Cities: Skylines

Cities: Skylines

Smart Intersection Builder (P&P Updated)
289 Comments
Dima 17 May @ 7:42am 
Doesn't seem to work anymore
A'rsa addan aenye 21 Feb @ 2:15pm 
What does mean error "Cannot wrap nonexisting node":
"SmartIntersections.SharedInvironment.NetWrapper"
Details:
No details
StayHungryStayFoolish 10 Feb, 2024 @ 1:02am 
@wjakwan Read the comments... A couple of lines below:

Accordingly to SKYE, Smart Intersection Builder causes clipping as well as Simulation Errors. Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT or with Move it!...
wjakwan 9 Feb, 2024 @ 4:58pm 
Damn, does anyone know how to fix this mod yet or have any alternatives? Or at least how to perform the same the same functionality with NMT? Sorry, but just saying use NMT or MoveIt doesn't really help me much. I'm slow.
joaorech1979 23 Aug, 2023 @ 9:46am 
Olá amigo, tudo bem? Por favor amigo faz um modo para poder construir quantas rotatórias quiser no Cities: Skylines. tanto no modo história quanto no modo editor de mapas. porque eu descobri que o jogo limita a construção de rotatórias.
Obrigado pela atenção
SEZER 17 Aug, 2023 @ 4:42am 
i guess it wont work well with anarchy mod
troshalom 1 Jul, 2023 @ 8:19pm 
Is there another mod that does the same thing?
Strad  [author] 18 Jun, 2023 @ 1:34pm 
This mod is currently not maintained and could cause some errors as mentioned by @StayHungryStayFoolish after the last update
StayHungryStayFoolish 2 Jun, 2023 @ 9:11am 
Accordingly to SKYE, Smart Intersection Builder causes clipping as well as Simulation Errors. Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT or with Move it!...

I do not use this mod for a while and I do not see a reason to keep it on the Hotels & Retreats compatible modlist. I placed it on the skipped list.
StayHungryStayFoolish 24 May, 2023 @ 1:13pm 
Is it worth including this mod? Network Anarchy has the same function, if you do not see nodes connected then connect it with NMT.
StayHungryStayFoolish 8 May, 2023 @ 5:28am 
Something could have happened with NMT and Network Anarchy. This mod can also cause issues. I will investigate.
AckrosG 3 May, 2023 @ 3:30am 
above shows githib source code link so until someone picks it up as a new mod

try use network multitool with unified ui, network control
Tommy Cipote 15 Apr, 2023 @ 7:13pm 
will be updated? or theres any alternative?
Maverick5259 6 Apr, 2023 @ 11:28am 
coudlnt post the full error log but just had 2 errors which crashed me,,, probably a one off but just wanted to let ya know it happened
Maverick5259 6 Apr, 2023 @ 11:27am 
An error has occured in mod's OnUpdate method.
Mod name: Smart Intersection Builder - Allows you to build intersections easily [1.1.1]
Assembly: SmartIntersections, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.ArgumentException: Incompatible Delegate Types.
at System.Delegate.Combine (System.Delegate a, System.Delegate b) [0x00000] in <filename unknown>:0
Maverick5259 6 Apr, 2023 @ 11:27am 
An error has occured in mod's OnUpdate method.
Mod name: Smart Intersection Builder - Allows you to build intersections easily [1.1.1]
Assembly: SmartIntersections, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at ColossalFramework.PoolList`1[ColossalFramework.UI.UIComponent].Add (ColossalFramework.UI.UIComponent item) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.GetChildComponents () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.UpdateComponentHierarchy (Boolean force) [0x00000] in <filename unknown>:0
Dvasong_***** 9 Mar, 2023 @ 8:41am 
broken from clipping, as existing road is not removed
Lordwarblade 7 Mar, 2023 @ 11:47am 
I keep hoping... but...
Lordwarblade 10 Feb, 2023 @ 7:38pm 
Is this still being worked on?
bascott83 24 Jan, 2023 @ 8:24am 
flagged in Launcher as incompatible
yao_zhou 1 Jan, 2023 @ 4:39am 
clipping, as existing road is not removed
StayHungryStayFoolish 25 Dec, 2022 @ 7:25am 
Smart Intersection Builder mod can create during its using a simulation error and after UNDO array index errors. Array errors can crash your game and can cause permanent data damage, so make separate gamesave before you use Smart Intersection Builder. Please let me know if you have such issues. See the testing video here: here: https://youtu.be/3bit5P2whbU
StayHungryStayFoolish 24 Dec, 2022 @ 11:58am 
Well, this mod can create during its using a simulation error.
at SmartIntersections.SharedEnvironment.AbstractNetWrapper.get_Id () <0x00092>
at SmartIntersections.SharedEnvironment.WrappedSegment..ctor

