Space Engineers

Space Engineers

Ancient Atlantis City Ship - Stargate Atlantis
30 Comments
Raven4K 12 Oct, 2024 @ 8:18am 
yeah read the Required items list on this page those mods are required to build the city correctly otherwise blocks will be missing from the city's construction plain and simple
nispi1 8 May, 2023 @ 12:37am 
hello, I wanted to build Atlantis but it tells me that some mods are missing
Supreme Emperor Lord As Asriel 10 Aug, 2022 @ 6:54pm 
Each of the buildings on the ship have floors and I think they must have a range of 15-25 floors each including rooms and some of those rooms are big in each building.
Supreme Emperor Lord As Asriel 10 Aug, 2022 @ 6:53pm 
Is it flyable, with full capacity of weapon systems, shield systems, drone systems, transport hub systems, different areas of the city.
TheWhoompy 5 Jul, 2022 @ 4:31am 
this needs a update with the new blocks, and a few new stargate mods and texture mods
THE FORCE 5 Mar, 2021 @ 5:05am 
Do I need both shield mods?
AuntySocialQueen  [author] 23 Jan, 2021 @ 8:57am 
@I am the one and only Grimreaper I would worry about it, I started getting the same thing and I still haven't found which mod is supposed to be missing. The blueprint still works as intended.
I am the one and only Grimreaper 23 Jan, 2021 @ 6:11am 
i cant seem to find all the mods for this stargate bace ihave the ones that are on the list but there are still som missing ? can enyone help me ?
joe_frearson 6 Sep, 2020 @ 10:59am 
Anyone refitted this for the water mod yet??
AuntySocialQueen  [author] 21 May, 2020 @ 4:20pm 
Near the bottom on the central spire.
Fake from Jake Farm 21 May, 2020 @ 4:18pm 
where is the deffence chair Spirit Warden
AuntySocialQueen  [author] 9 May, 2020 @ 8:11am 
It's an issue with how SE deals with large ships. The only thing I can suggest is adding landing gears to the bottom of the ship.
Swat842® 8 May, 2020 @ 10:15pm 
Is there a way you could help me on making the world of Antlantis being under water with he shield still being up? I tried an failed I have a hard time getting the city being on the ground
AuntySocialQueen  [author] 9 Feb, 2020 @ 12:28pm 
These ships are primarily for personal use, I just decided to upload them so others could enjoy them too, I don't plan on adding another mod to them.
DragoKiller 8 Feb, 2020 @ 4:11pm 
hi love all your stuff, just have one mod for your ships that i think would work great for your ships https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1656790406
AuntySocialQueen  [author] 7 Oct, 2019 @ 2:07pm 
I did try today, but it caused the game to lock up.
Darth Mord 7 Oct, 2019 @ 2:05pm 
Question: Have you considered using the cloaking device mod you use for one of the Atlantean cruisers on the city? It could after all use it's shield as a cloak as well...
AuntySocialQueen  [author] 7 Oct, 2019 @ 1:58pm 
I used the guide on the BAR mod page to extend each facility's range to 400m. I find that's about perfect, especially since at 400m it covers the entirety of my Wraith Hive and Wraith ZPM Hive ships.
Darth Mord 7 Oct, 2019 @ 1:52pm 
Very nice. Fewer separate mods is always a good thing.

I almost considered making this beast by hand... right until I slapped it into a projector... even with the BAR system doing the heavy lifting for me, I would need to extend my facilities substantially to cover the area AND be able to keep up with the resource demand to build the city.

It's a damn gorgeous work of art.
AuntySocialQueen  [author] 7 Oct, 2019 @ 1:43pm 
Removed the Simple Work Desk, Civilian Bed and DX11 Hyperdrive mods and replaced them with Decorative DLC blocks and a MK6 Improved Jumpdrive from the Improved mod pack. As this ship was already using the Improved mod & Decorative DLC in the build, the only change to the ship is the use of 3 less mods.

A few more MK6 Batteries were added to further enhance the shield strength.
Darth Mord 7 Oct, 2019 @ 1:40pm 
I saw that this updated today when I fired up Steam. What changed?
BelloDHR 24 Sep, 2019 @ 3:24am 
@Spirit Warden with ZPM is the Super-Hive right? That would be dope
AuntySocialQueen  [author] 23 Sep, 2019 @ 9:06pm 
I have the Wraith ZPM Hive coming in a few minutes FYI, in case people are interested.
AuntySocialQueen  [author] 23 Sep, 2019 @ 9:05pm 
No idea, though it doesn't appear to have a negative effect so I just leave it myself.
Darth Mord 23 Sep, 2019 @ 6:48pm 
Any way to get it to stop complaining? Would that be the supergrid option in settings?
AuntySocialQueen  [author] 23 Sep, 2019 @ 5:42pm 
Space Engineers has a weird thing about constructs that aren't all one grid. And Atlantis uses pistons to raise and lower the drone turrets, which is what the message is complaining about. You'd run into the same problem with rotors as well etc.
Darth Mord 23 Sep, 2019 @ 3:02pm 
When I projected this, the game complained about multiple grids not being supported and that it would only display the largest grid.

Could someone explain what is happening here and how I get it to not complain about it?

Thanks.

@Spirit Warden - Amazing work from what I can see so far. I almost felt like I was watching the intro to SG:Atlantis just from seeing the main city body on the projector.
AuntySocialQueen  [author] 22 Sep, 2019 @ 12:46pm 
The ZPM Super Hive is coming soon ;)
Arkadus 22 Sep, 2019 @ 9:39am 
I'm a simple man, I see Stargate related content, I click Like and Favorite