Surviving Mars

Surviving Mars

Save Rocket Cargo
12 Comments
Carnal 22 May, 2023 @ 12:21pm 
Sick thanks Choggi!
ChoGGi  [author] 20 May, 2023 @ 11:11am 
v0.7
Fixed the resource issue.


I had that in there intentionally, not sure why though...
ChoGGi  [author] 20 May, 2023 @ 10:58am 
I'll take a look
Carnal 17 May, 2023 @ 11:57pm 
Currently on Green Planet + space race + colony design set with a few mods active, but this is bugged. If I back out to the main resupply page and then go back into cargo rocket, it remembers the values of materials, but if back out to the game and re-enter it shows the # clicks for each resource, i.e. if it was set to 20 polymers (4x click increments of 5), when returning to the cargo page it shows 4 instead of 20.
ChoGGi  [author] 30 Sep, 2021 @ 8:00pm 
Yea it needs an update
QuadCarnage 30 Sep, 2021 @ 7:38am 
Hi ChoGGi... Found 1 more of your mods that breaks the new DLC. When this mod is enabled and Micro-G Landers tech is researched. When I click to order an asteroid lander from the resupply screen it instantly glitches out. Nothing happens when you click, also the close button in the resupply screen stops functioning after that, plus you cannot press escape to go back to the mars map. Only option is to Alt-F4 at that point.

Luckily the temp workaround seems to be ok. Order landers with this mod disabled, then save, and load with mod enabled again.
BabaTamara 18 May, 2019 @ 1:41pm 
Thanks a lot!
ChoGGi  [author] 18 May, 2019 @ 12:46pm 
v0.3
Add Clear button to the cargo screen.
ChoGGi  [author] 18 May, 2019 @ 11:42am 
Ah, I see, that'll be tricky to test against, I'll just add a clear cargo button.
BabaTamara 18 May, 2019 @ 12:44am 
Step one. Fill your cargo pod with probes and sent it to the colony.
Step two. Finish scanning all sectors so probes become hidden in the cargo screen.
Step three. Your pod is fully loaded with hidden from the cargo screen probes and you can't remove them unless save-load

Hope it helps.
ChoGGi  [author] 17 May, 2019 @ 1:32pm 
Sorry how exactly do I reproduce this?
I ordered a rocket with some probes, went back to game and scanned all sectors, went back and started adding cargo again.

could you also add a button "add max" so all the capacity is filled with the resource?
You mean like in the cargo screen? SkiRich has a mod for that.
BabaTamara 17 May, 2019 @ 10:40am 
Found a bug. If your last order was scanning orbs (sattelites) and you scanned all sectors - you can't put anything in the rocket. It looks like it still remembers your last order but since you can't order sats after full scan - you cant remove them.

managed to fix it by save-load but still.

could you also add a button "add max" so all the capacity is filled with the resource?