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Actually, my move-by-wire appears to be *always on* now!
Did you update the pack and make that change?
Also, do you happen to have a spreadsheet for the deltaware in your pack? I only found the link to the 'regular' stuff (full essence cost), so I was hoping you had another one somewhere that showed the other grades of cyberware included in your pack.
By the way- excellent work! I love the cyberware, and the weapon selection is great, too. Now that Dragonfall is out, I suppose you could update some of the gun thumbnails to reflect what they are- specifically, there are a number of sniper rifles which all use a shotgun thumbnail, and Dragonfall added sniper rifles with appropriate thumbnails. I'm sure you're already aware of this, but I just wanted to 'throw it out there.'
Keep up the good work!
I'm having a problem with move-by-wire III. I created a character in the Training & Arena UGC which uses the SSC (and has a vendor modeled after you!), and I'm importing that char into the Darkness Falls UGC campaign. I had some minor issues at first, and got them sorted out, but now I have an issue which I think might be tied to your UGC: I have no option to activate my move-by-wire system. In the training arena, it worked just fine, but I've imported this character with move-by-wire into two different campaigns (the other was a version of Dragonfall I 'modded' to allow importing characters and items), and in neither case am I able to *activate* move-by-wire III. So it's basically useless in that state.
Have you seen this bug before? Do you know of anything I (or you) can do about it?
Thanks in advance!
The wiki has some useful articles if you want to know how to add items via the editor,l such as http://shadowrun-returns.wikispaces.com/How+to+create+a+Custom+Vendor
Maybe if I find the time (doubtful at the moment) I will try to balance out the stats and costs myself for Shadowrun Unlimited.
P.S.:
My P&P char is also a gunslinger adept ;-)
The reason I'm asking is for Shadowrun Unlimited, where you can still only specialize your adept for melee combat, like in the main game. But in tabletop, the ranged adept is just as popular, if not even more so.
Well, it won't automatically add items into Dragonfall. Someone would need to make a modified version of the Dragonfall campaign that included SSC gear.
I'm planning on making a new item mod that expands on the stuff in Dragonfall, but I will have to play around in the files a bit to know what new things are possible. Also, I have a job, now, so I don't have as much time to work on stuff. Hopefully I can get something out.
I'm excited for Dragonfall, in any case. Should increase the modding options greatly.
By the way Chummer, thanks for including sniper rifles! I was quite miffed when I saw that only assault rifles existed within the base SRR module.
See the Change Notes tab for the changes. It should be up on the Nexus soon, as well.
@maik.decker, thanks, I just need to change the duration to 0 instead of 1. The intent is to make it so that you can essentially dump your AP into the drone, so I don't mind that it can be used more than once per turn, but the overlapping thing is wrong.
@sfortson, I am playing SR Unlimited using the SSC, right now, and I seem to be able to use the four different datajacks that I have tried in the Matrix just fine. Which datajacks were you trying, in particular? Any other info that would help me nail that bug down?
@highlanderrobb, adding it into other UGC is not really going to work unless you hav e access to the uncooked files. Unfortunately, it isn't like Skyrim, or something, where you can just add one mod into another and it will just work. Most of the people that have put the SSC into their mods have used the uncooked files that I make available on Nexus.
From some of the comments I've read here, I'm not sure if this continues to be worked on by anyone. In case it is, here's a glitch I found: the cyberware jacks I've tested (quite a few) don't properly support the "Mark Target" ability from the decking skill tree. The ability just doesn't show up as a selection option with one of these installed. However, if I then switch back to a standard vanilla datajack on my character, the ability will show up again.