Starbound

Starbound

Unsheathe/Ready Animation
75 Comments
loib  [author] 30 Jun, 2024 @ 12:51pm 
are you sure this is related to this mod? this modifies the vanilla melee combo script, but it should not attempt to activate the ready animation unless there's a ready animation present. can you provide a pastebin for your logs?
Domino 29 Jun, 2024 @ 5:49pm 
I encountered a bug in frackin universe, where the mace weapons froze and stopped working
Ahma 23 Jul, 2022 @ 7:03am 
I mainly use the Mikazuki from the Arcana mod, would it use the animations or would it not do anything?
loib  [author] 5 Jul, 2022 @ 8:41pm 
if it's preventing you from even going into multiplayer - nope. if it's not - you can probably do something like /spawnitem commonbroadsword 1 '{"primaryAbility":{"stances":{"unsheathe":{"duration": 0.3, "weaponRotation": 50, "armRotation": 90, "weaponAngularVelocity": 200, "armAngularVelocity": 300, "allowFlip":true, "allowRotate": true}}}}' to create a vanilla item with the stance, which will only work for you (and others who have the mod) as you're the only one who has the scrips.
Keyboard 4 Jul, 2022 @ 3:42pm 
can you make this multiplayer compatible?
Wang96Wei 17 Apr, 2021 @ 12:16pm 
nice!
Suikaメロン 29 Jan, 2021 @ 10:04pm 
this mod is really great, does anyone know of a mod that does something similar with guns?
AnomNom 24 Jul, 2020 @ 2:43pm 
I would if I knew lua. However, thanks for the permission. Hopefully someone who does know lua will come by and make a Frackin' Universe compatible version.
loib  [author] 24 Jul, 2020 @ 1:58pm 
you should have said this sooner
i got no real fix since FU overwrites the combo and slash files, from what i can tell. maybe in the distant future when i return to modding, if ever, I'll make a FU patch. however, if you want (you seem to be a modder too) you can create a patch yourself, granted you credit the OG mod.
AnomNom 24 Jul, 2020 @ 11:09am 
The only one I can think of off the top of my head is Frackin' Universe.
loib  [author] 24 Jul, 2020 @ 2:27am 
what other mods do you have that might modify weapon.lua?
AnomNom 24 Jul, 2020 @ 2:24am 
Maybe it was a very specific conflict. The person helping me had said this mod had been the cause of other weapons breaking for other people after I had removed it.
loib  [author] 24 Jul, 2020 @ 2:20am 
are you 100% sure? i'm certain that neither shellguard or my mod touched the weapon.lua file, and the lines 104 and 257 are a blank line and an "end" syntax respectively
AnomNom 22 Jul, 2020 @ 3:37pm 
Just wanted to report this mod has broken multiple other mods. I've been informed of it breaking Shellguard, among others, and it also broke some generic shortswords I had been using. Error is as follows:

[15:20:26.174] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/items/active/weapons/weapon.lua"]:104: [string "/items/active/weapons/weapon.lua"]:257: attempt to index a nil value (local 'stance')
Simply a Speck of Dust 11 Jul, 2020 @ 9:39am 
hey, sweet mod, remember to drink your ovaltine
Duck(bro) 3 Jul, 2020 @ 12:55am 
hi.
Baitofqualitycooking 14 May, 2020 @ 3:30am 
@loib It's the RWBY Weapons mod by Venry
loib  [author] 14 May, 2020 @ 2:50am 
can you tell me the exact title of the mod or the author? i just found multiple mods with crescent rose.
Baitofqualitycooking 13 May, 2020 @ 2:29am 
This mod breaks the Crescent Rose Weapon from RWBY since it has it's own Sheathing and Unsheathing animation.
Trying to use Crescent Rose while having both of these mods will result in you holding the weapon in it's non-transformed state eternally.
loib  [author] 17 Apr, 2020 @ 9:40am 
i mean, if its modded the weapons might use a different script. maybe i just made it so there's no animation unless otherwise specified to avoid dumb nonsensical animations on mods that i dont know of. if its vanilla then i dont really know, i mean i made this mod over a year ago and havent really modded seriously since so i dont remember the weapons i did it for
Redregil 16 Apr, 2020 @ 7:00am 
When I take out my swords nothing happens.
CaptainCrazeh 21 Jun, 2019 @ 4:36am 
But its a cool mod tho.
I like intimidating npcs with my electro button.


