Sid Meier's Civilization VI

Sid Meier's Civilization VI

District-Themed Recruiting
54 Comments
FLCL 25 Oct, 2024 @ 7:03pm 
独特的地区为特定的单位类型提供+20%的生产加成。每个地区都促进一种或两种独特类型的生产。这将赋予你的区域更多特色,并提供除了标准建造命令之外的激励机制,让玩家能够以独特的方式将城市特殊化。
特性
大多数地区类型都有单位类型,他们给予+20%的产量。奖金也来自这些地区的独特版本。
高级版本为那些所有地区增加了扩展和DLC。增加了海军单位的奖励,同时也改变了一些其他的奖励。
有关哪个地区,哪个单位类别从哪个地区获得生产奖励的详细列表,请参阅上面的图像。注意:基本版本的图像有点过时了。远程单位现在从剧场广场获得加成,而近战单位从营地获得加成。此外,航空单位被添加到太空港。
JNR  [author] 26 Sep, 2024 @ 6:53pm 
What error are you getting?
jkassavetis 26 Sep, 2024 @ 6:00pm 
I've been unable to play Sukratik's Oceans Mod since downloading your mods. I've tried turning off all of my other mods, but it still doesn't work with extra ocean resources. It's a well known mod, surely you would know about this.
JNR  [author] 9 Jul, 2023 @ 8:35am 
yes
NightKnight 7 Jul, 2023 @ 5:59am 
Does this buff the production for the AI as well?
Denver 4 Mar, 2023 @ 12:57am 
@Datastorm

Next time try a binary search: Disable 50% of your mods (Group A), and keep the other 50% enabled (Group B). If no error, then the offending mod is in Group A, and if there is still an error, then the offending mod is in Group B. Either way, you take that Group of mods with the offending mod and repeat the same process; Disable 50% (Group C) and leave 50% enabled (Group D). You can repeat this until you have 2 mods left. Confirm from the 2 left that one is definitely the offending mod (in case the process has been upset by 2 or more offending mods.) by trying to load with only that mod. Once confirmed, re-enable all other mods, leave the offending mod disabled, and test again. A failure here indicates there are more offending mods, but you can just repeat the process again significantly faster than doing it one by one. :steamthumbsup:
BrickmasterE 12 Jul, 2022 @ 6:28am 
Is this compatible with More Maritime: Seaside Sectors?
H.Humpel 13 Jan, 2022 @ 12:55pm 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
JNR  [author] 11 Dec, 2021 @ 3:19am 
it could be about this mod then, but it's definitely not an incompatibility with Suk's Simple UI. That's a pure AI mod that *cannot* trigger the "mod failed to load" error because it doesn't make any database changes.
Izanami 10 Dec, 2021 @ 9:44pm 
@JNR

So I removed until the issue went away. When this was removed. Then I inserted this after removing ALL other mods, and inserted one at a time until it came back. Very time consuming to see where the issue was. Wish the game had better reporting built in.
Izanami 10 Dec, 2021 @ 9:38pm 
@JNR

