Space Engineers

Space Engineers

Vas's Ore Detectors
37 Comments
Vas  [author] 22 Aug, 2021 @ 11:30pm 
It can't be optimized. The base game is hard coded to work a specific way with these. Its impossible for any modder to change this fact. The 4x and the 8x detectors will cause high server load. Simply turn them off when you aren't using them.
Syphond 22 Aug, 2021 @ 6:05pm 
Have this mod been optimized or does it still hit cpu with a large load?
draeath 8 Mar, 2021 @ 4:11pm 
Same. I think you'd have to create a child class of the existing OreDetector, but I've never worked with C# before - maybe someday I'll take a stab at it. If I figure it out I'll let you know!
Vas  [author] 8 Mar, 2021 @ 7:51am 
I only wish I could alter the power requirements of these so that they consume a larger amount of power.
draeath 7 Mar, 2021 @ 8:12pm 
For sure :)
Vas  [author] 7 Mar, 2021 @ 6:58pm 
I'll go ahead and keep maintaining this however. :P I'm sure people like using it.
draeath 7 Mar, 2021 @ 6:14pm 
I've finally gotten around to updating the original "Long-Range Ore Detectors" mod, FYI.
Vas  [author] 10 Feb, 2021 @ 2:27pm 
I have now updated this, with the help of Nukeguard, to work better with the g-menu.
Misha 10 Dec, 2019 @ 1:57am 
@Vas Heyho, so it turned out I must had done something wrong. I startet a World with only this mod. It works fine. It seems that my Antenna in my other World not working correctly.

As I said will be my mistake. Sorry! ^^' Now I just have to figure out why my Antenna ist not working right.
Vas  [author] 9 Dec, 2019 @ 6:27pm 
I don't know if Keen did something to mess it up or not, should be working. Did you add the mod to the world mod list when loading your map?
Misha 9 Dec, 2019 @ 6:13pm 
@Vas Hi just a short question ? It's kinda not working for me. I don't know if I did anything wrong but in the Control Panel it says that the Range is 200meters for the Massive Ore Detector (on a small grid) or is that right? Im kinda new to Space Engineers :D So Im sorry if i made a mistake.
Deserter 25 Nov, 2019 @ 1:36pm 
Amazing. That's what i need
Lunch Patterson 3 Sep, 2019 @ 12:34am 
Thanks that got it Vas! I Didn't know I had to load mods on a whole different screen.
Vas  [author] 2 Sep, 2019 @ 9:32pm 
Did you enable the mod in the save?
If so,
Is there any mods that also change ore detectors that may be conflicting?
Try loading a new world with nothing but my mod loaded and see what happens.
Vas  [author] 13 Aug, 2019 @ 12:33pm 
It takes long because it adds a ton of CPU cycles and whatnot to your list of processing. Its inefficient in how it detects ores, and adds exponentially high volumes of work each range you go up on.
deothor 13 Aug, 2019 @ 11:30am 
For all interested - This detector WORKS
I've been trying to find any working long range detector for quite a while, but most of them simply didn't work. This one, after a while of "warming up" started showing me ores as far as 1,5km away from my location.
My only tiny issue with it is it kinda takes long to turn off. Not sure why, but either way I am happy ;)
uglydisease 14 Jul, 2019 @ 11:15pm 
@Vas he definitely don't, I wonder if hes even used the azimuth space ore detector on a planet in single player, it damn near crashes my computer.
Vas  [author] 6 Jul, 2019 @ 6:01pm 
You're clearly not good at reading descriptions of mods, nor do you know how programs work, or CPUs, or computers. Perhaps you just went out and bought the biggest super computer you could and presume everyone else has the same?

