Sid Meier's Civilization VI

Sid Meier's Civilization VI

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75 Comments
Zyxpsilon 20 Aug, 2024 @ 7:17am 
I'm fairly sure if Shanghai (25.9±m in urban area only) would account for its true density compared to Tokyo Metro (13,500 km²) with Shanghai (15,000 km²) is spiking over ~50 if not more.

The probable stats are obvious considering their *Metro* density (Tokyo=3000) & (Shanghai=3900).

(-- https://en.wikipedia.org/wiki/Shanghai --)
(-- https://en.wikipedia.org/wiki/Tokyo --)
Sternentier 20 Aug, 2024 @ 2:26am 
With the help of a bunch of other mods, I was able to grow a city to size 68 with no other cities in my empire.Its population was 135,215,000. For reference, Tokyo's greater metropolitan area is 36.5 million, which would be between sizes 42 and 43.
Johnnie Worker 27 Apr, 2024 @ 10:34am 
For all my non native English speaking folks, I come to you with Solution to "Diplomacy Tab turning into squares" problem !!

Sadly, because the comment section has word limits, I will post the solution in the discussion section.
H.Humpel 23 Nov, 2023 @ 12:57pm 
Hi Faron,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
claudemac24hrs 24 Sep, 2023 @ 1:43am 
The Civs from New Frontier Pass are not putting their icons as Civs prior to the April 2019 patch didn't get updated. That could be missing.
kkumarho 26 Feb, 2023 @ 3:28am 
I found an incompatibility with the "Concise UI" mod. When the CUI mod operated with this mod, the "Cities" tap of this mod shows crashed contents. Both of these mods are very useful, so I want this incompatibility would be solved. :steamsad:
Local-State 26 Jan, 2023 @ 3:16am 
There are still problems for other languages (e.g., Chinese). Characters are shown as squares in Diplomacy report. If mod authors could not finish localization in near future, please make it display English all the time, which shall be a good temp fix. Thanks!
smartboy0129 14 Feb, 2022 @ 6:02pm 
The graphs panel is especially useful for if you have certain victory types disabled, as the base game doesn't show you other AI's yields per turn. For example, if you have science victory disabled, you can see other AI's highest tech level in the tech tree, but you can't see # of techs or science per turn, because the game removes that graphical feature from the victory tab. Seems like a big oversight on Firaxis' part, but this mod gives you a basic, albeit clunky way to access that critical info. But for the love of god, PLEASE don't make me click on every AI to look up their info every. single. time. that I pull the graphs up, it's just very annoying and a waste of time, and I imagine it wouldn't be that hard to add. Otherwise, good mod.
Curt 11 Nov, 2021 @ 6:53pm 
Great mod! Small request: Make the graph screen remember which boxes are checked so that I don't have to check them every time I go to the screen. Select All (as mentioned below) would also be great!
Mt.Hawk 2 Oct, 2020 @ 2:18am 
Amazing mod but it cannot display languages which don't using Latin alphabet.
Laurana Kanan 6 Aug, 2020 @ 5:37am 
@Zyxpsilon: P-Product :)
Zyxpsilon 5 Aug, 2020 @ 9:32pm 
G-ross N-ational P-roduction ;)
Nekerworld 5 Aug, 2020 @ 9:25pm 
What dose GNP means?
pauloel7 29 Jul, 2020 @ 9:58pm 
There are ModifierType like MODIFIER_PLAYER_ADJUST_YIELD_% for science and culture, just fewer. Food and Production are yields do not leave the city. Tourism might be tricky. RBU and other popular mods does carry civ-wise modifiers for tourism.
pauloel7 29 Jul, 2020 @ 9:48pm 
Faronizer, r u maintaining this mod still? If so, let me ask for two small improvements:
1. Implement a "select/deselect all" button in the graphics tab. Quality of life for games with several civilizations.
2. Implement overall Civilization yield modifiers, applied AFTER each particular city generates them. I have seen the greatest discrepancies on Faith and Gold. Firaxis releases already carries some of those powerful umbrella modifiers, such as those from POLICY_RAJ. Beyond those there are several mods doing similar things. There should be a way to pinch the actual number from the game calculation itself, you know, the one presented at the top at the screen.
pauloel7 29 Jul, 2020 @ 9:36pm 
Having said that, EMR population calculation formula does seem trace back to developer's intended estimation. See following links:
https://forums.civfanatics.com/threads/city-size-population.325492/
https://steamhost.cn/steamcommunity_com/app/8930/discussions/0/648814843083165932/
pauloel7 29 Jul, 2020 @ 9:31pm 
Population growth is NOT linear. Vanilla GlobalParameters.xml sets CITY_GROWTH_EXPONENT" Value="1.5". That's why growing a city becomes increasingly harder the bigger the city is. Details from old theme of game simulation & immersion, inherently subjective to observer's interpretation.
Amom 25 Jul, 2020 @ 11:39am 
¡Muchas gracias! Necesitaba este mod.