"Pick up that can."
loib  [author] 21 Jun, 2019 @ 2:42am 
uwuwuwu
CaptainCrazeh 21 Jun, 2019 @ 12:46am 
Lol this mod breaks the Supper's Combat Overhaul Mod.
Thanks for that, Lolib Boiii
loib  [author] 9 Jun, 2019 @ 1:08am 
problem fixed, however other mods might still be affected.
FIX FOR AUTHORS:
add "unsheathe": {} into your melee ability's stances
and add "unsheathe": [] into your sounds object
you can also specify custom animations or sounds if you so want, im cool with that
loib  [author] 8 Jun, 2019 @ 2:26pm 
okay, i'll see what is the problem
Urban Samurai 8 Jun, 2019 @ 6:46am 
It breaks stances, I went through this with Travelling Merchant the mod author. Idk the whole technical side but after spending a while looking for what broke the guns, it was this.
loib  [author] 7 Jun, 2019 @ 10:35pm 
why the fuck would it break staves and miniguns? this mod only affects meleecombo.lua
Urban Samurai 6 Jun, 2019 @ 1:04pm 
WARNING! This mod breaks Shellguard gun staffs and miniguns! When you equip them the weapons do not work.
Real Tom 27 May, 2019 @ 12:21pm 
This mod is nice but could you make it so it doesn't make sounds when you pull out your weapon? I'm getting really sick of the sound every single time I do a blink dash
buddyleaf1 7 May, 2019 @ 3:13pm 
very noice
i'm really new :( 3 May, 2019 @ 1:14pm 
Noice
Blackout 28 Mar, 2019 @ 9:38pm 
This is the correct link, but the.metadata files do not need to be opened.
Ken Sunisaki 28 Mar, 2019 @ 12:52pm 
@Ken Sunisaki
Sorry, wrong link, this should help:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=447057978&searchtext=save

This is the one I was using, is this the wrong one?
Blackout 28 Mar, 2019 @ 12:02pm 
The first link I sent was wrong, maybe you are still in the wrong guide.
Blackout 28 Mar, 2019 @ 12:00pm 
You don't have to open them, you just have to rename them.
Ken Sunisaki 28 Mar, 2019 @ 11:57am 
When I try to open the .metadata files, It just asks me what do i want to open it with, It doesn't give me the option to open the .shipworld files.
Blackout 20 Mar, 2019 @ 10:00pm 
Ken Sunisaki 20 Mar, 2019 @ 6:08pm 
Hey, so I dowloaded this mod, and when I loaded in with it, EVERYTHING in my game is gone, and screwy now. All of the stuff I put in my ship is gone, the crafting stations, containers, everything. Also, All of the hazzard blocks that appear when you get a new addition for your ship are all back in the exact same place, like i never took them down, but I know I did. On top of that NONE of my waypoints that I made with flags are working, I go to use one, it enters me into the teleporter sequence, then it suddenly kicks me out. Do you have any input on this problem?
D-Man 17 Mar, 2019 @ 1:07pm 
hey, a serious mod from a Cultum Garfus member! not that patmans are bad
gabbermac 17 Mar, 2019 @ 12:41am 
@神秘车手 englsh was actually spot-on

And for whati was going to say, i love how some modcreators dont just add a bunch of random crap in thier mods, instaed some focus on the small additions, really good idea to add and i love how subtle yet big it is
MoltRosio217 16 Mar, 2019 @ 7:39am 
Good
Xeoplitz 15 Mar, 2019 @ 7:34pm 
sans fish
ATTA 14 Mar, 2019 @ 8:48pm 
sorry but it will make some custom melees dont active...sorry about my English
chumbus 14 Mar, 2019 @ 5:28pm 
very cool, kanye
loib  [author] 14 Mar, 2019 @ 1:10pm 
its not gonna be compatible with new PBD i think, but i'll ask ribs if he can do the thing.
RDKateran 13 Mar, 2019 @ 11:38pm 
Yeah, that's about what I figured it'd be when I said it was probably incompatible.
Xeoplitz 13 Mar, 2019 @ 1:57pm 
hmm yes vary cool
Jokiu 13 Mar, 2019 @ 1:24pm 
Is it compatible with Project Blade Dance?
Cubykid57 13 Mar, 2019 @ 10:12am 
This is a really good idea for a mod.