Darkest Dungeon®

Darkest Dungeon®

Snorlaxxo's Set of Surprises
87 Comments
Bimboinlimbo 8 May, 2024 @ 9:47am 
This is perfect, just the mod i'm looking for. Not too many to cause bloat and not too niche that they become unwanted.
pwnd 16 Jun, 2023 @ 2:48pm 
sorry im a bit late to the party. all i did was source the localization generation files (pretty sure from DD discord)

then i put those into this mods localization folder, opened up the strings.xml file for this mod, scrolled down a bit to find the bark lines at bottom of the english section, and edit the text there. once youre done you save and close the xml file, and double click the bat file and youre good to go.

any tutorial on making a translation for a DD mod will provide enough info, same process only difference youre editing the english section
ZatroolMG 30 Apr, 2023 @ 5:40pm 
@grassweed
Good news, good job, glad I could help :aod_salute:
grassweed 30 Apr, 2023 @ 5:38pm 
@ZatroolMG this worked, thank u !!
ZatroolMG 30 Apr, 2023 @ 10:54am 
@grassweed
1. Go to "mods" folder of DD directory.
2. Create a folder here and give it any name you like.
3. Copy preview_icon and paste it inside the new folder you created (during step n°2).
4. Go to "_windows" folder of DD directory.
5. Run "steam_workshop_upload.exe" (it opens the console) and click any button once the console is done.
6. Cut the newly created "sample_project.xml" and paste it inside the new folder you created (during step n°2).
7. Rename "sample_project.xml" to "project.xml".
8. Copy the full path of the new folder you created (during step n°2).
----> should be something like ...\SteamGames\steamapps\common\DarkestDungeon\mods\Newfolderyoucreated
9. Open "project.xml" and replace c:/absolute_path_to_your_mod_folders_data_directory/data with the full path you copied during step n°8.
ZatroolMG 30 Apr, 2023 @ 10:53am 
10. Change <Title>Your Mod Title here</Title>
11. Change <UploadMode>direct_upload</UploadMode> to <UploadMode>dont_submit</UploadMode>
12. Save and exit.
13. Inside the new folder you created (during step n°2), create a folder named "localization".
14. Copy quirks.string_table.xml from Snorlaxxo's Set of Surprises and paste it inside "localization" folder you created.
15. Make your changes to quirks.string_table.xml
16. Open "_windows" folder of DD directory, drag "project.xml" from the folder you created (during step n°2) and drop it on "steam_workshop_upload.exe".
----> this will open the console again and apply the changes you made to quirks.string_table.xml
----> click any button once the console is done.
17. launch the game and your mod should appear in the load order, activate it and you're done :steamthumbsup:
grassweed 29 Apr, 2023 @ 8:56am 
this is a great mod btw, its been rlly fun to see more of my heroes personalities shine thru - my fav so far is my flag that generated "kind" "merciful" and "motivational" :}}
grassweed 29 Apr, 2023 @ 8:49am 
@pwnd hey do u remember what file u were able to edit the shout lines in ? im trying to do smtn similar (for the dumb quirk's "me dumb me kill bad guys" bark) but editing it in quirks.string_table.xml didnt take
pwnd 14 Feb, 2023 @ 7:27am 
also i would suggest mentioning the protagonist meme shouts in the description as im sure it caught a lot of people off guard, myself included :)
pwnd 14 Feb, 2023 @ 7:25am 
hey im really liking these quirks, though i found the file where the protagonist shout lines are located and changed them to be more serious/immersive. i was wondering if you could point me to where i might be able to add a virtue chance buff along side its other stacking buffs, or if you like that idea maybe consider adding it to the mod? either way, thanks for the mod!
RoyPsich 12 Feb, 2023 @ 2:44pm 
You can see the ID of the mod by right clicking in any part of the mod page and clicking in copy id, then you paste it anywhere you want and in the part of the url when i say ID (dah) and bunch of numbers, thats the ID
