Sid Meier's Civilization VI

Sid Meier's Civilization VI

Constant Civilian Unit Cost [GS]
15 Comments
Krysta  [author] 28 Jun, 2020 @ 10:36am 
No, existing saves have the mods you have loaded tied to them. To use any mod, you'll need to start a new save. Sorry!
Nesano 28 Jun, 2020 @ 6:56am 
This doesn't work on existing saves, does it?
JV-of-the-Dell 1 Dec, 2019 @ 2:51pm 
Well, I THINK it does.

I'm not quite sure, but I think it does. Seems like it so far.
Krysta  [author] 27 Nov, 2019 @ 7:16am 
This one, I believe so. IIRC, the only thing needed to update the Civilian Units was changing around the load priority. Give it a shot and report back?
JV-of-the-Dell 27 Nov, 2019 @ 6:09am 
Question: Is this compatible to people who do not have GS, but is only on R&F?
weregamer 9 Mar, 2019 @ 11:10am 
Thanks for trying. It's things like this that got me in the habit of using a source code control system for personal projects :-0 - sometimes you find out you need tosee the old version of something.
Krysta  [author] 9 Mar, 2019 @ 10:29am 
I'm very sorry to have ruined your save game. I've checked every way I can think of, and I do not have access to the old UID. I 'fixed' things in a quick rush and uploaded it without thinking through the repercussions for those who were partway through a game. I will do my best to learn from this experience, and avoid making hasty changes to mods that could harm save games in the future.
weregamer 8 Mar, 2019 @ 8:44pm 
Worse! I only had this one isntalled - the others are simply not interesting to me. Now I can't finish the game where I was only a few turns from Sid Meier's Ditchdigging Simulator at all. Could you put the one with the duplicated UID somplace where I could get it?

Or worst case, I could finish that game with the one that kept the same UID. Which one kept it?
geldoon 8 Mar, 2019 @ 3:02am 
Thanks, I'll start a new game and see how it goes.
Krysta  [author] 7 Mar, 2019 @ 8:09pm 
Updated. Should be working now.
Krysta  [author] 7 Mar, 2019 @ 8:02pm 
... oops. fixing that now. I know exactly what I did and it was a bonehead move.
geldoon 7 Mar, 2019 @ 7:57pm 
@CaptainLagbeard yeah, I'm getting that too. Guess I'll have to pick one for now, until PurpleMentat can figure it out.
CaptainLagbeard 7 Mar, 2019 @ 7:49pm 
Game seems to think Constant Civilian Unit Cost, Constant Religious Unit Cost and Constant Settler Cost are the same mod...

States "Another version of the same mod is already enabled."
firstmonk1832 7 Mar, 2019 @ 7:33pm 
Thanks man you rock.
fabienbouvet 7 Mar, 2019 @ 5:46pm 
ty !