it should be working on a NEW world? It's not, Triton's sky is blank and there appears to be no ore on it. I tried it with a new solar system game, with only this mod. Is there a way to download the mod independent of steam? I'm trying to get it fixed as I have a youtube series using this mod (it's awesome and the series is more or less based around it) and I wanted to be able to go to all the planets. The earth and moon are OK. I haven't gotten to any other planets, though, I just noticed all the errors and have been testing.
Hmm, nothing what I could do from my side but I wish you luck to solve this problem.
@k.slama95
If something is wrong blame Keen, not sure what it is this time. Will take a look later but normally the values should apply to every planet/moon. Was Europa spawned before or after i've updated the mod? Could explain the differences!
steamapps\common\SpaceEngineers\Content\
but planetgeneratordefinitions.sbc has it looking in steamapps\workshop\content\244850\1674755887\
Maybe it's because I've got my steam client and the game installed to different drives? That's the only thing I can think of that might be considered unusual about my setup. None of the other mods I'm subbed to (whether running or not) should be affecting the sky. I'm sure I could figure out how to manually edit the filepaths, but I don't like the idea of breaking off from your official version.
Not sure what kind of other mods you are using but after a short test I can confirm that the skies of all planets and moons are working. The problem must be on your side.
Try to subscribe the mod again, maybe the files on your PC have not been updated somehow.
MOD_ERROR: DeepOres (Uranium), in file: D:\SteamLibrary\steamapps\workshop\content\244850\1674755887\Data\PlanetGeneratorDefinitions.sbc
Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\1674755887\Textures/Models/Environment/Sky/MartianSky.dds
@Ghost722nd Thank you for this mod, love it!
For the last test in February i've used this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1963556756
But i'm not sure if it still works or not. For my tests this range was enough.