Total War: WARHAMMER II

Total War: WARHAMMER II

Wood Elf units for Avelorn
49 Comments
Kyris 27 Mar, 2021 @ 8:01pm 
Love this mod , I was wondering if I might have permission to rework it ? already did my own hack job of it , I like how this mod is low weight and not some super overhaul.
Dragondominus 2 Jan, 2021 @ 9:57pm 
update
LCDC 23 Oct, 2020 @ 11:18pm 
yeah wow
qkqkqh112 30 Jul, 2020 @ 12:54am 
wow
szzsjoe  [author] 19 Jun, 2020 @ 10:32am 
:) have a cheat mod "console commands", you can add any unit into your troops :)
usshoratio 17 Jun, 2020 @ 1:49pm 
Is there anyway to make so that if you Confederate Avelorn you gain the ability to recruit these units from them? Maybe make them buildable units from the Gaean Vale building chain for non-Alarielle high elves?
Dragondominus 9 Jun, 2020 @ 12:08am 
Please update
CorvoLad23 27 May, 2020 @ 6:24pm 
I love this mod!
szzsjoe  [author] 25 Apr, 2020 @ 10:32am 
Anybody can to make a new sfo compatible mod from this mod.
Anax 25 Apr, 2020 @ 8:13am 
can you make an sfo version of these please?
szzsjoe  [author] 24 Apr, 2020 @ 10:16pm 
yes get all
pjy1772 24 Apr, 2020 @ 8:12pm 
Are these wood elf units buffed by lord/hero effect or researched technology?
Mendy123 10 Mar, 2020 @ 12:18pm 
Thank you so much for this. Could you please make a submod to work with SFO?
ZanaThos 21 Dec, 2019 @ 9:52pm 
Please update! *-*
Master Zwerg 18 Dec, 2019 @ 11:08pm 
Please update this mod
chorious 27 Oct, 2019 @ 12:37pm 
would you like to make this mod compatible with sfo?
nordstern 2 Oct, 2019 @ 6:55pm 
thanks. No not dwarves on deers. There are no animations... wef-cav for dwarves. A slow, heavy armored cavalry... maybe because of balance a fast, weak cavalry.

