Portal 2

Portal 2

Sine
20 Comments
Jade BGE 14 Jan, 2024 @ 10:25am 
.:steamthumbsup:
hub 4 Sep, 2021 @ 1:56pm 
:vote_yes:
jandlml 7 May, 2019 @ 9:56pm 
that was fun, the elevated platform in the final room was a nice surprise
bullfrog 10 Apr, 2019 @ 12:47pm 
Cheers @nock, 9:24 in your play-through: “I totally overlooked that panel right there” – thanks, you just made me feel a little less stupid ;)
nock 10 Apr, 2019 @ 7:15am 
Don't worry @bullfrog you're not alone . . . .

Blind Run: https://www.youtube.com/watch?v=pXLDtRgTBT0
bullfrog 17 Mar, 2019 @ 2:34am 
Good puzzle, definite thumbs up. Yep, it's pretty easy, but not if you don't notice the MASSIVE portal surface between the two fizzlers which only a halfwit could miss :steamfacepalm:. I think it's time for me to stop playing for the day!
Teo 13 Mar, 2019 @ 6:06pm 
Nice! I actually like that a lot, really fun portal management, made me a think carefully before acting.
Teo 13 Mar, 2019 @ 6:02pm 
Yeah I solved it using the blue gel before reading the description. I agree with Nobody No-One, a piston platform would fix that solution and make the puzzle look better imo. I'll go back and try to solve it right this time.
Mâché 13 Mar, 2019 @ 2:19pm 
Mâché 13 Mar, 2019 @ 2:18pm 
nice
Nobody No-One 10 Mar, 2019 @ 5:03pm 
Fun map. You could always do something like a piston platform instead of the bounce gel - I think that would be a bit more elegant. Thumbs up.
quatrus 9 Mar, 2019 @ 6:51am 
Sorry for the unintended. Still I never mind multiple ways to solve a puzzle as long as they are not too extreme, glitchy or ninja. As long as I don't have to do any of that, it's happiness with your mapping skills.
EndOfPortal 8 Mar, 2019 @ 5:31pm 
Quite easy but fun map.
Permatemp  [author] 8 Mar, 2019 @ 1:44pm 
@quatrus Yeah, Extreme unintended solution right here. But it's okay, you solved and like it, and I think that's what matters most here. The updates take care of minor things that really should have been fixed before, so I'm glad I can iron out the details as I go.
TrustyGun 8 Mar, 2019 @ 1:17pm 
Great test chamber!
quatrus 8 Mar, 2019 @ 8:22am 
Hmmm not sure what version I was playing - I found it OK and everything worked for me.
I made the exit open by bouncing the cube up and down between portals in the exit area floor - that was a bit dodgy as my laser tended to walk a bit off the catcher just needed some patience. I don't think I used the flip panel near the cube dropper - I did use the blue gel to get up to exit (off the upper panel into the pit). Overall - good and took some thought. Well done again.
Leo 7 Mar, 2019 @ 2:28pm 
A timer for the flip panel? Meh, not really, it wouldn't add anything either. I was thinking to just remove the button and make the panel a permanent white surface. But of course it's your call :)
Permatemp  [author] 7 Mar, 2019 @ 1:31pm 
Do you think adding a timer would be good?
Leo 7 Mar, 2019 @ 10:42am 
That was nice. I felt like the pedestal button that activates the while panel below the cube dropper didn't add much to the puzzle though, but apart from that detail it was entertaining. Thanks for sharing!
Dark Rozen 7 Mar, 2019 @ 8:39am 
I don't feel like this chamber was thought through enough, I found it too easy and not enough reuse of elements. Also the Jump gel was for aesthetics, I didn't need to use it. You could implement it as a puzzle feature by placing it on the other side of the fizzler, or you could take it out.