I need this mod. Thanks!
**************________0022DE92 19 Jul, 2020 @ 4:39pm 
nice mod. but does not support Chinese
jjj 21 Jun, 2020 @ 5:39am 
why can civs have highest population in these graphs but a smaller population in the game
AcrossThePacific 19 Jun, 2020 @ 8:52am 
@pauloel7 good adjustments! I adopted your changes and added one more: population formula from sum(cityPop^2.8)*1000 to sum(cityPop) to show the actual total population instead of the obscured number. All we need to do is change line 158 to
playerData.Pop = playerData.Pop + cityPop;
jjj 9 Jun, 2020 @ 6:26am 
how do you calculate the population Gdp or goods?
Nizou 11 Apr, 2020 @ 4:47am 
When using this mod with the BRS fix, i notice a little glitch (the game is fully playable though) : EMR buttons (when clicking at top right s as to go in Reports) are displayed twice. Concretely, I get in the Reports, "Global" section : Resources, Demographics, Diplomacy, Graphs, Demographics, Diplomacy, Graphs. Is it due to a particular mod ?
pauloel7 11 Dec, 2019 @ 11:01am 
Made a few adjustments, just sharing: https://jpst.it/1Xu2F
pauloel7 11 Dec, 2019 @ 11:01am 
Lastly, why is Culture not computed similarly to Techs? I don't know how to interpret it. Can it be made so? Thank you in advance.
pauloel7 11 Dec, 2019 @ 11:01am 
Regarding "Technology", why "Round((100/68)" instead of "Round((100/78)" considering there are 78 technologies in the game (68 vanilla + 10 XP2)? Also, why is the denominator a hard number instead of a function for the total count of techs?
pauloel7 11 Dec, 2019 @ 11:00am 
Hi. Can anyone please explain what "Happiness" means in this mod?
If I understood it right, Happiness would be 60 plus 3 times amenities "surplus". I have no idea what that should mean. Should the following be its formula, why the "*3"? Also why "playerData.Happy" seems to start at "60"?
playerData.Happy = playerData.Happy + ((pCityGrowth:GetAmenities() - pCityGrowth:GetAmenitiesNeeded())*3)
xshopper 5 Sep, 2019 @ 9:54am 
Hello,
I just started playing on this mod a multiplayer game with my brother, but in the demographics, there are no graphs and no numbers for happiness and science - they are totally missing. Any ideas how to bring them in, the screen, which is shown in the description of this mod, shows that science and happiness are available :(
Bene Gesserit 10 Aug, 2019 @ 5:46pm 
@Faronizer, I wanted to let you know that the game crashes when your mod is enabled and you want to go to the main menu from the in-game menu. I have no other mod enabled. I hope you are able to look into this because I really like your mod. It is very useful.
Royal Raven 26 Jun, 2019 @ 6:57am 
@Faronizer I am using this mod called Better Civilization Icons:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876938593

I have some glitchy icons in one of the screens with that mod enabled.

