FortressCraft Evolved

FortressCraft Evolved

Upgraded Pyro Generators
15 Comments
Wariat117  [author] 26 Jun @ 11:29pm 
from the description "Once max power is reached the pyro generator stops burning coal and idles." and "Pyrothermic generators work underground and always at 100% efficiency!"
GRIMM 26 Jun @ 3:47am 
I have a few questions does the generator still keep burning coal or does it idle and stop and does it still burn at 100% underground still or has that changed? just wondering if this was updated or not.
LDL 23 Jun, 2020 @ 12:29pm 
oh
Wariat117  [author] 23 Jun, 2020 @ 9:30am 
This mod doesn't change the energy generated, it's better than turbine only if you use modded coal
LDL 23 Jun, 2020 @ 7:44am 
so, after using this mod, i kinda fell like generators became better then turbines, so, maybe reduce the pp to 83, would make it more useful without breaking the games balance of tech progression. but that is just me.:steamfacepalm:
Wariat117  [author] 10 Apr, 2020 @ 4:35pm 
"Look at generator and press L.CTRL+L.SHIFT+T"

Look = the mouse targets machine, and nothing blocks the line of sight
L. = left
the right buttons don't work

also mods, programs, special keyboards can interfere with the stuff and then "left CTRL" might not be left CTRL anymore (just like Y and Z switching on some keyboards)
Linx 10 Apr, 2020 @ 11:32am 
I cant get the generators to switch modes
Wariat117  [author] 3 Feb, 2020 @ 11:39am 
I'm not looking for it, but thanks for info
isochronous 3 Feb, 2020 @ 11:32am 
Just a little tip, Wariat - the word you're looking for is inTernal, not inFernal. Infernal means something VERY different!
Wariat117  [author] 26 Apr, 2019 @ 1:18pm 
To anyone who uses the mod:
I have just managed to make it so each generator has it's own mode (previously all generators were enforced to have the same mode vanilla/modded)
It might cause oddities for you on the next start of the game.
Wariat117  [author] 14 Mar, 2019 @ 9:53am 
I have managed to fix all bugs and oddities I have found.
No doubled code too.
Wariat117  [author] 13 Mar, 2019 @ 2:33pm 
For people interested in default values:
Max infernal power storage = 1k
Output transfer PPS limit per face = 128
Looks for new coal when infernal power is under 50%
If spare power capacity (max power - current power) is smaller than 1/5 of generated PPS then don't fill generator to 100%
Once max power is reached keep burning coal.
Pyro generators lose efficiency the deeper you go, to the point they stop working.
Wariat117  [author] 13 Mar, 2019 @ 2:24pm 
I will have to ask someone how does the override actually works :D (does it add my code infront of game's code or replaces the game code?)
If it adds my code to the front then it would explain weird stuff I see... and on top of that pyrogenerators with my mod should be 2x faster than vanilla ones o-o

Also currently I have disabled burning + machine unborns the coal (literally) and it actually stopped the burning :V
Wariat117  [author] 13 Mar, 2019 @ 1:27pm 
hmmm...
I don't get it o-O
When I have disabled the burning...
Burning speed just halves itself, it's like there was second code which burns the coal at the same time, but I can't find it anywhere...
Wariat117  [author] 13 Mar, 2019 @ 12:14am 
I'm currently thinking about stopping generator from burning the resource when the energy is max.
Is it good idea?
This way we will save some coal :D