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highly doubt it, as it requires c# coding that I have no idea how to update.
Cheers.
I hate having my cleaning robot commit suicide because every time a prisoner has a tantrum or a jailbreak it rushes to him to go clean up the dirt he made breaking stuff and they kept breaking.
some mods have items that are worth millions of silver so I just balanced it around that but you can customize the costs in the xml .
It's located in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
mod number 1680426495
just change the prices with a text file editor.
You will need to download Base Robots again (it's a different URL) and Harmony.
I got a GitHub account because I used to contribute to the modder.
Here is the source code for B18 Base Robots https://github.com/bkjohnson/BaseRobots/releases/latest
Let me know if there is anything you can do or if you want to do anything with it. The biggest thing is being unable to fix robots.
As far as github goes....it's got a lot of really powerful/complicated tools, but it's not TOO hard to just host a mod there, just by poking around with the options it gives you. I still don't know what I'm doing half the time, but it's doable.
The hauling bots are really cute, btw. I'll have to look at some of the new bots you made - I've just been making sure things work right now, no real playing.
If you want to edit base robots expansion feel free to piggy back off of it just make sure you link it to base robots.
As far as being compatible with deep storage the robots just use a normal pawns hauling job so any job a pawn would do a robot should in theory be able to do it.
i don't know how the code is written but from what I could parse it basically creates a new pawn type called "robot" that only does simple jobs.
Boom!
PS - your robots should be compatible with Deep Storage shortly. I don't suppose you would host your mods on, say, github? It would make it easier for some people to access them.
I've wanted to make robots made of wood and like pork chops or something lol.
The game treats them as pawns.
The batteries on the other hand are highly explosive and will probably kill and destroy everything near it.
BTW I have made notes inside the .xml files in case you want to change the cost of the batteries and chips.
It's supposed to be that way.