RimWorld

RimWorld

Crazy Cat Lady
118 Comments
ShodawCat13 24 Jul @ 6:23pm 
I have been using this too, without issue

F
The Jade Grue 18 Jul @ 4:09am 
I have been using this in 1.6 and have not had any issues yet.
Otoya 15 Jul @ 11:26pm 
o7 One of your best work uugggg, you and your imagination will be missed. F
Appokallopps 14 Jul @ 6:18pm 
o7
SHAZBOT 14 Jul @ 9:17am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Stryyyder 8 Jul @ 9:03pm 
pleaseee consider updating to 1.6, i desperately need this to be one of my day one mods <3
雷霆特大番薯⚡ 12 Mar @ 10:26pm 
耄耋:steamthumbsup:
TurtleShroom 30 Jul, 2024 @ 11:59am 
Okay.
Uuugggg  [author] 30 Jul, 2024 @ 11:57am 
I mean you said "exactly".

You told me about Erin's Cat Overhaul. This mod uses those settings to check for "cats".
TurtleShroom 30 Jul, 2024 @ 10:04am 
I don't know C-Sharp. That doesn't help me. Is it a Mod Extension or Comp?
TurtleShroom 24 Jul, 2023 @ 4:48pm 
How exactly did you implement it? I'm curious, because if I ever make a Mod that adds a cat, I want built in compatibility without having to use the specific meat of a Vanilla rendition's Cat or have "CAT" in the Def Name.
Uuugggg  [author] 24 Jul, 2023 @ 1:02pm 
Ironically you can now specify this works for dogs. You are incorrect to do that though.
Uuugggg  [author] 24 Jul, 2023 @ 1:01pm 
Ok it'll use that list now
TurtleShroom 24 Jul, 2023 @ 11:40am 
OP, as promised, here is the Mod that has that complex system that lets you declare a given creature to be a cat: https://www.steamcommunity.com/sharedfiles/filedetails/?id=2763428090 .
Uuugggg  [author] 24 Jul, 2023 @ 10:17am 
Absolutely not. Totally unrealistic. No one loves dogs as much as people love cats.
ArcticTheArcticFox 24 Jul, 2023 @ 4:47am 
Is there any way you could make a version for dogs/foxes?
TurtleShroom 21 Jul, 2023 @ 5:27pm 
In fact, I would extend this Mod to give them ecstasy when they BECOME cats. Cat Ear and Cat Tail Gene Boolean Mod Extensions and a similar bonus for actual cat creatures with the Yrait could make this the best cat Mod ever made.
TurtleShroom 21 Jul, 2023 @ 5:25pm 
As for who would bother... there are a LOT of cat people that play "Rimworld", I am sure.
TurtleShroom 21 Jul, 2023 @ 5:24pm 
I am on the end of my vacation, so I can't get the name of it, but I will get it back to you when I get home
Uuugggg  [author] 21 Jul, 2023 @ 9:28am 
I mean that's pretty excessive support for this tiny mod : who's gonna bother implementing that for their cat mod to support this mod ;

what mod does let you select in the Mod Options what constitutes a cat, cause then I could just hook into that if the work's already done
TurtleShroom 21 Jul, 2023 @ 9:24am 
Ah, I see. Using the meat was really smart.

As for telling what's a cat, I don't know C-Sharp, but wouldn't a Mod Extension with a Boolean key be able to identify a cat for your Mod, on top of what you already have?

Like:
<modExtensions>
<li Class="CrazyCatLadyIdentifier">
isCat="true"
</li>
</modExtensions>

Again, I don't know C-Sharp, but I have another cat Mod that lets you select in the Mod Options what constitutes a cat.
Uuugggg  [author] 20 Jul, 2023 @ 9:37pm 
if they use literally "cat" in the xml files for their cat. also "tiger". I mean how else am I supposed to tell what's a cat.
Uuugggg  [author] 20 Jul, 2023 @ 9:36pm 
public static class CatIdentifier
{
public static bool IsCat(this Pawn pawn) =>
pawn.def == CatDefOf.Cat ||
pawn.RaceProps?.useMeatFrom == CatDefOf.Cat ||
pawn.RaceProps?.leatherDef == CatDefOf.Leather_Panthera || //morbid way to find what big cats are
(pawn.def?.defName?.ToLower().Contains("cat") ?? false) ||
(pawn.def?.defName?.ToLower().Contains("tiger") ?? false) ||//because it's hard to determine what is a cat
(pawn.kindDef?.defName?.ToLower().Contains("cat") ?? false);

