Slay the Spire

Slay the Spire

Kalas
32 Comments
U77654 5 Dec, 2024 @ 7:54pm 
I enjoyed the few runs I played with Kalas as a fellow Baten Kaitos fan myself. However, this mod may lead to a crash when cards are loaded onto other characters, such as during Note to Yourself or The Beaked's Crazy Rituals. Based on the outputted errors, it's consistently from this mod.

Still a fun mod to make one think very hard during hallway fights.
Zu 4 Jun, 2021 @ 9:15am 
Like the poker player or clockwork, this is respectable sometimes food.

The mechanics are simple, card order and target order matter without being too strict thanks to some cards having 2 forms, and you actually pay attention while deckbuilding.

If this mod gets updated again, it would be nice if finishers didn't have to be played on the enemy you just attacked (disregarding that the original game didn't even let you swap targets mid-combo) and if a bunch of cards had fewer spirit combo numbers.

I know the latter sounds counterproductive but it's worth testing because you do spend the most time working out if and how you can proc your passive bonus which, thankfully by the way, is tied to the character itself.
Dice_24K 19 Jul, 2020 @ 12:41am 
Played this mod twice with like two months in between the runs.
It didn't crash and it ultimately works... it's just the mechanics... Thumbs down.
I played Baiten Kaitos... both of them. I understand what you're doing here, but I didn't have fun with it. Can't recommend.
Shadow1180 11 Dec, 2019 @ 1:02pm 
Good to see some Baten Kaitos love! I'd love to see some Guillo and Sagi too!
Dungeon Explorer Levender 26 Nov, 2019 @ 4:38am 
Comments after playing through Act 1 with it:

* Flexible cards are good;
* Non-Flexible cards that only affect the player could be activated with right click too;
* Cedar Tree could have a tooltip for those Sculpting Knives
KALTec Games 25 Nov, 2019 @ 4:51pm 
I had a crash involving the prismatic shard relic enabling me to get the flametongue card from the "Kalas" mod while playing the "Blackbeard" character.
KALTec Games 30 Sep, 2019 @ 5:59pm 
Wow there is a lot going on in this mod to keep track of. Great job being faithful to the mechanics of the source.
Nales  [author] 15 Jul, 2019 @ 11:40am 
I uploaded a version with a fix.
Bioboygamer 13 Jul, 2019 @ 9:35am 
Game is crashing whenever Kalas cards are displayed onscreen, possibly the result of a game update.
Nales  [author] 16 May, 2019 @ 1:44am 
Well, ideally you should make a combo with all your energy. If straights are difficult or if your cards tend to have few numbers on them, try using same-of-a-kinds, they're easier to perform.
人外スライム 14 May, 2019 @ 9:32pm 
Dude this mod is fucking sweet, awesome to see some Baten Kaitos love. I feel like the spirit combo bonuses could do with a little buffing though. It seemed like every time I had a decent combo but energy left to play one card it was always more worth it block- or damage-wise to just play the card even if it broke the combo.
Nales  [author] 25 Apr, 2019 @ 10:24am 
The playable Snecko from the mod? Yeah, the Kalas cards cause issues when drawn by other characters. I'd like to fix it but there are too many of them, and most of the cards wouldn't work anyway (finishers, elemental cards, etc).
You have to disable this mod when playing Snecko.
Alf_Alfgo 24 Apr, 2019 @ 9:50am 
Crashes when cards are draw by Snecko
Nales  [author] 15 Apr, 2019 @ 10:33am 
- Fixed a crash with the Earth Buckle card
도도라사 15 Apr, 2019 @ 1:30am 
Whenever I use Earth Buckle+, it crashes
Newyorkninja 26 Mar, 2019 @ 8:24pm 
Just seeing that there are still people who care about baten kaitos makes me happy beyond belief
Martruby 25 Mar, 2019 @ 9:38pm 
woot< thankyou soooo much for making the timer optional. and with a very reasonable trade off. im subscribing to this mod right now xD
Nales  [author] 25 Mar, 2019 @ 11:41am 
So, they say only fools never change their mind… after all this feedback, I understand that the timer just doesn’t suit all (most?) Slay the Spire players. Time(r) for change!

