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Great mods, sometimes feel guilty for accidentally stealing goods from stations (the feeling passes quickly).
Thanks for all the work you do btw :)
Hopefully then even if the goodies inside the box shoot away, the autolooter will catch it first, no? I assume both these would be fine to add/remove from a save?
Improved Hokkaido (mods some basic stats, very lightweight)
EquipNoRNG (Sets weapon mod rolls to always max)
Faster Crew Leveling
Improved Repair Laser (makes the suit repair laser more powerful)
Unlocked Asgard (can buy the Asgard)
Disable Encounters (modifies a line in the encounters system to disable it)
Alternate Raibu (different skin for the terran cadet start)
Sys Mk 2 ( Upgraded syn destroyed sold at the terran shipyard, only stats no ship model mod to conflict with 6.0)
Matte Black Default Paintjob
Rare mod parts sold with trade vendors
Nothing that I think would conflict with this at first. Also worth mentioning I started using it while this 6.0 save was already in progress and didn't start with it loaded.
Frustrating it doesn't seem to work for me because doing those locks one by one only to miss on the 7/8 lock and blow up a die just sucks.
I am wondering how much extra cpu burden this causes.
Is it okay to suggest a mod where this 'open lockbox' feature is a kind of right click command on a lockbox, if that is actually possible.
https://imageban.ru/show/2021/11/26/3351025ed44ce77a60b9b61e42eec7f6/png
Later, trying to figure out what caused the error, the test was carried out on a training mission, where you fly into the wreckage of the ship, open the airlocks and at the end of the container.
The test was carried out precisely on this mission, since you need to start a new game, otherwise loading the old save with the MOD OFF turned off did not solve the problem.
Before installing this mod, there were no problems.
If you need a list of mods, I can provide you in 10-20 minutes when the pilot returns home. Since he discovered the problem, I only broadcast. ))
4.10
It is a sign of how utterly lazy the devs are if the modders have to step in and fix their messes.
Regardless of what I said: Great job.
It did register the weapons but now I'm stuck indefinitely on "collect item"
I have no save from before I was at that point and I really don't want to restart a save for that.