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sword dance
first charge then use the power( press z) you will turn invincible for a wile (i suggest do this in third person) at the same time you disappear you have to face a enemy... when you attack a enemy look other enemy and automatic you will transport to the enemy.... you focus your aim in each enemy and you will transport to their back
oh and attack with the weapon to transport to
quick step just press z and you will transport behind enemy.... but in group each time you attack from being a enemy you have to aim another enemy and press z to transport to the next enemy and attack him
i think that the way....not sure if is a better way ..yet
P.S. -don't try this on giants. it doesn't work. XD
If no objects appear, then the mod isn't properly installed or it's conflicting with something. If you see the chest, type: [player.placeatme XXXXXXXX 1] replacing the 8 Xs with the hex of the chest object.
You should then spawn the chest where you are. To delete it, target the chest, and use the console again: [disable]
Two handed swords work. As long as you have a sword type of weapon in your right hand, you will kill your targets, no skill needed.
- Sword Dance now needs to be charged using the spell 'Sword Dance Charge'. Learn the spell from the chest.
Simply use the console to change your weight from 0 - 100, type:
player.setnpcweight 50
After you've typed it in once, all you need to do is press up arrow key every time.The 50 can be anything you want, 0 being the skinniest. This will get your eyes back to normal whenever you feel like looking at them. You can make a bat txt file for even quicker typing. Simply make a text file in the data folder named eyes, and in there type in the console command line above, and in game, simply type in the console: "bat eyes"
Thanks for the suggestions, I'll think about it when I have time to update this. I have tried using cooldowns and limit damages, but I ran into some more issues. I'll see what I can do to make this less overpowered, and make it less "spammable"
maybe you could try looking into cumulative max health/stamina/magicka penalties or maybe even skill penalties with every cast with duration like 5 mins so there's actually a consequence for spamming it too much.
or another way might be to look at how it applies its damage. for example, maybe have it only instant kill enemies with let's say 20% health or less, and for those with more than 20% health remaining, they will take around 250 damage or so, and if you want, this damage could also be scaled along with 1 handed/2 handed skill, with 250 being the damage you get at 100 skill. This way we won't need to deal with over the top costs for using the power and a simple 20%-25% stamina cost would suffice. a bit more work perhaps but might be better in the long run.
anyway feel free to disregard these suggestions if you find they do not fit with your vision for this power:)