}
TurtleShroom 20 Jul, 2023 @ 8:48am 
What do you mean by "cat" in their definitions? IMO, there should be some sort of Comp or Mod Extension that allows you to classify a given creature as a cat. The Vanilla Factions Expanded Animal Mod and the Pusheen Mod both add a bunch of cats, and frankly, it's not nearly enough.
Commie kitty 28 May, 2023 @ 10:22am 
yes. good. now I can make myself in rimworld. thank you.
Arya Winenson 21 Oct, 2022 @ 10:05am 
I can't play rimworld without this mod, thanks for updating!
Vakaria 21 Dec, 2021 @ 9:22pm 
I'm not getting the buff with cougars, lynxes or panthers (maybe others, but I knowthose). Should I be? Thanks!
chris_atola 5 Sep, 2021 @ 2:01am 
Thank you!
Uuugggg  [author] 4 Sep, 2021 @ 4:36pm 
Re: forced trait for world pawns

Seems to work fine /shrug
Uuugggg  [author] 4 Sep, 2021 @ 4:34pm 
1.3 online.
chris_atola 30 Jul, 2021 @ 9:46am 
This seems to work just fine in 1.3, but could you please update the tag?
Linxu 10 Jun, 2021 @ 2:33am 
the fact the pawn in the preview has the same name as me is just destiny

i must have this
Lilavati 20 Mar, 2021 @ 8:34am 
I so want a version of this for crazy dog people . . .

This is hilarious
Meownaa 3 Feb, 2021 @ 10:20am 
It's been three days. How could I ever live without this.
Meownaa 1 Feb, 2021 @ 2:43pm 
Oh woe!
I might have found a bug.
When making a scenario, I cannot chose this trait as forced trait for world pawns other than my starting pawns. (Error message: "Incompatible: forced trait , forced trait")
There goes my cat worshipping tribes, guess I will be the only crazy cat person around. As always. *sigh*
(Seriously, this is a really fun mod! Thank you!)
MrSega13 23 Jan, 2021 @ 9:22am 
Must have mod! Thanks! :lunar2019grinningpig:
pgames-food 2 Oct, 2020 @ 8:18pm 
some weddings in real life get cancelled due to a catfight, i think if the ex is also present at the wedding
Uuugggg  [author] 2 Oct, 2020 @ 4:41am 
"flaw"
someonesneaky 2 Oct, 2020 @ 4:25am 
I adore this mod, but it has one slight flaw.

Got the notice that my two engaged pawns were starting their marriage. Half way through, a kitty stopped to nuzzle the groom, which distracted him into a cat-following mood, and it cancelled the wedding. :slimetabby:
Vakaria 16 Aug, 2020 @ 1:12pm 
Request for 1.2, please!
Jadeus 2 Mar, 2020 @ 2:03am 
@pumacatrun2 I'll look for that other kitteh mod when the rubble settles from the unexpected DLC madness. The harmony update screwed up my recent playthrough and I'm gonna get it back!
[TTV] pumacatrun2 29 Feb, 2020 @ 10:50pm 
Jadeus, you might like the Hunt for Me mod too then, has an option for cats to hunt small animals like rodents and bring them to you as "presents".
Jadeus 29 Jan, 2020 @ 12:55pm 
Love the kittehs.
Mitz 8 Dec, 2019 @ 7:33am 
dinnae, got a ton of main coones from let's have a cat, I have a crazy cat dood, he says no kitties even with 8 kitters
Uuugggg  [author] 8 Dec, 2019 @ 7:12am 
Something broke... recently? Nothing here changed recently. /shrug
Uuugggg  [author] 8 Dec, 2019 @ 6:37am 
> modded cats? Well, anything that uses "cat" in their definitions will be included. Its not so easy to determine what is a cat without that.
Mitz 8 Dec, 2019 @ 6:20am 
something broke and now maine coons from let's have a cat don't count as floofs.
Jadeus 26 Nov, 2019 @ 9:13pm 
Love it. I am not a crazy cat anything and annoyed to start a new game only to find I have a house cat or something equally worthless. This may stem in part from my slowly beginning to recognize as an "unrealistic expectation" of getting to start the game with a warg or equally utilitarian animal counterpart. This is due to the happenstance of receiving said animal the first three out of four times I started a colony...and then seemingly never again - just...these damn cats...or a chinchilla or something). Typically, I ignore these pets until they get eaten by something or are allowed to starve to death.

Thanks to your mod, this may become a thing of the past! Now I can just let this lady deal with it. That is if she actually shows up...and doesn't get eaten by a warg or wandering grue...
Mistletoe The Bard 12 Sep, 2019 @ 5:05am 
This is actually the best mod which makes cat useful in a balanced and immersive way. lol Compared too all those mods that changing the trainablity of cats or making cats ridable. Like someone else said, I cannot play without this mod anymore. xD