Shadowrun Returns

Shadowrun Returns

Street Samurai Catalog Data
145 Comments
Tracker  [author] 23 Jun, 2018 @ 6:59pm 
That was what it was used for, yes. It was primarily a tutorial for how to add new item mods to SRR. I haven't touched this mod in a long time, so I have no idea if it still works as intended and most people have moved on to the much-improved Dragonfall and Hong Kong.
Majber 23 Jun, 2018 @ 3:34am 
Can I use it with vanilla Shadowrun Returns to add new weapons to the game?
Chicago 5 Nov, 2015 @ 7:48pm 
Is there any way this can get ported to Dragonfall? I'd love to see all this glorius gear in Berlin. No idea how to even scratch modding in this.
acrater62 7 Sep, 2014 @ 12:36pm 
update: it didn't work... it did not work.
acrater62 4 Sep, 2014 @ 6:54pm 
What if, and i don't know if this will work or not, we make either the berlin or seattle content packs dependent on this content pack, that would make the items usable in every single mod, right?
It Has Begun 10 Jul, 2014 @ 11:34am 
Tracker-

Actually, my move-by-wire appears to be *always on* now!

Did you update the pack and make that change?

Also, do you happen to have a spreadsheet for the deltaware in your pack? I only found the link to the 'regular' stuff (full essence cost), so I was hoping you had another one somewhere that showed the other grades of cyberware included in your pack.

By the way- excellent work! I love the cyberware, and the weapon selection is great, too. Now that Dragonfall is out, I suppose you could update some of the gun thumbnails to reflect what they are- specifically, there are a number of sniper rifles which all use a shotgun thumbnail, and Dragonfall added sniper rifles with appropriate thumbnails. I'm sure you're already aware of this, but I just wanted to 'throw it out there.'

Keep up the good work!
It Has Begun 10 Jul, 2014 @ 11:21am 
Tracker-

I'm having a problem with move-by-wire III. I created a character in the Training & Arena UGC which uses the SSC (and has a vendor modeled after you!), and I'm importing that char into the Darkness Falls UGC campaign. I had some minor issues at first, and got them sorted out, but now I have an issue which I think might be tied to your UGC: I have no option to activate my move-by-wire system. In the training arena, it worked just fine, but I've imported this character with move-by-wire into two different campaigns (the other was a version of Dragonfall I 'modded' to allow importing characters and items), and in neither case am I able to *activate* move-by-wire III. So it's basically useless in that state.

Have you seen this bug before? Do you know of anything I (or you) can do about it?

Thanks in advance!
ImWarg 12 May, 2014 @ 9:06am 
ok. that helps a lot. i think we are all expecting this stuff to pop into vendors, but we need some basic knowledge of how to modify them in. were used to steam content going right in but shadowrun apparently isnt built this way. appreciate your response and the link to the help file. i hadnt been able to find that.
Tracker  [author] 12 May, 2014 @ 12:45am 
It is a data package. You make the mission or scene that you are working on dependent on this package and then the SSC items can be added through the editor. It doesn't automatically replace gear in existing packages (like DMS) but it could be added into DMS or Dragonfall through the editor.

The wiki has some useful articles if you want to know how to add items via the editor,l such as http://shadowrun-returns.wikispaces.com/How+to+create+a+Custom+Vendor
ImWarg 11 May, 2014 @ 8:36pm 
yeah seriously. why doesnt any of this stuf work or have instructions.
Kira Epidemic 6 May, 2014 @ 5:18am 
Sadly, I haven't been able to make this SSC mod to work even in Dead Man's Switch.
mazs 24 Apr, 2014 @ 5:48pm 
any help to use this? subscribed, i see it in contents but no idea how to have the stuff ingame.
luvmusic 20 Apr, 2014 @ 3:24pm 
what does this mod do?
Bachmors 6 Apr, 2014 @ 5:26am 
Well, I know of the tattoo mod .. the problem here is that it isn't really balanced against your work.
Maybe if I find the time (doubtful at the moment) I will try to balance out the stats and costs myself for Shadowrun Unlimited.