That window pops up about MOD incompatibility. So doesn't even load, can quit or edit mods.
JNR  [author] 10 Dec, 2021 @ 9:44am 
what problem occurs with both active?
Izanami 10 Dec, 2021 @ 6:21am 
Incompatible with Sukritact's Simple UI Adjustments. May be a third party involved. But can't have both enabled simultaneously.
Михаил 21 Aug, 2021 @ 11:02am 
Thank you for your reply!
JNR  [author] 12 Aug, 2021 @ 3:59pm 
Whether the AI will actually use it to strategize their production decisions? Doubt it, but to be honest, I often forget about these bonuses, too, when playing a game lol
JNR  [author] 12 Aug, 2021 @ 3:59pm 
yes, the bonuses are applied automatically to all cities with the respective districts.
Михаил 12 Aug, 2021 @ 11:22am 
Hello, does this MOD also work for AI?
EL GADDAR 17 Jul, 2021 @ 1:07pm 
Thank you for fixing issue
ChiYiuWong 15 Jul, 2021 @ 1:40am 
This mod is not compatible with Sukritact's Preserves--
JNR  [author] 11 Jul, 2021 @ 6:00am 
Remove GDR issue is fixed.
Izanami 11 Jul, 2021 @ 5:37am 
Seems to be incompatible with one of my mods. Not sure which. But game will not load with this one activated. Will try to figure out which when I have more time.
EL GADDAR 25 Jun, 2021 @ 6:25am 
I mean the problem is, this mod is not compatible with remove GDR mod
EL GADDAR 25 Jun, 2021 @ 6:24am 
because of that I cant play with this mod. I hope you can fix it
EL GADDAR 25 Jun, 2021 @ 6:23am 
spaceport provides +20 production for giant death robot if you remove the gdr from the game by installing remvoe gdr mod, the game wont load
JNR  [author] 16 Jun, 2021 @ 12:17pm 
added support for Warfare Expanded as well.
JNR  [author] 16 Jun, 2021 @ 12:10pm 
mod is updated, now contains two versions (see screenshots of Civilopedia). The advanced version requires Gathering Storm, the Ethiopia DLC, *and* the Kublai Khan / Vietnam DLC.
JNR  [author] 28 Feb, 2021 @ 3:49am 
update for this mod is on my to-do list, yes.
Flactine 29 May, 2020 @ 9:28pm 
"Permanent=true" may solve 2nd issue
MissDirect 27 Apr, 2020 @ 4:26pm 
I have the base game and the smaller DLCs (not GS or R&F) and with this mod installed the game crashes - not right away on load, but when founding my first city. Just FYI.
Venusaisha 18 Mar, 2020 @ 11:22am 
Air unit production- Aerodrome would b nice.:Diplomat:
Venusaisha 18 Mar, 2020 @ 11:17am 
ashton2879: how does an entertainment district help build tanks faster?; Entertainment industry during World War II , propaganda speakers on tanks like in Movie "Kelly's Heroes" example. Of course tanks were made faster back then cause they did have alot tech as they do today.:Diplomat:
Hellcore 9 Mar, 2020 @ 2:10pm 
broken
govind.girishrobo 22 Feb, 2020 @ 12:18pm 
Why aren't there any air production bonuses, if there were this would become the best mod out there in my opinion.
govind.girishrobo 17 Feb, 2020 @ 8:49am 
Please add air production. 🙏
Varangian 21 Oct, 2019 @ 2:49pm 
wait are the units those colors? that would be so cool.
Steven 15 Oct, 2019 @ 9:22am 
Echo the others here, Air unit production should be added :)
livi_doll 13 Oct, 2019 @ 6:11am 
It'd be cool if you could have the builder bonus also come from dams. Great mod though!
ashton2879 15 Sep, 2019 @ 9:24am 
This is a great quality mod, but realistically how does an entertainment district help build tanks faster? Is there anyway to make it apply to certain eras or particular units?
MarsEco 30 Aug, 2019 @ 10:32pm 
@JNR Any chance of an update to include Dams, Canals, and Airdromes???
Hero of Helm 31 Jul, 2019 @ 10:18pm 
airdromes should provide bonus production to air units. missed opportunity.
Xythan 28 Jun, 2019 @ 3:58am 
I don't understand why air power was forgotten? :plane:
JNR  [author] 20 Apr, 2019 @ 2:07pm 
@GiuseppeIII: what issues exactly? I have the mod active and in my current game Macedonia is building it. Maybe some effects don't work? I added compatibility because this mod here does not require any expansion. There will be additional effects if you have them, but it should work for all game versions.
GiuseppeIII 19 Apr, 2019 @ 5:24pm 
Hey @JNR since you added compatibility for it, were you able to get Satrap's Court to work in GS. When I attempted to use it I was getting some issues.
JNR  [author] 10 Apr, 2019 @ 5:58pm 
New update is out which includes a Civilopedia page which lists all the bonuses. See screenshot for where to find it and how it looks.

@goldensword52
JNR  [author] 7 Apr, 2019 @ 12:41pm 
@Goldensword52: I made the mod image so that you can use it as a quick cheat sheet.
JNR  [author] 7 Apr, 2019 @ 12:41pm 
@goldensword52 I'm thinking about making a separate Civilopedia entry for it. Unfortunately, when I change the district description, there are issues with any other mods changing that description because they might do something more impactful with the district, and I don't want to override those mods.
Reggie 7 Apr, 2019 @ 12:33pm 
This is a really cool mod! But I find that I have trouble remembering all of the different relationships between districts and units. That's a shame that the production boost is hidden, but it would be nice to at least be able to find the information in the tooltips for districts and/or units. Anything to help keep track of all of the complexity would be appreciated!
JNR  [author] 27 Mar, 2019 @ 8:14am 
New Update is live: GDR now get a bonus, too, from Spaceports, thanks to an idea from NEWTU. Also, Settler bonus got moved to COASTAL city centers. Should be a nice incentive to settle on the coast a bit more often, which isn't that useful right now.
amabelfkbooth 15 Mar, 2019 @ 3:56am 
What a fantastic idea - love it!
Plerion 11 Mar, 2019 @ 2:31am 
While I probably wouldn't use this alongside other production buff mods (p0kiehl's PFP mod alone kind of fixes this too much) I have to say that I'm really liking your Complexity series.