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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1628149008
That error is from a mod, specifically this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706055509 <-- unsubscribe that and things should work a lot better
The Mod C:\SteamLibrary\steamapps\workshop\content\255710\706055509 [UKRoads.dll] has caused an error [ModException]
Details:
System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.PublishedFileId' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
at UKRoads.UKRoadsModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
I am able to place the UK roads but the road markings are super faint when fully zoomed in, and unseeable if I zoom out at all. Am i missing something to make the markings brighter?
Thanks!
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
Error message in Modtools:
https://ibb.co/k0XdcjP
https://ibb.co/WWhBMhV
1.) Build 3 Segments as short as possible each at 90° from one to the other with 16m (Poorly Maintained) Service Road from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1303772884
2.) Use MoveIt! and move the Segments to have curves. See: see: https://ibb.co/xC8q6bk
4.) Upgrade a Segment of the service road to your UKR RR 2L2W-11 Rural Lane with color 109/109/109
https://ibb.co/SXQkWtv
Sometime it happens... and afterward I can get rid of the clipping with upgrading to any other road.
https://ibb.co/X2sgJRN
But upgrading again to yours brings the clipping back...
https://ibb.co/1f7y440
But happens sometimes also outside of the described way with straight roads...
As Infomation: I do not get any error message in Mod tools
I do not have this error if i remove the road and build it new. Also it not appears with any other of the Rural 2L2W raods.
UKR-RR 2L2W-12 Rural A Road (W) E You have Workshop item 1683326237 but it does not contain UKR-RR 2L2W-12 Rural A Road (W) E. Name probably changed by the asset author.
Reference: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/667342976/141136086940263481/
I have one last request for rural roads though... Could we get an RR 2L2W-11 but with pavements? Specifically for use in small villages so cims can go walkabout, and also to have bus stops?
How are others managing with bus stops on these roads? not sure if it's mean't to allow or disallow bus stops but i can't place any.
So we can use them for more detail work like field boundries.
Also, I know you hate road editor, but I did some experiments putting white cats eyes down the middle (not sides) of rural *A* roads and they looked freaking awesome at night in first person cam. I don't know if it's possible, but maybe set a probability of 99% so occasionally there's a missing cats eye just like IRL rural A roads :)
Also, I checked what happens when Detail mod is not available, using the Ditch asset. The asset still loaded with no problems; its asset-defined texture color was used rather than the user-defined Detail setting. So, IMO, it should be safe as an "optional extra" for road assets.
Specifically it would allow me to tweak the colour of the grass texture (the flat texture that appears at ground level below the shrubs) to more closely match the map theme I'm using (combo of your theme + some others with Theme Mixer mod).