Alex Darkcrowne 15 Jan, 2023 @ 1:52am 
What's the folder ID for this mod?
xaosbob 30 Oct, 2020 @ 12:21am 
I figured as much. She'll be happy to know it from you, though. ;)
snorlaxxo  [author] 28 Oct, 2020 @ 10:53am 
If it was removed, it should be.
xaosbob 27 Oct, 2020 @ 4:09pm 
Wife and I love the Protagonist quirk. It's hilarious and awesome, so of COURSE we accidentally had it removed at the Sanitarium when we meant to lock it in. Wife enjoys it so much she wants to know if it can be re-acquired by another hero since we scrubbed it out of the roster.
przemek.matuszewicz 22 Oct, 2020 @ 11:35am 
Quirk "Protaginist" has extremely silly quotes. This is not explicitely meme mod so it would be nice if it was toned down a bit.
snorlaxxo  [author] 14 May, 2020 @ 3:35pm 
@Hearzog that's an issue with the game itself, not my mod, and I can't sadly fix it. Same thing happens if a character with crimson curse procs an ally attack when controlled.
Haerzog 14 May, 2020 @ 1:09pm 
Got a bit of a bug. I had a Tusk with homicidal who kept getting charmed by the siren. When the Homicidal quirk ticked off, the game crashed when she attempted to deal damage to the siren.
Wayward 8 Apr, 2020 @ 8:35pm 
I rarely remember to rate mods but this stands out as the only good quirk mod I could find. The effects of the quirks are strong enough to be meaningful without being overbearing and there's just enough of them to expand the vanilla list without bloating it with more quirks than you can memorize.
snorlaxxo  [author] 11 Feb, 2020 @ 9:19am 
It's meant to be a rather silly quirk, and it isn't a pinnacle of balance in a first place. Also, if I bumped the numbers up it'd be even stronger in the farmstead. After all, characters get stronger and stronger in longer series :p
Kemo the Banana 10 Feb, 2020 @ 6:19pm 
I really think the quirk protagonist should have a higher chance of acting out,most of the time it only gets me around 6% more damage in a dungeon when I really feel like this quirk should have more impact on a character.
Vuohi 2 Feb, 2020 @ 11:41pm 
The quirk "Dumb" is really amusing! My Exorcist has it, and it somehow fits him really well.
ZFKore 28 Dec, 2019 @ 5:39am 
wonderful!“Simplified Chinese - made by 小凯先生”:8bitheart:thx
everythingstatmanArthur 11 Aug, 2019 @ 8:46am 
ok
snorlaxxo  [author] 10 Aug, 2019 @ 2:15pm 
yes
everythingstatmanArthur 9 Aug, 2019 @ 12:56pm 
is it compatible with t-pose leper unleashed?
Jaggid Edje 28 Jul, 2019 @ 7:37pm 
Hah, what a crazy coincidence. That's good though, I don't feel like I "have" to keep him alive now.
I've encountered a number of the quirks from this mod already in a few hours of play; I am liking the additional quirk variety and "freshness" it adds to that aspect of the game. Thanks for the work you did on this and for sharing it with all of us.
snorlaxxo  [author] 28 Jul, 2019 @ 6:47pm 
although silly, it is just a coincidence.
Jaggid Edje 28 Jul, 2019 @ 5:13pm 
Started a game after installing this mod today and the Crusader Reynard started with the "protaganist" quirk.
Is that a default for the mod, where the starting hero gets that particular quirk? Or is it just a coincidence?
Cato 14 Jul, 2019 @ 7:26am 
Ah that explains it! Also good to know I do not need to lock it.
snorlaxxo  [author] 14 Jul, 2019 @ 7:07am 
Protagonist and such other quirks are locked in by default. I possibly left it curable in sanitarium and game got confused a bit.
Cato 14 Jul, 2019 @ 4:18am 
I locked in the Protagonist Quirk at the Sanatorium, only for the quirk to disappear / turn invisible. It's actually still there, as my character is still quoting in battle.

Perhaps a missing string for padlocked quirk entries?
machinecode 10 Jul, 2019 @ 6:21pm 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -protagonist
Skeleton Knight 16 Jun, 2019 @ 3:42pm 
Game crashes if charmed hero with homicidal quirk attacks Siren.