P.S.:
My P&P char is also a gunslinger adept ;-)
Tracker  [author] 5 Apr, 2014 @ 5:31pm 
I would like to see some ranged-weapon adepts. I had a P&P character that was an adept gunslinger and it was really fun. For now there is the excellent Magical Tattoos mod.
Bachmors 5 Apr, 2014 @ 12:59pm 
Hi, I wanted to ask if you could possibly include something like "Qi-tattoos" for adepts (which just go in the cyberware slots) ? You would just have to give them certain stats and icons.

The reason I'm asking is for Shadowrun Unlimited, where you can still only specialize your adept for melee combat, like in the main game. But in tabletop, the ranged adept is just as popular, if not even more so.
Tracker  [author] 29 Mar, 2014 @ 5:35pm 
I'm hoping I can update it to incorporate some of tthe new, nifty things that Dragonfall. It still works with Dragonfall, but I would like to at least change the models and icons to use the new ones, etc...Finding the time and energy hasn't been easy, however.
Mojojojo 29 Mar, 2014 @ 10:21am 
Are you going to update this for the expansion?
Rob'sEvilTwin 17 Mar, 2014 @ 3:09am 
I had a similar idea to chriseggroll - edited Dragonfall campaign to incorporates your SSC into the campaign. Also modified the vendors to sell your clothing and cyberware (standard and Alpha grades - no Beta or Delta). Played it through myself twice and everything seems to work fine.
♥♥♥♥ O'Ness 11 Mar, 2014 @ 2:28am 
It's nice to see that not working on new content and enhancements for a good game like this, keep it up
Tracker  [author] 4 Mar, 2014 @ 5:42pm 
Thanks, chrisegroll.

Well, it won't automatically add items into Dragonfall. Someone would need to make a modified version of the Dragonfall campaign that included SSC gear.

I'm planning on making a new item mod that expands on the stuff in Dragonfall, but I will have to play around in the files a bit to know what new things are possible. Also, I have a job, now, so I don't have as much time to work on stuff. Hopefully I can get something out.:srfrag:
clench 4 Mar, 2014 @ 4:40pm 
I think you're right, it just takes a bit longer to get a bit further to unlock the guns from the shop
chriseggroll 4 Mar, 2014 @ 3:09pm 
It does work, at least for me it did. After installing dragonfall, the dragonfall campaign was listed as custom and using SSC and the tattoo mod. i tried importing a character via the dragonfall import mod and it worked, test rigger had vehicle control rig working
clench 3 Mar, 2014 @ 3:10pm 
Played a bit yesterday, doesn't look like it. Would appreciate a dragonfall compitable version if possible :)
Tracker  [author] 2 Mar, 2014 @ 8:29pm 
I have no idea if this works with Dragonfall.
clench 2 Mar, 2014 @ 12:18pm 
does this work with dragonfall?
Amethyst 27 Feb, 2014 @ 11:45pm 
It's just a shame that a module has to be written to use this or they won't appear. It's gotten to the point where some of the best modules are coming with Street Samurai Catalog's data included inside them... but they're not updating, so they don't have things like higher tier cyberware.
Tracker  [author] 23 Feb, 2014 @ 1:17am 
Thanks, man. I actually asked someone from HBS and they told me no. So sad, but hopefully they will eventually see the value of item mods.