With BCI enabled:
https://i.imgur.com/Ftr7mYw.jpg

Witthout BCI enabled:
https://i.imgur.com/zWf1MjL.jpg
Havan_IronOak 22 Jun, 2019 @ 4:27am 
After the latest patch. This seems to work fine. I'm using the Concise UI
Rapuncle 19 Jun, 2019 @ 5:32am 
and Community Quick User Interface
Rapuncle 19 Jun, 2019 @ 5:16am 
it seems its a problem with CIVG 2
Rapuncle 19 Jun, 2019 @ 3:27am 
hm...
my minimap is gone.... :-(
Moyocoya 18 Jun, 2019 @ 3:50am 
Most of UI mods work with games in progress.
About conflicts the best is to try. You do not risk anything with games already saved.
By the way, I don't think you'll have problems, since this mod just adds 3 items in the right menu that do not interfere with anything.
truiz024 18 Jun, 2019 @ 2:01am 
I'm concerned about a couple of things. First, will this screw up a game in progress? Will it show up in a game in progress?

Secondly, I am a little concerned about conflicts with other mods. Are there known mod conflicts? Will this work with Sukritact's UI mods? How about the extended diplomacy ribbon? Simplified gossip?

Sorry if I am being needy here, but I don't like surprises.
aweng 5 Jun, 2019 @ 7:04pm 
pls remove all
Font="MyriadPro-Regular.otf"
in EMR_Diplomacy.xml, that font can't display Asia character
Moyocoya 11 May, 2019 @ 8:22pm 
Do it for us you mean. I think many people are fed up with this pitiful vanilla city UI.
If ever you have news about it, I'd be glad if you inform us by leaving a message in HB mod's page !
Zyxpsilon 11 May, 2019 @ 12:08pm 
Nope.. but, i'd love it if *THIS* modder could do it for me (partially.. only the colored citizen "bubbles") & if possible (which i highly doubt because of the newest GS city panel tricky Queue/Components) for many more people.
Moyocoya 11 May, 2019 @ 9:54am 
HB all in one city screen has been updated ?
Zyxpsilon 11 May, 2019 @ 9:46am 
Now that someone has actually "updated" some of HellBlazer's magic.. i really need to share this minor request with you @Faronizer.

(( https://forums.civfanatics.com/threads/updating-hellblazers-cityoverviewinterface.642694/ ))

Please, i beg you? :)
Neosaurio 9 Apr, 2019 @ 6:31am 
My Diplomacy screen shows nothing on W10 with vanilla v1.0.0.314 (414696). Had subcribed to:
B. Civ
B. Leader icons
BLS
BRS
BTS
EMR (duhh)
Prod.Queue
Radial Measuring Tool
Sukritact's Simple UI Adj.

Maybe some conflict with any of these mods? help me please & ty
Bene Gesserit 5 Apr, 2019 @ 10:18am 
@Faronizer, thank you for the update.
Faron  [author] 5 Apr, 2019 @ 7:39am 
yep, no more edits required.
Plerion 5 Apr, 2019 @ 6:32am 
@Faronizer - Thanks a lot for the update; does it mean we don't have to apply infixo's edits?
Faron  [author] 5 Apr, 2019 @ 3:42am 
I just uploaded a new version which should work with BRS and/or RET.

@infixo Thx for your input here. The current "hotfix" version does not use your RLL yet, but I really like it and would like to switch to it.
Plerion 31 Mar, 2019 @ 8:29pm 
@Moyocoya - It's in the Discussions area, right up above.
Moyocoya 31 Mar, 2019 @ 8:07pm 
@infixo : thank you very much, but where is this quick fix to be find ?
infixo 31 Mar, 2019 @ 12:57pm 
I posted a quick fix for people wanting to use BRS and/or RET.
Moyocoya 31 Mar, 2019 @ 2:42am 
I would not like to be compeled to choose between EMR and BRS...