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yes
Done, sorry for the delay
By not crafting the seeds from the fruits and forcing the player to loot the seeds...
then further set the random half-empty SeedsPack into types...👍🏻
<quantmin>20</quantmin>
<quantmax>100</quantmax>
This change is because the plant gives infinite vegetables without having to re-cultivate, the plants grow very fast and anyone can leave them to be decorative but not everyone does it, and its infinite state is abused, change the cycles for growth smaller but the plant rots and there is no vegetable, maybe I do not know how to do it, my intention was to get less food and have to look for the seeds, the developers could make a tomato plant take a week to give the vegetables, that is It would be good, they made a very bad cultivation system, I suppose they prefer to create 22 caliber weapons. I personally grow them for decoration, I don't usually consume them
An interesting thing instead would be that they reap the rewards several times, as it is in reality.
After harvesting the plant is removed
If you do not want contact me and I will remove it instantly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1905116440&searchtext=
DayZ-Expansion-Notifications
ZomBerry Admin Tools
bzReload
GoreZ
BulletStacksPlusPlus
BuildAnywhere
DisableBaseDestruction
BaseBuildingPlus
DayZ-Expansion-Chat
KillFeed
OP_BaseItems
WeaponReduxPack
DanonesWeaponCamos
Camosplus
MoreGuns
Mass'sManyItemOverhaul
Unlimited Stamina
Code Lock
Car_Pack
GAZ_Tigr
dmns_humvee Fixed
Trader
VanillaPlusPlusMap
PartyMe
Airdrop
SIX-DayZ-Auto-Run
Cannabisseedspack
Updated cannabis, not tested in game
If it's a pity that happens
@KyM
Thanks
The plant material must remain in the game, there is no news that it is removed.
The seeds can only be obtained in the seedpack in the spawn places, the non-obtaining of seeds of the vegetables is part of the mod since it is very easy the self-supply and is not well regulated by the game, I am still looking for options
I keep looking at it but it does not seem possible, it uses several cycles that seem to be predetermined, by increasing some value so that it takes longer to grow the plants appear rotten, it seems that something similar to the dead player remains for a while on the map but not you can increase that time but if you can lower it, I keep investigating
This mod tries to make agriculture difficult because in DayZ it is very easy, too much I would say, for this to be difficult the Types.xml has to be modified as described in the description but it can be made easier by simply raising the spawn of the seed packages and adding spawning places, by default the seeds spawn in these places.
<usage name = "Farm" />
<usage name = "Hunting" />
You can add more places.
<usage name = "Town" />
<usage name = "Village" />
If you add more places in your Types.xml and increase the spawning it is not so difficult to find seeds, this mod by itself is not that difficult to make it more difficult you need the support of Types.xml.
On my test server modifying the Types.xml file I have not found yet after a week or a single packet of seeds, since I do not like self-supply without having a limit and in the game there is not, it's my opinion, the owner of the server can modify Types.xml to whatever his server fits.
I play on my own very hardcore server and want the ultimate challenge.
Maybe:
without everything 120 hrs
With water or garden lime 60 hrs
With water and garden lime 20 hrs
That is what I need.
I don't like the plants are ready to harvest in less than 20 minutes!
would it be difficult to make mod to decrease inventory space for clothes?
in game,i can put cooking pot on my hiking pants:D...i would prefer backpacks to carry real stuff in game