We are investigating the issue.
arthraix 16 Dec, 2022 @ 7:48am 
@VNDK8R The mod is still compatible according to the StayHungryStayFoolish compatible mod list.
VNDK8R 15 Dec, 2022 @ 6:18pm 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Jacob 8 Dec, 2022 @ 1:44pm 
Man I really wish this got updated, such an underated mod!
xX908Xx 28 Nov, 2022 @ 10:53am 
Nevermind, the problem people described down bellow just started ocurring (for no apparent reason). I know it can't be other mods because I didn't change any mods from my previous session and it was working fine then. Wonder if its something I did in game that caused it.
xX908Xx 27 Nov, 2022 @ 7:56pm 
Just downloaded this mod and it seems to be working fine for me. I don't know if it has anything to do with your mod, but it would be cool if normal crossroads were built automatically as well, like when you build a long road that goes perpendicular through various other roads and you have to click each one of them to make intersections, or maybe there already is a mod for it and I just don't know about it. Also, it would be nice if the "undo" button refunded part of the money you spent. I know it wouldn't be realistic, but it would be closer to vanilla (like the bulldozer does). Otherwise I suppose the mod is going to be very useful, thanks for your work.
codewitch 3 Nov, 2022 @ 3:22pm 
The problem is most exaggerated with non-road assets (such as trees, props [rocks, vegetation
, decorative networks, signs for example]) and also occasionally non-highway roads, the latter morerso when using "Undo" functionality. I have Undo It!. When I use "City Entrance" or "Turbo Roundabout" pre-made interchanges on the workshop (not going to direct link examples but I think you have an idea here) they can exhibit issues.

Terrain workaround - (ish) Delete the road segments and nodes in Move It! and then place some nodes on the missing/glitched terrain - seems to repair it w/o exiting the game and losing unsaved data.
RAC1964 30 Oct, 2022 @ 11:22pm 
Ive had random trouble with this as I see others have! Sometimes load in game OK, Other times it gives error! As far as when it works plopping intersections works like a charm! But that's only when it works! I've tried trouble shooting and look at logs to see what could be the conflict! Nothing reports any error, only when it literally pop up in game load! That's the only time I can see the same listed error in the logs!
BigNickDigger 26 Oct, 2022 @ 2:34am 
same problem as others, when overlapping it doesn't connect and leave a huge tear in the landscape.
r055co 18 Oct, 2022 @ 12:20pm 
subbing for the fix
Strad  [author] 13 Oct, 2022 @ 2:02pm 
Thanks for reporting. I'll try to find some time to fix it
CT75055 2 Oct, 2022 @ 11:18pm 
Same Problem here
Freshly Baked Cake 2 Oct, 2022 @ 10:03am 
I can confirm that I have been getting the same bug too, I had to unsubscribe as it's unusable for me.
MainKuat 1 Oct, 2022 @ 10:39pm 
got same problem as Tom and wyzemann3. road not connect, they overlap plus sometime after undo, land not revert back to the way before. only try it on prebuild vanilla highway for now
Strad  [author] 29 Sep, 2022 @ 1:56pm 
@Tom Thanks for your report. Let's see if it is a more common issue or it happens only to you. Unfortunately I can't do much about it now
Tom 29 Sep, 2022 @ 7:27am 
I'm having the same problem as wyzemann, roads aren't being deleted and connected to the new intersection :/ Tried turning off anarchy and made sure collision is on but no luck. I'm struggling to find the conflicting mod with so many installed
snowflitzer 28 Sep, 2022 @ 2:40pm 
Thank you very much.
Oldtimer2206 28 Sep, 2022 @ 1:50pm 
Thank you for the info. I do appreciate all you work.
Strad  [author] 28 Sep, 2022 @ 12:58pm 
Thank you all for your support :)
@tgdameron No, that applies only if you downloaded the mod locally and you aren't subscribed in the workshop. If you are subscribed in the workshop, you don't need to do anything.
wyzemann3 28 Sep, 2022 @ 12:55pm 
How do I get all the colliding roads to delete upon adding my new intersection? I've tried turning various Anarchy settings on/off, but the older intersection will not self-delete.
Oldtimer2206 28 Sep, 2022 @ 12:12pm 
Does the NetworkAnarchy folder name belong under the folder created for NetworkAnarchy using the steam ID in order for this mod to find it?
Merrlin 28 Sep, 2022 @ 11:38am 
AWESOME. Thank you for the update. Looking forward to re-enabling.
StayHungryStayFoolish 28 Sep, 2022 @ 9:59am 

Now Smart Intersection Builder is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
macmorri 28 Sep, 2022 @ 8:49am 
Thank you Strad. I really missed your mod. :)
wyzemann3 28 Sep, 2022 @ 7:43am 
Praise you for this timely update. The old adage "You don't miss your water 'til your well runs dry" is so apt for this mod. Now, I can easily return to "assimilating" Workshop intersections & networks into my city with painless accuracy. Thank You, Strad.
Lordwarblade 28 Sep, 2022 @ 6:46am 
I have just finished unsubbing this mod while I wait for an update and BOOM. It's done. Brilliant!
Tiberius 28 Sep, 2022 @ 6:30am 
Thank you so much for this update 👍
Strad  [author] 28 Sep, 2022 @ 5:59am 
I've just updated the mod to work with Network Anarchy instead of Fine Road Anarchy.