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Eat.Drink.Sleep.Repeat.Advanced!
Thanks!
I upgraded Eat.Drink.Sleep.Repeat! to Advanced! mode. (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092295753)
Do you allow a reupload of this HUD in order to support Eat.Drink.Sleep.Repeat.Advanced! bars?
Otherwise I could also contribute some xml for integration.
Website link [mod.io]
The description only says;
"Description
Special thin solar panels."
Kinda sketchy, and I don't know if it is up to date.
It has been updated for three years! Hooray!
Have to flag same issue as others: as of 1.200.030, no longer displays lock on visuals.
I ask because, from my perspective, it seems doing it all within the sbc would just not be feasible, unless you have a ton of patience. My appreciation for your hud increased quite a bit more after seeing how much stuff you customized.
Everything from: <TargetingMarkers> to </TargetingMarkers>
and pasted into the mod after: </StatControls>
But I don't know if that is all that is required. When comparing the version of Space Engineers before the warfare update to the current SE version, there are other new entries into that hud "Default.sbc" file but I didn't add them since idk if it'd negatively affect the this mod's hud functions/visuals.
Also note that, antenna signals being displayed on the hud disappear as your camera gets close to putting their hud marker in the center of your screen (either by holding Alt or by rotating ship/character).
if you want to make a HUD like this @NorcaSystems, you get three cookies! :)
One question, is there a way to have support for the BuildInfo block face preview majigger?
That 3d cube that shows which face is front and which is up and what to press to rotate the block in what direction?
I find I miss it when I have to place a block with no distinctly modeled/textured 'up' face in a particular orientation.