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The probable stats are obvious considering their *Metro* density (Tokyo=3000) & (Shanghai=3900).
(-- https://en.wikipedia.org/wiki/Shanghai --)
(-- https://en.wikipedia.org/wiki/Tokyo --)
Sadly, because the comment section has word limits, I will post the solution in the discussion section.
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
1. Implement a "select/deselect all" button in the graphics tab. Quality of life for games with several civilizations.
2. Implement overall Civilization yield modifiers, applied AFTER each particular city generates them. I have seen the greatest discrepancies on Faith and Gold. Firaxis releases already carries some of those powerful umbrella modifiers, such as those from POLICY_RAJ. Beyond those there are several mods doing similar things. There should be a way to pinch the actual number from the game calculation itself, you know, the one presented at the top at the screen.
https://forums.civfanatics.com/threads/city-size-population.325492/
https://steamhost.cn/steamcommunity_com/app/8930/discussions/0/648814843083165932/
I need this mod. Thanks!
playerData.Pop = playerData.Pop + cityPop;
If I understood it right, Happiness would be 60 plus 3 times amenities "surplus". I have no idea what that should mean. Should the following be its formula, why the "*3"? Also why "playerData.Happy" seems to start at "60"?
playerData.Happy = playerData.Happy + ((pCityGrowth:GetAmenities() - pCityGrowth:GetAmenitiesNeeded())*3)
I just started playing on this mod a multiplayer game with my brother, but in the demographics, there are no graphs and no numbers for happiness and science - they are totally missing. Any ideas how to bring them in, the screen, which is shown in the description of this mod, shows that science and happiness are available :(
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876938593
I have some glitchy icons in one of the screens with that mod enabled.
With BCI enabled:
https://i.imgur.com/Ftr7mYw.jpg
Witthout BCI enabled:
https://i.imgur.com/zWf1MjL.jpg
my minimap is gone.... :-(
About conflicts the best is to try. You do not risk anything with games already saved.
By the way, I don't think you'll have problems, since this mod just adds 3 items in the right menu that do not interfere with anything.
Secondly, I am a little concerned about conflicts with other mods. Are there known mod conflicts? Will this work with Sukritact's UI mods? How about the extended diplomacy ribbon? Simplified gossip?
Sorry if I am being needy here, but I don't like surprises.
Font="MyriadPro-Regular.otf"
in EMR_Diplomacy.xml, that font can't display Asia character
If ever you have news about it, I'd be glad if you inform us by leaving a message in HB mod's page !
(( https://forums.civfanatics.com/threads/updating-hellblazers-cityoverviewinterface.642694/ ))
Please, i beg you? :)
B. Civ
B. Leader icons
BLS
BRS
BTS
EMR (duhh)
Prod.Queue
Radial Measuring Tool
Sukritact's Simple UI Adj.
Maybe some conflict with any of these mods? help me please & ty
@infixo Thx for your input here. The current "hotfix" version does not use your RLL yet, but I really like it and would like to switch to it.