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Then there is the fact that even if one would get rid of all the armies of the WRE one would still lose money which is just completely ahistorical.
If you just wanted to make an ahistorical, very hard mod, that's fine. Creating a mod that so many enjoy is an impressive achievement. So why call it historical when it is not.
People on reddit constantly call this mod historical which is bothersome.
An AI lead WRE will probably implode very quickly. Is this on purpose to make the mod harder or are there any scientific books or papers this is based on?
Thanks for what looks to to be the stand - out mod combo, ie EP Reloaded with Fall of the Eagles, for Attila.
I already have vanilla Attila, and Age of Charlemagne ( and Viking Forefathers, and Blood and Burning ), last played ages ago.
Re "Requirements" -
Do I need to have any DLC at all, ref The Last Roman and the other "culture packs", for EP Reloaded, and FotE?
In other words, do Age of Charlemagne and The Last Roman scenarios, and the culture packs, relate to your mod combo in any way ?
Do I just click "Subscribe" here, in order FotE1 then FotE2 then EP Reloaded .......... and start my New Game ie as simple as that ?
Anyway EP does not provide Sicily to be playable but FotE + EP Revised.
I suggest disabling all mods and adding one by one (in correct order) to check what causes that.
First EP (or FotE if you use this) then next and so on.
I have one suggestion probably for a submod (I guess I am not the first to have thought of it):
Independent Roman provinves: Gaul, Britain, Illyricum, HIspania and Africa.
The main reason being gameplay: The WRE tends to fold almost instantly after around 405. Neither the WRE nor the barbarian invaders can handle the size of the WRE. The WRE has to many enemies and seems unable to build armies. And the barbarians tend to conquer territories completely remote from one another.
I believe that strong 5-10 province states focus on their enemies and be a formidable enemy. More so than the current WRE. Also no more Celts in Spain and Franks in Illyricum (or at least only in a later stage of the game.
I am pretty poor at late Roman history, but I think there could be some historical analogy. So the factions could be called Magister Militum in Gallias, in Hispanias etc.
Anyway - best luck.
http://www.twcenter.net/forums/showthread.php?719126-Adding-victory-conditions-to-new-playable-factions-in-your-Attila-mod&p=14884050&viewfull=1#post14884050
MK1212 does it with scripting but that is not a step easier. If it was i would add Armenia already.
Anyway this fix is not introduced into EP but to FotE + EP Revised only.
Since the last update the circus and amphitheater for the ERE are now next to each other in the building chain instead of beneath each other. I presume this is a bug?
Other mods I'm using are FOTE and FTOE + EP Revised.
By far the best overhaul mod I played, keep up the great work!
Fixed with newest update (probably needs a new game).
got couple of questions and issues for the capian that evetually have great impact on the later campain:
1. playing as the ERE in some point even having 2 or more churches +infulence and edicts from buiding and agents christianity still was going down for me and unfortunatly (more for the game base problem) you have to stay in it to get the last of the tech tree. so i stayed and altough i was doing every thing to keep it chritian still other religins without real influance spread like wildfire with an enurmus penalty for -35 public order.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1494368909
If not then that's fine, I just found it very weird that Armenia wasn't default playable and Lakhmids are playable but Ghassanids aren't.
Mods are supported and bugs are fixed if needed but that's all.
Yet, there is always space for someone who wants to continue work as submod(s).
If no, then is there any possibility of you making a FotE + EP styled campaign mod set during the 450's (if that's something you're willing to tell us)?
Odoacer probably was Scirian and his forces were mixed foederati people not a nation.
Hey would you be interested in adding the Odoacer's Herulians to this mod? When the WRE fell but for like a decade before the Ostrogoths created their Italian kingdom, the Herulians under the leadership of Odoacer ruled Italy.
Idk why this faction isn't in the base game, because they are literally THE faction that ended the WRE.
Picture of this faction in the 481: Age of Clovis mod: https://imgur.com/a/WaRVLrx