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then i put those into this mods localization folder, opened up the strings.xml file for this mod, scrolled down a bit to find the bark lines at bottom of the english section, and edit the text there. once youre done you save and close the xml file, and double click the bat file and youre good to go.
any tutorial on making a translation for a DD mod will provide enough info, same process only difference youre editing the english section
Good news, good job, glad I could help
1. Go to "mods" folder of DD directory.
2. Create a folder here and give it any name you like.
3. Copy preview_icon and paste it inside the new folder you created (during step n°2).
4. Go to "_windows" folder of DD directory.
5. Run "steam_workshop_upload.exe" (it opens the console) and click any button once the console is done.
6. Cut the newly created "sample_project.xml" and paste it inside the new folder you created (during step n°2).
7. Rename "sample_project.xml" to "project.xml".
8. Copy the full path of the new folder you created (during step n°2).
----> should be something like ...\SteamGames\steamapps\common\DarkestDungeon\mods\Newfolderyoucreated
9. Open "project.xml" and replace c:/absolute_path_to_your_mod_folders_data_directory/data with the full path you copied during step n°8.
11. Change <UploadMode>direct_upload</UploadMode> to <UploadMode>dont_submit</UploadMode>
12. Save and exit.
13. Inside the new folder you created (during step n°2), create a folder named "localization".
14. Copy quirks.string_table.xml from Snorlaxxo's Set of Surprises and paste it inside "localization" folder you created.
15. Make your changes to quirks.string_table.xml
16. Open "_windows" folder of DD directory, drag "project.xml" from the folder you created (during step n°2) and drop it on "steam_workshop_upload.exe".
----> this will open the console again and apply the changes you made to quirks.string_table.xml
----> click any button once the console is done.
17. launch the game and your mod should appear in the load order, activate it and you're done
I've encountered a number of the quirks from this mod already in a few hours of play; I am liking the additional quirk variety and "freshness" it adds to that aspect of the game. Thanks for the work you did on this and for sharing it with all of us.
Is that a default for the mod, where the starting hero gets that particular quirk? Or is it just a coincidence?
Perhaps a missing string for padlocked quirk entries?
Not gonna lie, it was a funny moment. I was amused to see my crusader's shout "YOU ARE NEXT!" while on Siren's side but game went "NOT TODAY" and crashed. Gave me laughs.
But it was not fun to see crusader left with 1 hp after loading back, considering he was full hp
Interestingly, this comment has been deleted something like two dozen plus times. I have to assume from this that the author has taken my praise as an attack. Does this mean that the protag strings are and not meant as an attempt at easy humor, but are actually in earnest? That is a somewhat frightening thought, especially in the context of Snorlaxxo's other offerings on the workshop.
Snorlaxxo, what exactly is prompting you to obsessively delete this comment, over and over again? Why won't you let me congratulate you on a mod well made?
Would you mind making it compatible with SI or gyll's vanilla mod if they are conflicting, please?
Thanks.
I'm using sunward isles, gyll's vanilla and hard earned districts mods but I don't think they are causing that.
Thanks.
/:
Again, thank you.