I however, consider everyone, and want people to be able to play without the risk of their game crashing or lagging due to uber detectors.
Borris Dorris 6 Jul, 2019 @ 5:18pm 
I am trying to make a statement, saying that this ore detector isn't as far range. If you made one that went up to 10km then sure, I'd say yours would be better. And it is an opinion, I prefer something with more kick to it.
Vas  [author] 6 Jul, 2019 @ 12:32am 
Is your comment meant to be constructive or are you just being deliberately insulting, Borris Dorris?
Borris Dorris 5 Jul, 2019 @ 10:02pm 
Do not get weak asf, get a Azimuth Ore Detector, can go up to 5 km. Maybe outta date but it works!
Vas  [author] 30 Jun, 2019 @ 6:43pm 
Energy usage is hard coded.
uglydisease 30 Jun, 2019 @ 3:04pm 
@Vas rather than increasing the cost of the ore scanner to build, why not make it require a lot of energy that way people only turn it on for short burst, just an idea
Vas  [author] 14 May, 2019 @ 11:10am 
The higher range works in both.
2005Guyver02 14 May, 2019 @ 3:08am 
Does the higher range only work in space, or can they work in both space and atmosphere?
Vas  [author] 27 Mar, 2019 @ 4:43am 
Yes, this has been explained in our mods that it will have high CPU load. In my mod I attempt to make this less of an issue by making the 8x version cost very high PCU so that people don't try to build multiple. The screenshot for the mod even warns you that it causes high CPU load. There is no mod that ncreases the range of the ore detector that will not cause high CPU load. Its just how ore scanning works.
Jump 27 Mar, 2019 @ 2:32am 
its both Azmuth or how ever you spell it mod kills my server cpu load so i had to remove it from the game
Vas  [author] 16 Mar, 2019 @ 7:35pm 
I'm not sure, I would imagine server side but then I don't know how the game handles ore detectors on multiplayer, so. Only one way to find out.
jokerace45 16 Mar, 2019 @ 7:25pm 
Does the CPU load occur on the game client side or is it produced on the server side ?
Vas  [author] 13 Mar, 2019 @ 3:55pm 
Whoops, sorrry. I'll upload a fix for that sometime soon. Was very tired then and am very tired now. xD I fixed it on my end, all I have to do is upload.
PoketBlue 13 Mar, 2019 @ 6:24am 
Large Ore Detector and Massive Ore Detector are both 600 meter
Vas  [author] 13 Mar, 2019 @ 2:54am 
Its most likely a delayed glitch in the system UI. I've noticed some bizarre behavior like this in other areas as well. The massive detector takes a long time to complete its scans, so you may not notice lag if the game is buffering the scan in a safe friendly way which means it may bog down a few of the other checks in the game as well. Give it a bit, leave it off for a while and check on it later and see if its still consuming 2 kilowatts.
TrayneRekk 13 Mar, 2019 @ 2:13am 
@Vas

I've found some kind of bug with the massive ore detector. I have plenty of station power and CPU to run it, however, after building it I noticed that when it's toggled on there is 0 power input, then when you toggle it off it shows that it's getting power, however, as soon as you exit the control panel it loses all power.

I have included link to screen shots of the power issue with the block toggled both on and off.

Toggled on 0 power - https://imgur.com/a/UhkuSkh
Toggled off w/power - https://imgur.com/a/95rHDSy
Vas  [author] 11 Mar, 2019 @ 10:54pm 
I was also banned from the keen discord, mostly because KeenSWH doesn't ban trolls, and on the forums their moderators treat me like I'm a troll simply because I use science and the word "realistic". KeenSWH let their moderators attack people who speak about realism and science.
Ω Spriggan Ω 11 Mar, 2019 @ 4:30pm 
ah no to worry, :)
i was more refering to how quickly someone (you) was able to hook a mod into the progression system.
.
huh....i believe i remember you from the keen forums....i don't think it was on the best of terms. :( but im glad to see you're sticking around. :)
Vas  [author] 10 Mar, 2019 @ 9:56pm 
I'm unlikely to do tiered thrusters unless I can scientifically explain each one.
Ω Spriggan Ω 10 Mar, 2019 @ 12:57pm 
in with a nice mod already using the research system. i love it. :)
can't wait to see all manner of tier'd thrusters and stuff added to it.