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and can there be NPC search and Kill quests? Item Steal Quests? Kidnap quests?
The quest has a decision whether to succeed or not.
If the quest is not successful, you can repeatedly try the quest without talking to the client.
What do you mean Quest success rate? whats up with that? i can randomly fail quests because RNG says so?
I use translation.
The quest has a success rate.
I set the success rate low.
That is my mistake.
I updated MOD and raised the success rate.
I'm sorry.
All right!
I'm glad, thank you!
I returned to Steam for the first time in 4 months.
I thank you for your comments.
Also, I could not reply.
I'm sorry.
I want to have an easy possibility to translate that mod in french if possible and if you can do it, it would be nice. Else, could be also possible to send me the dialogs in english and i send you them back in french translation. You can't imagine how it is booring to play in an other langage. The acme is to see in Singapour a film in english subtitulated in Mandarin when you are usualy using spanish langage and of french people origin. Well, so if it is possible to translate that very interesting mod i would be gratefull to you.
You need to talk with the Tech Hunter or the Tradar Ninjas.
Look for shops in the town faction that received the quest.
If you work in Stack, it is limited to the town of Holynation.
It is necessary to find a ninja shop in the territory of Holynation.
I think that does not interfere.
However, if you execute the enemy without fighting, the quest will not progress.
You knock out enemies by attack.
And you will not interfere by executing the enemy.
it was good!
I use translation.
It does not affect the actual play.
Changes in Relation are changes due to the progress of the quest.
Relation always changes in my mod.
But that does not affect the actual factions.
Thank you for your play!
Thanks for the reply. That makes sense I think I get it now.
Also, do you know if mods that let you execute enemies with an item from their inventories will interfere with removal quests?
It worked well with the Sheik in Squin and with Holy Nation in Blister Hill.
For removal quests, get enemy hints from the gatekeeper or client.
Also, the last attack on the enemy is limited to humans, the animal's last attack does not make the quest a success.
Human resources quests are not abducted but progress through dialogue.
If you receive an order for a quest for HR, you will be able to interact with the NPC.
We need to persuade them in dialogue and take them to town.
It needs import.