Not gonna lie, it was a funny moment. I was amused to see my crusader's shout "YOU ARE NEXT!" while on Siren's side but game went "NOT TODAY" and crashed. Gave me laughs.

But it was not fun to see crusader left with 1 hp after loading back, considering he was full hp
LimeUser 5 Jun, 2019 @ 1:06pm 
Tsundere creator
Jehren 2 May, 2019 @ 4:48pm 
Aside from the stupid, stupid, stupid protagonist quirk strings, this an excellent addition to the vanilla quirks.

Interestingly, this comment has been deleted something like two dozen plus times. I have to assume from this that the author has taken my praise as an attack. Does this mean that the protag strings are and not meant as an attempt at easy humor, but are actually in earnest? That is a somewhat frightening thought, especially in the context of Snorlaxxo's other offerings on the workshop.

Snorlaxxo, what exactly is prompting you to obsessively delete this comment, over and over again? Why won't you let me congratulate you on a mod well made?
LUKA 9 Apr, 2019 @ 8:33pm 
I translated simplified Chinese, and it works normally in the game. I don't know how to send the translated documents to you.:stress:
snorlaxxo  [author] 7 Apr, 2019 @ 11:41pm 
There's nothing I can do to fix that. The only way would be putting my mod on top of the load list or having the other mod fix their tooltips.
fabcard 7 Apr, 2019 @ 11:40pm 
Oh, it must be sunward isles then I believe. Do you think it just changes the quirk text description or it will break its function?
Would you mind making it compatible with SI or gyll's vanilla mod if they are conflicting, please?
Thanks.
snorlaxxo  [author] 7 Apr, 2019 @ 11:39pm 
it only makes the tooltip look wrong. All the buffs/effects are still applied correctly
snorlaxxo  [author] 7 Apr, 2019 @ 11:29pm 
@hellelements it's some other mod having a string for that certain buff that overwrites mine but doesn't actually work properly. You can "fix" it by having my mod on top of the load list.
fabcard 7 Apr, 2019 @ 6:15pm 
@snorlaxxo Hello again. https://i.postimg.cc/7Y2rh7fT/1.jpg is it showing correct description, please? Isn't the "X" supposed to be "75%"?
I'm using sunward isles, gyll's vanilla and hard earned districts mods but I don't think they are causing that.
Thanks.
NOMM4DER 6 Apr, 2019 @ 8:49pm 
Hey man I love the quirk Homicidal, it's like having a character being abusive with a immense benefit. I think though when the character says "You're next!" the character that gets hit should also suffer a hefty stress damage or the whole group suffer (except the homicidal one) a little stress damage. It would provide more immersion and fit the with the game very well. I greatly hope you consider adding this idea to your mod. Deus Vult.
yay2.0 25 Mar, 2019 @ 6:23pm 
about to dismiss crimson curse plague doctor that's super stressed. Game:protagonist quirk
/:
Ruque 25 Mar, 2019 @ 5:40am 
thank you
fabcard 19 Mar, 2019 @ 3:21pm 
@snorlaxxo Hello there. Thank you for the mod. If I'm not asking for too much, would you replace the "AAAAAAAA..." barks from protagonist quirk to something shorter like "Ahh!", please? That big AAA wall text appearing often is a bit annoying.
Again, thank you.
Savo 19 Mar, 2019 @ 8:53am 
So the pros of the move is that if I run it in the farmstead, it'll scale endlessly. The only drawback is having to deal with the obnoxious screaming... alright, got it, thanks for the explanation.
snorlaxxo  [author] 19 Mar, 2019 @ 1:49am 
The only limit to protag scaling is how long your quest is.
Savo 18 Mar, 2019 @ 11:19pm 
Curious... how much does the Protagonist quirk scale? Will it scale indefinitely or is there a hard limit on how many times they can buff themselves per mission?
Di Marco 18 Mar, 2019 @ 5:16pm 
I gotchu homie, boutta help you translate this to spanish.