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"SmartIntersections.SharedInvironment.NetWrapper"
Details:
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Accordingly to SKYE, Smart Intersection Builder causes clipping as well as Simulation Errors. Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT or with Move it!...
Obrigado pela atenção
I do not use this mod for a while and I do not see a reason to keep it on the Hotels & Retreats compatible modlist. I placed it on the skipped list.
try use network multitool with unified ui, network control
Mod name: Smart Intersection Builder - Allows you to build intersections easily [1.1.1]
Assembly: SmartIntersections, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Severity: Medium
System.ArgumentException: Incompatible Delegate Types.
at System.Delegate.Combine (System.Delegate a, System.Delegate b) [0x00000] in <filename unknown>:0
Mod name: Smart Intersection Builder - Allows you to build intersections easily [1.1.1]
Assembly: SmartIntersections, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Severity: Medium
System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at ColossalFramework.PoolList`1[ColossalFramework.UI.UIComponent].Add (ColossalFramework.UI.UIComponent item) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.GetChildComponents () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.UpdateComponentHierarchy (Boolean force) [0x00000] in <filename unknown>:0
at SmartIntersections.SharedEnvironment.AbstractNetWrapper.get_Id () <0x00092>
at SmartIntersections.SharedEnvironment.WrappedSegment..ctor
We are investigating the issue.
, decorative networks, signs for example]) and also occasionally non-highway roads, the latter morerso when using "Undo" functionality. I have Undo It!. When I use "City Entrance" or "Turbo Roundabout" pre-made interchanges on the workshop (not going to direct link examples but I think you have an idea here) they can exhibit issues.
Terrain workaround - (ish) Delete the road segments and nodes in Move It! and then place some nodes on the missing/glitched terrain - seems to repair it w/o exiting the game and losing unsaved data.
@tgdameron No, that applies only if you downloaded the mod locally and you aren't subscribed in the workshop. If you are subscribed in the workshop, you don't need to do anything.
Now Smart Intersection Builder is fully compatible with Plazas & Promenades DLC.
Please follow the Plazas & Promenades DLC Compatible modlist.