Arma 3
Drongos Artillery
830 Comments
LEE O C 11 Jul @ 3:34am 
u have to click on the function buttons at the bottom of console, i didnt know until recently ha
AzraelVP 11 Jul @ 3:20am 
I used to have the mini harpy launcher option as artillery support last time I played, but right now, it is not showing up, looks like it is not in the game anymore.. is it faction specific?
HappyRooster007 3 Jul @ 2:34pm 
@Drongo
I know. I read manual. But they don't fire anytime. Only Praetorian fired. And for example Mk 21 Centurion has same capability like Praetorian and do nothing.
Btw, can the ability to shoot down missiles and shells be changed?
Drongo  [author] 30 Jun @ 1:13am 
Effectiveness in destroying incoming shells:
MIM-145 Defender: Very poor
Mk21 Centurion: Very good
Mk49 Spartan: Terrible
IFV-6a Cheetah: Very good
Praetorian-1C: Very good
ZSU-39 Tigris: Very good
S750 Rhea: Terrible
HappyRooster007 29 Jun @ 3:21pm 
@LEE O C
I did.
LEE O C 29 Jun @ 12:46pm 
did u sync them all to the arty radar? i got a iron dome mission working. i just couldn't see incoming arty on my map. i turned markers on etc. the read me doesn't specify how i should do it i dont think
HappyRooster007 29 Jun @ 8:35am 
@Drongo
I had artillery radar placed but the SAM still didn't want to fire. Only C-RAM fired on targets. But I didn't use the "tablet." Is it necessary?
Drongo  [author] 28 Jun @ 6:07pm 
Place an artillery radar. The readme explains it in more detail and gives the effectiveness of different AD systems.
HappyRooster007 28 Jun @ 5:53pm 
@Drongo
How to use SAM systems like MIM-145 Defender, Mk21 Centurion or Mk49 Spartan for air defence, please? Because they don't fire. Only Praetorian from your mod shooting enemy missiles or shells, but others doesn't. Can you help me?
Marki 15 Jun @ 2:50am 
But if there is a way to target someone with Mini Harpy in Zeus?
I know that in Switchblade mod you can press on an enemy and switchblade will ram them.
Anything like that in this mod?
Drongo  [author] 12 Jun @ 2:09pm 
Yes, but for miniharpies you can use the AI drone strikes module included with this mod.
LEE O C 12 Jun @ 11:01am 
ohh do i need that mod for ai to susuide drone attack yeh?
Drongo  [author] 12 Jun @ 1:22am 
Check the readme in the mod folder for details on the arty radar, there is too much text to post here. What do you mean by S drones? My Drone Tweaks mod allows AI to use man-portable recon, FPV and bomber drones.
LEE O C 11 Jun @ 8:21pm 
and how do i get ai to use S drones? loving ur command mod too, god send for mission flow
LEE O C 11 Jun @ 8:19pm 
oh yeh i noticed the different F screens on artillery tab afterwards. but the arty radar i was testing using friendly incoming arty and couldnt see any rounds on the map or anything, do i just put radar on map nearby?
Soko 11 Jun @ 4:35pm 
i took out all mods except the base antistasi ultimate 3cb factions modset since im trying to use it with antistasi. the top right notification box still disappears in like .2 seconds
Drongo  [author] 11 Jun @ 2:43pm 
@LEE O C
Sorry for the late reply/. Cruise missiles are the flat VLS cell intended to be used with the vanilla ship. Counter-battery radar is under turrets. It will mark all rounds in range and above a certain height with orange markers. It will also try to calculate the position rounds originated from.

@Soko
Have you tested with no other mods?
Soko 11 Jun @ 2:16pm 
im having issues with the notification boxes on the right side of the screen. when clicking diagnostic button the box flashes like every .5 seconds. any help on where i should look as to what could be causing it?
LEE O C 30 May @ 7:35pm 
hmm what is counter arty radar in game? i saw a IRL ukraine war vid a year or so a where they fired a mortar then said they've got 30 seconds b4 they receive incoming counter arty. been wondering ever since how they got pinpointed by enemy. do they use arty radar yes?
LEE O C 30 May @ 7:22pm 
ive forgot how to call in cruise missiles, is it that flat missile launcher unit or a module?
solidgun118 21 May @ 6:02am 
Can i use the remote for hillux rocket artillery, because im unable to use it with ace 3 as the backblast would wound me, realistically iraqi insurgents used mounted rockets with a remote
Drongo  [author] 12 May @ 12:36pm 
It doesn't do a side check on shells, any projectiles in range and above a certain head are detected.
SatNav 12 May @ 9:11am 
Ive got a weird one. Why does the counter artillery radar pick up our artillery and not the enemy? Its a BLUFOR radar
Drongo  [author] 21 Apr @ 6:14am 
Try this:
waitUntil{!(isNil"draAvailable")};
draAvailable=FALSE;

Then on the desired client use:
draAvailable=TRUE;
Sgt Shiun 21 Apr @ 5:44am 
Thank you for the great MOD.
Is it possible to disable all tablet operation by setting or writing to init.sqf? In other words, I want to set it so that no one can use the tablet without having to use the module every time in a mission that is created assuming no artillery fire is used.(We use machine translation)
Drongo  [author] 21 Apr @ 1:20am 
Yes, you can set a key under CBA settings.
MYA-SAN 21 Apr @ 12:34am 
Is it possible to open it by key configuration instead of self-interacting?
My friend said that self-interacting is too oppressive and he doesn't like it.
Drongo  [author] 24 Mar @ 9:01pm 
No, the server and all clients must have it.
NOmaidens? 24 Mar @ 8:06pm 
is it possible to be clinet side?
Drongo  [author] 28 Feb @ 1:27pm 
It should be possible with suicide drones and cruise missiles. It might be possible for artillery shells if they are in range of an artillery radar.
Marki 28 Feb @ 9:48am 
Is it possible to shoot down flying munitions with a jet?
Drongo  [author] 1 Feb @ 9:03pm 
No, and I don't intend to mod for Arma 4.
violet 1 Feb @ 6:00pm 
Is Drongos making the switch to reforger
karlis.bumeisters 30 Dec, 2024 @ 8:09am 
hi, guys. has anyone, anyone(!) been able to get this enormously cool mod to work with steam MacOS? I Have tried and tried but woul ddesperately appreciate any tips. Don't think I can get mods to be downloades and implemented in the game.. :(
LEE O C 21 Dec, 2024 @ 10:00am 
ohh ok thank u
taimstarking10 20 Dec, 2024 @ 8:42am 
does the work with antistasi ultimate?
Drongo  [author] 20 Dec, 2024 @ 2:22am 
@LEE O C
Drop a grenade on the ground near a grenade drone, then use the action menu. The suicide drones explode on impact. There is more info in the readme in the mod folder.

@[MGE] Professor BBC
I'll take a look at this next update, I may have time over the Christmas break.

@KiLl3rZd3LUx3
My condolences on your future misfortune.
KiLl3rZd3LUx3 20 Dec, 2024 @ 12:43am 
I figured out how it will all end. My kids will unplug my life support to charge their phone.
KSI - Vril Of It 11 Dec, 2024 @ 10:53pm 
AI harpy drones (at least the ones spawned by the zeus) are broken and never find their targets, infact, it appears all zeus spawned suicide drones simply dont work. They used to work before, not sure why its broken now. :/
LEE O C 7 Dec, 2024 @ 12:20am 
how do i drop grenade from drone? and is the suicide one just crash n blow?
Mateusz_R 5 Dec, 2024 @ 8:58pm 
Much appreciated.
Drongo  [author] 5 Dec, 2024 @ 12:49pm 
I'll take a look at it next time I update.
Mateusz_R 5 Dec, 2024 @ 12:17pm 
@Drongo
my attempts to script feed information to the drone came up fruitless. Is it in the plan to restore autoseek functionality?
PrinceofPinoys 3 Dec, 2024 @ 1:22pm 
Yeah the AI drone strike module
Drongo  [author] 3 Dec, 2024 @ 4:00am 
@Mateusz_R
Not sure if autoseek is working, haven't tested it in ages. Note that the drone has to know about the target, maybe infoshare scripts can help.

@Eygon
It is compatible with vanilla ship systems.

@PrinceofPinoys
You mean when using the AI Drone Strikes module?
PrinceofPinoys 2 Dec, 2024 @ 8:52pm 
When using the Harpy Launcher, the first few ones that the AI launch don't seem to find any targets, but drift off to the edge of the map
Eygon 19 Nov, 2024 @ 5:28am 
Thanks for this mod,, been using it for almost from release. Any chance that you'll make this compatible with ships?
Mateusz_R 19 Nov, 2024 @ 4:19am 
Lasing the target manually and pressing space works, but this is the Manual method, according to the ReadME file.

"To manually attack with them, use the drone's gunner position to lase and lock the desired target. Then press spacebar. The drone will automatically guide to the target. "

I am talking about the Automatic mode.

"Alternatively, the drone can be set to Automatic. It will attack the first target it locates that matches the selected criteria. "

If one has to select the target oneself, what is the purpose of choosing the target type and the button AUTO? Or does the Automatic mode just not work at the moment?
Drongo  [author] 19 Nov, 2024 @ 1:34am 
Lock the target, lase it, press space.
Mateusz_R 18 Nov, 2024 @ 4:52pm 
I can't figure out how to use AR-2X in the autonomous mode. I select a drone in F2 tab, click ALL (or VEHICLE, or anything really), click AUTO, then click MOVE and click on the map to make it move there. It moves there and just.. hovers. Right above 3 enemy tanks and 2 apcs.