I'm excited for Dragonfall, in any case. Should increase the modding options greatly. :srfrag:
taldasher 22 Feb, 2014 @ 3:23pm 
There is a props category. I know your content is not visual modification, its even better,its balance and gameplay enhancement. You also wrote alot of new descriptions in item posts,that should account for something. Besides if your entry is not actively refused then go ahead, you will definately win this contest. I just love your UGC and want you to recieve any and all rewards possible for your hard work.
Tracker  [author] 21 Feb, 2014 @ 9:38pm 
The editor contest is not for item mods, unfortunately.
taldasher 21 Feb, 2014 @ 8:45pm 
Enter the editors Contest and get that looooot!
HazMat 6 Jan, 2014 @ 2:33pm 
That DMS reloaded mod seems to have been discontinued but searching for "switch" in the workshop gave me the result I was after. So still, good advice.
Tracker  [author] 6 Jan, 2014 @ 11:20am 
It won't automatically work in Dead Man's Switch, but someone apparently made a version of DMS that uses it. Look for Dead Man's Switch Reloaded on the Workshop. :ss13ok:
HazMat 6 Jan, 2014 @ 10:07am 
Ok so I've downloaded this thing both here on steam and on the nexus site. And this is great and everything but what do I do with it? How do I use this stuff in Dead Man's switch?
deiterate 5 Dec, 2013 @ 8:38am 
The november update lists the most current version as version 4, but the content pack has its version embedded as 3, both here and from the nexus.
Tracker  [author] 13 Nov, 2013 @ 11:33pm 
Glad you enjoy them! I was miffed when I first saw that all of the stock SRR weapons had the same range. That spreadsheet hasn't been updated in a few versions, just FYI, so some of the exact stats aren't accurate.
Phoenix7786 13 Nov, 2013 @ 11:05pm 
Oh sweet. Thank you, Tracker!
By the way Chummer, thanks for including sniper rifles! I was quite miffed when I saw that only assault rifles existed within the base SRR module.
Tracker  [author] 13 Nov, 2013 @ 8:49am 
Phoenix7786 10 Nov, 2013 @ 1:02am 
Ok so if it Decker needs 2 hands to wield it, then it's considered an SMG by SRR's spec then? Thanks, Chummer!
Silentguygaming 9 Nov, 2013 @ 6:37pm 
pistols sing smg's require 2 hands and machine pistols don't
Phoenix7786 9 Nov, 2013 @ 1:03pm 
Quick question, since I'm having a slight issue understanding which spec this gun-type falls into. Are machine-pistols considered pistols or SMG's for SRR's specializations?
Tracker  [author] 5 Nov, 2013 @ 5:06pm 
An update! :snaggletooth: :srfrag: :KScared: :sphere: :cybereye:

See the Change Notes tab for the changes. It should be up on the Nexus soon, as well.
Tracker  [author] 3 Nov, 2013 @ 11:32am 
@Chigarillo, I gave the double barrel a -10% accuracy penalty when firing both barrels at once because I always found firing my friend's double barrel shotgun slightly awkward.

@maik.decker, thanks, I just need to change the duration to 0 instead of 1. The intent is to make it so that you can essentially dump your AP into the drone, so I don't mind that it can be used more than once per turn, but the overlapping thing is wrong.
Tracker  [author] 3 Nov, 2013 @ 11:14am 
@Unawares, They don't support Mark Target because I removed Mark Target as a default ability for having a Datajack. The default Datajack just lets you use a deck, other datajacks give you bonuses of varying types. Mark Target was moved to the Smartlink, which is eye cyberware and does not require decking skill to use.

@sfortson, I am playing SR Unlimited using the SSC, right now, and I seem to be able to use the four different datajacks that I have tried in the Matrix just fine. Which datajacks were you trying, in particular? Any other info that would help me nail that bug down?

@highlanderrobb, adding it into other UGC is not really going to work unless you hav e access to the uncooked files. Unfortunately, it isn't like Skyrim, or something, where you can just add one mod into another and it will just work. Most of the people that have put the SSC into their mods have used the uncooked files that I make available on Nexus.
Mizaroth 25 Oct, 2013 @ 1:34pm 
@highlanderbob.... as far as putting the ssc into unlimited... dont bother, southwind just recently integrated the ssc into his ugc.. now we can all feel the love... thanks tracker!!
GutsyBlowfish 21 Oct, 2013 @ 5:14pm 
Great work!
norwalkvirus 19 Oct, 2013 @ 1:41pm 
On those datajacks which don't support Mark Target, they also don't support the use of Programs within the Matrix.
Unawares 17 Oct, 2013 @ 2:00am 
I've been enjoying the SSC playing through content that has implemented it. Thanks very much for your work!

From some of the comments I've read here, I'm not sure if this continues to be worked on by anyone. In case it is, here's a glitch I found: the cyberware jacks I've tested (quite a few) don't properly support the "Mark Target" ability from the decking skill tree. The ability just doesn't show up as a selection option with one of these installed. However, if I then switch back to a standard vanilla datajack on my character, the ability will show up again.
AnotherWhiteHero 6 Oct, 2013 @ 4:58pm 
I absolutly love this, but my only qualm is that so few people use this in their campaigns, which of course is no fault of yours. Anyway thank you...
Silentguygaming 4 Oct, 2013 @ 5:52pm 
oh good.. I played the P&P when i was younger and this book i used alot. Thank you for publishing this book.