Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy Sengoku - FrankenClan Mod Units (Submod)
2 Comments
Jesus Christ 10 Mar, 2019 @ 1:03am 
Yeah, I saw that he used the available abilities that the generals/units have, which is fine on its own. However I am curious if those units can have slightly more specific and usefull stats that can help out. Let's say that if a 'general/commander' unit has abilities u add similar to High elves hero who specialises in healing/archer buff. If there is a way to change the aura effect of the units from 'morale' to something else (damage, defence, movement speed, ...) it would be considered as a auxillary group leader. Of course as u mentioned I understand you dont have extensive modding experience so I would not like to burden you with it if it is too complex or even not possible to make. If the aura abilities are hardcoded then it is pretty much impossible. Altho I do appreciate the consideration. If there is any way I can contribute in helping you regarding any mods, feel free to let me know. I don't have any experience but if I can gain any to help out, no problem!
Gestalt  [author] 9 Mar, 2019 @ 5:23am 
@Jesus Christ,

making single unit is easy. making it quite durable, probably is?? I can imitate his mods. But abilities are standard as far as I know in S2. I don't know how to build a new aura/ability to give these single units. If there is a mod, maybe I can imitate it also otherwise I am just an 3 month experienced modder with no coding/scripting background. Don't know even if it is possible in S2 to create a thing like that.

But I will investigate his mods.