Thanks for your help :)
szzsjoe  [author] 2 Oct, 2019 @ 12:27pm 
Hmm... wef units for dwarves it work, but dwarves on deer... I think will not work. :)
You can use this mod(you see all editable tables), save as, and rework in tables.
For the animation use the culture_to_battle_animation_tables_tables
nordstern 1 Oct, 2019 @ 2:14pm 
Do you know: Can i give a race units from other races by adding there animation or are there more problems because of different skelettons? I wanted to give the Izor-dwarves deer-rider and archers from the wef. I like archers, but i also like dwarves... so the idea was to give them wef-units as refugees.
nordstern 1 Oct, 2019 @ 2:12pm 
I do not know why... i have added a </Slot> between weapon 1 and weapon 2. And then nothing was shown. So i deleted it and than it worked. I do not know why... crazy...
szzsjoe  [author] 1 Oct, 2019 @ 11:30am 
I tried it (your rows)and it works. Only the slot(name and attach_point) is affected by the animation. Try it again. :)
nordstern 29 Sep, 2019 @ 3:37pm 
is it a problem with the animation? The elf-Animation of sword and shield is i think only used by generals. DE, HE has own sword an shield animations (wef has no sword animation, but if modded can use fom de and he) with hef and def before. But i do not like them. For agile elfs they are to static.
nordstern 29 Sep, 2019 @ 3:33pm 
I like your units. But i thought, that the sisters of battle use to big swords. So i changed it to the sword from princess to the sisters of avelorn-archers. But it does not work. They are invisible. Do you know why? Here is the code i made:
<SLOT name="weapon_1" attach_point="be_prop_0" />
<SLOT name="weapon_2" attach_point="be_prop_1" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/hef/hef_props/hef_sisters_of_avelorn_sword_1h_01.wsmodel" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/hef/hef_props/hef_sisters_of_avelorn_sword_1h_02.wsmodel" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/hef/hef_props/hef_sisters_of_avelorn_sword_1h_03.wsmodel" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
</SLOT>
szzsjoe  [author] 14 Sep, 2019 @ 6:57am 
not required building for wardancers, the effects add more HP
ダーナ 11 Sep, 2019 @ 7:47pm 
Thanks.Also there is a thing that i need wood elven smithy for wardancers, but i can't build this as avelorn obviously.And spear wardancers have so much HP comparing to most units wtf
szzsjoe  [author] 11 Sep, 2019 @ 9:30am 
Yes
ダーナ 10 Sep, 2019 @ 4:13pm 
Do skills and techs affect avelorn's wood elves?
Witcher 17 May, 2019 @ 5:17pm 
Sorry it was not your mod, it was an graphic mod that should change male in female wood elf, this both dont worked together. Your mod is working fine !
Witcher 17 May, 2019 @ 2:57pm 
Strange graphic issues on the units for me...
Nemo 27 Apr, 2019 @ 10:31pm 
imba。。。
arseny12 21 Apr, 2019 @ 12:55am 
Dresden [автор] 17 апр в 22:52
Updated
Note: Please be aware the new game update has caused a bug with the launcher. For many people, the mod launcher will not load multiple mods, they end up just not working at all.
arseny12 21 Apr, 2019 @ 12:28am 
After updating, normally only 1 mod for some reason can work, others do not work, for me with a heap compatible Mods earlier, such history - together do not work!
arseny12 21 Apr, 2019 @ 12:17am 
Building Progression Icons II mod does not work with yours, yours works, and the second mod does not, icons do not change. And it is not your mod, other mods also do not work with each other after updating!
arseny12 21 Apr, 2019 @ 12:04am 
When I write that together do not work, it means that your mod can work, and here the second mod does not work any more, or on the contrary, other mod works, and yours is not present!
arseny12 20 Apr, 2019 @ 11:26pm 
Max Level 60! 2X Points on Level up! - mod with a green circle. It is compatible to this version of a game, as well as your mod. But together they do not work
arseny12 20 Apr, 2019 @ 11:22pm 
Those mods about which I wrote all of them have no yellow triangle, with a green circle! But all the same do not work!
szzsjoe  [author] 20 Apr, 2019 @ 12:23pm 
Please look at yellow triangle in status col of mod manager, that mods probably not works.
arseny12 20 Apr, 2019 @ 12:03pm 
Earlier mods on units were compatible, if units different were
arseny12 20 Apr, 2019 @ 12:00pm 
For example does not work with High Elf mod, with Max Level 60! mod. I.e. when you put 2 or 3 mods does not work any more!
arseny12 20 Apr, 2019 @ 11:53am 
I so understood that the compatibility of Mods after updating is impossible, i.e. it is possible to put only 1 mod! 2 Mods do not work any more.
Edward 20 Apr, 2019 @ 9:52am 
works for me:happymeat:
szzsjoe  [author] 20 Apr, 2019 @ 8:16am 
Working fine for me. Uploaded again.
arseny12 20 Apr, 2019 @ 4:18am 
After updating does not work
arseny12 20 Apr, 2019 @ 4:14am 
do not work
Edward 19 Apr, 2019 @ 2:31pm 
Units work well.....all and all, its a great addon:pandastunned:
Iahhel's Child 23 Mar, 2019 @ 2:14pm 
@szzsjoe
Thank you very much for making this wonderful contribution. It's about time Avelorn and Alarielle had a mod like this of their own. Most of the other mods for the Asur either are for all four factions or they only apply to Tyrion or Teclis. I really am grateful for this entertaining and creative mod. Than you. :steamhappy:
szzsjoe  [author] 23 Mar, 2019 @ 9:47am 
Please try it(and write here the result), I added units from wood elves, but this not wood elves mod, only used the units.
Sheperd980 23 Mar, 2019 @ 9:27am 
Do you need the wood elves dlc for this?
Iahhel's Child 9 Mar, 2019 @ 10:44am 
This looks interesting, I'll have to check it out when I play Alarielle. Thank you! :steamhappy: