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Just guessing, but could be worth lookint at.
@DovahStud I don't believe it would work for the cross creatures, as they would be adding them to spawners that they would not normally be present in.
@God Himself For immediate results, a dino wipe is recommended. Otherwise, the levels will equalize slowly over time as new spawns slowly overtake the old, skewed ones.
@bald martin I assume so, as this mod works well with mods that tweak existing creatures in the way that Naj's speedy flyers and Kraken's Better Dinos. I would think that Classic Flyers does the same thing.
@gon Depends on the specific things done. In general, tweaking spawn containers via ini would be independent of and supersede my mod, as it has no way of figuring out what people have written in their own ini files concerning spawns.
so i have this mod installed on my server on genesis and ran into a problem. the highest level (in our case 300) is completely missing, only 290s are spawning
me and a friend did some testing in singleplayer, and the problem only exists on genesis. we tried it with 150 max level, and 300. with both settings the highest level was completely missing.
loaded the island with exact same settings and everything was working just fine
same problem was with the high levels mod.
anyone else having this problem?
i really love this mod, but that kind of ruins it :D
I love the idea of this mod, but wish I could just have those level ranges on the official maps if that makes sense? I'm not sure if you have had other requests for this or if it's even do able but this would be amazing! ^_^