Patch #2:
The timer for spirit combos is now optional and inactive by default. It can be toggled on in the mod options.
For balancing reasons, the bonus granted by spirit combos is slightly reduced if the timer is off. It can still be quite significant, though.
Adjusted the combo bonus to make difficult combos a bit more rewarding.
Cards and relics that affected the timer have been changed.
Martruby 24 Mar, 2019 @ 9:23pm 
This mod looks amazing, I would very much like to try it out. But as others have said not until the timer can be disabled...
Charlie 24 Mar, 2019 @ 3:30pm 
I second Best@Depressed's comment.
The Best @ Depressed #1 21 Mar, 2019 @ 3:41am 
I LOVED Baten Kaitos when I was little, though I remember very little about its specifics.
It's very difficult to pick up this system. The rotating numbers coupled with a timer punishing you for figuring out what you're doing have made my first playthrough, thus far, very awkward. And I've made a lot of mistakes.

Changing the combo numbers to fixed values and upping the combo multiplier slightly would, I believe, dramatically improve the accessibility of this mod. If effect multiplier is significant enough to be worth pursuing when choosing new cards, it'll also justify the option to be able to choose between either picking cards based on their effects, or on their combo potential with your existing deck.

I'm still doing my first run, and I'm sure it'll get easier, but there is so much awkwardness, y'know?

Additional Note: I love that you included involving items, which I totally forgot were a thing. Finding bananas was a pleasant surprise.
Schurkengesicht 20 Mar, 2019 @ 2:04am 
I think, the timer is an interesting idea. But in my opinion the system ist too komplex, as for me, i didnt know what i did, and i did way too much dmg.
Bafbegagglestick 19 Mar, 2019 @ 5:42am 
If you ever give the option to get rid of the timer I'll give this mod a go.
I like games like this because I can take my time and play it while doing other things, having a timer ruins it for me.
Shame, because this does look interesting.
Nales  [author] 16 Mar, 2019 @ 2:42pm 
Patch #1:
- Added tutorial tips for combos, finishers, and elements
- Slightly increased the combo timer (it won't be removed, as it's part of the character design; but I may add the possibility to get a partial bonus even if it reaches 0)
- Starting relic now gives an extra energy for every 2 finishers used (makes more sense than a %-based chance, indeed)
msilbey 16 Mar, 2019 @ 12:10pm 
I'd prefer for there to be an option to turn the timer off
Mr.Dodo 16 Mar, 2019 @ 6:46am 
Maybe an option in the mod menu to change the base timer would suit the different playerbase.

Your mechanics are well explained on the mod page but lack tooltips ingame. Most mods give all infos ingame. Maybe thats a problem for some people.

And I dont realy like the starting relic. Its fine that a lot of stuff is focused about percentages but I would prefer something like every 2nd or 3rd finisher activates it, rather then 40% of the time.
deiboier 16 Mar, 2019 @ 2:14am 
I don't mind the complexity and I do like the concept of the character.
That said the turn timer is killing it for me. I'm sure there are those who enjoy that kind of thing, but to me being in a constant rush is just not enjoyable.
Nales  [author] 16 Mar, 2019 @ 12:06am 
The complexity is (mostly) intended. I'm fine with the character playing differently from others, even if it somewhat goes "counter to the StS style": some will like it, some won't.

I thought the description explained the mechanics adequately, but perhaps I was wrong. Not all the mechanics are complex, though. Evolving cards happen on their own, and flexible cards are usually just a matter between choosing damage or block.
For the combos, how about a thought bubble when no combo is done at the end of the turn, suggesting to form straights or same-of-a-kinds with the numbers on the card?
Perhaps the timer should be increased a bit as well, at least for the first few floors.
Kalesandrancor 15 Mar, 2019 @ 11:48am 
Overly complex and timed (which is counter to most StS style by and large) and poorly explained mechanics make this not really worth delving into, which is too bad, there are some really neat ideas here.
Aldain 14 Mar, 2019 @ 6:09pm 
Well I can say without a doubt that this is the most deep and complex mod StS has had yet.

It's so complex that I think it might need a dedicated flowchart/guide to explain every mechanic, cause sweet merciful gravy there are a blue ton of em.

Overall the quality is here, but maybe its just because I didn't play Baten Kaitos that I have no idea what I'm doing half the time.

4/5 stars for effort and uniqueness with one docked for being a bit mind-bending and mechanically intensive.
Mr.Dodo 14 Mar, 2019 @ 10:59am 
I like it thus far. the number speed seems okay for me, otherwise it would be too much waiting with 4 number cards. with the right buffs combos seems to be worth a lot but there are situations that made me lose efficiency because i was to combo-minded.
I also like the implementation of a mechanic that makes the game more challenging.
The character artwork could be a bit more cleaner.

and btw there was also an sequal to baten kaidos named "Baten Kaitos Origins" (for those who didnt know)
ongteckwu 14 Mar, 2019 @ 10:27am 
The numbers change too fast, and the combos are not worth the mental effort tbh.