Space Engineers

Space Engineers

Gyroscope package (+250% / +500% / +1000%) (MultiLang+27)
23 Comments
XsmookesX 14 May, 2022 @ 4:13pm 
i can have the modular mod downloaded, and the server works. as soon i down load the gyroscope mod, it crashes and it dont respond.
Prof.Liebstrumpf  [author] 14 May, 2022 @ 12:39pm 
I better need the log files, maybe i can see witch bug it is. It's weird that this mod conflicts with planets ^^
XsmookesX 14 May, 2022 @ 12:35pm 
yes, done everything as i use to do, other then all so add the planet.
used to work, and was fire. but after adding planet, server is not responding :(
Prof.Liebstrumpf  [author] 14 May, 2022 @ 1:44am 
Have you added the "Upgrade Module" Mod too? Look to the right -->
XsmookesX 13 May, 2022 @ 6:31pm 
is it just me there is dum here, lol..

i cant get this mod to work with
Racvor The Fixed (2021.9.27)

as soon i add it, my server from havoc stop resporting.
if i remove one of the mods, everything works fine agian :(

im use to your mod and got it on all of my ships, can you maybe make the 2 mods work togetter ? the players on my server want the damm planet. and i want your mod.

pls
Prof.Liebstrumpf  [author] 25 Apr, 2022 @ 11:20am 
You mean mounting points are in your way? Okay. Deleted.
<†>Baigle1<†>™ 25 Apr, 2022 @ 10:36am 
can we get the gyros mounted in a cubic frame package? not being able to attach to their sides is a problem for my aerodynamics mod drones

#just pointing out how good Fvracer_x's comment is
Jorin91 20 Feb, 2022 @ 4:14am 
Well we just tested them on the server and their behaviour seems to be normal again. No idea what you did or what the issue was. But thnx for the fast response and looking into it!
Prof.Liebstrumpf  [author] 20 Feb, 2022 @ 4:04am 
I checked them all. They are all correct written. 😉
Have to fix this one bug that they are not visible in "all blocks"
Jorin91 20 Feb, 2022 @ 4:02am 
Even my mining ship with 2 1000% gyros went crazy. 2 250% gyros it had barely any control. So I defo need these 1000%😜
Jorin91 20 Feb, 2022 @ 4:01am 
Well thnx looking into it! Our SE Server is happy to use you’re mod! I noticed this behaviour as I described since yesterday, before that it has never been an issue.
Prof.Liebstrumpf  [author] 20 Feb, 2022 @ 3:49am 
Yeah no.. Technically the game is in 64 bit and i assume the gyroscope values are in 8Byte too. This means it woul be possible up to 18.446.744.073.709.551.615. High number. The Gyro have 336.000.000 * 40 Gyros installed means 13.440.000.000. This means, it has to be 8 Byte because the 40 gyros was 3 times higher as a 4Byte value.
So you said you have to made your 40 +1000% gyros down to 1%. That means "13.440.000". It is a 4Byte Value..

Maybe i thing really the gyroscopes have a 4Byte limitation instead 8Bytes. That would be the reason why people have problems with so many high powered gyroscopes.

I can't do nothing. Yell at KeenSWH. ^^
Prof.Liebstrumpf  [author] 20 Feb, 2022 @ 3:25am 
By the way: The overpowering is a problem of the game, not from the mod. They would work correctly but the game maybe can't handle it the high numbers. Maybe 64bit limit are reached?? xD ..let me calculate it......
Prof.Liebstrumpf  [author] 20 Feb, 2022 @ 3:19am 
Strange. I compared it with the original one and increased the gyro power, that's all i did!
Should be fixed now.
Jorin91 19 Feb, 2022 @ 2:22pm 
Atleast the +1000% gyros are broken. They are more like +100000%. Using 2 off them on 0.05% power is doable, but 2 of +250% at 100% power gives me no steering control at all. My ship that use to have 40 +1000 gyros is unusable right now unless i set all of them to 1% power.
Fvracer_x 28 May, 2021 @ 4:49pm 
These gyros have been in every one of my LG ships for thousands of hours of play. This is a must have Mod. :steamhappy:
指间丶红晕 12 Nov, 2020 @ 12:12am 
Request update, invalid.

飘零 28 Mar, 2020 @ 4:27am 
not worked? can`t find in game
Orwell_Huxley ®™ 11 Dec, 2019 @ 8:02am 
thank you kindly, for the fast response!
Prof.Liebstrumpf  [author] 11 Dec, 2019 @ 7:40am 
Same ID's. Its must be stay ingame.
Orwell_Huxley ®™ 11 Dec, 2019 @ 7:25am 
I am currently working with your +250 mod. If I switch it with this mod, will the +250s need replacing on existing grids, or are they compatible to switch out?
Molten Carnage 1 Dec, 2019 @ 9:45pm 
So is this right, 1 Gyro at +250% = 3.5 vanilla gyros, 1 gyro at +500% is = 6 vanilla gyros, and 1 gyro at +1000% = 11 vanilla gyros? If +100% adds 1 more vanilla gyro to the original 1 gyro ... these numbers seem odd, don't they? Unless you mean 1 Gyro @250%, @500%, and @1000%
Eternal_Dev 18 Jul, 2019 @ 12:17pm 
Thank you for this, we really needed better Gyros.

I wish the cost was tweaked just a little. Right now 2 x 250s are cheaper than 1 x 500 and 2 x 500 are cheaper than 1 x 1000 in both components and power. Is that by design? Other than that, love the mod!