Sid Meier's Civilization VI

Sid Meier's Civilization VI

At a Glance UI
34 Comments
sylvester13 1 Jan, 2022 @ 5:07am 
Could you please update the mod? The button for ending trade doesn't appear on the world screen anymore.
Ahtuno 26 Apr, 2021 @ 7:34am 
Do you think you could add something like the citizen marker for worked tiles when you hover over your city like in Civ V's eui? So like if I move my mouse over my city names the worked tiles are highlighted green?
jalexrv 4 Feb, 2021 @ 8:45pm 
probably
Barbarian 24 Jan, 2021 @ 8:46am 
Is this mod updated?
leszek.j966 12 Nov, 2020 @ 7:05am 
@Fampat Okay I understand you can have another life besides civ6. I just noticed the problem, found a potentially guilty mod for it, so sent the info.
Fampat  [author] 12 Nov, 2020 @ 3:20am 
Thanks for letting me know, unfortunatly havent been able to do updates for quiet some time now, sorry :(
leszek.j966 12 Nov, 2020 @ 3:07am 
@Fampat Hi, I would like to inform you about the error caused by this mod occurring in the turn after the world congress. Well, this error manifests itself by blocking the transition to the next turn, regardless of whether you press the 'arrow or from the keyboard. In addition, the functionality of the game remains beige changes, even there is no error message or emergency closing of the game and sending a report. lichen can not be switched to the next turn. Disabling the mod allows you to move on to the next turn.
The Scyphozoa 17 Jul, 2020 @ 3:52am 
I deleted PlotIterator.lua, HexOverlay.lua, and HexOverlay.xml, and that got rid of the whoosh. Although I didn't need to be using the hex overlay to cause the whooshes.
The Scyphozoa 17 Jul, 2020 @ 3:47am 
This mod causes constant whooshing noises when moving units. I removed all of my mods and the whooshing stopped, then I added only this one and the whooshing was back, so I'm sure this it comes from this one.
McShiv 21 May, 2020 @ 2:17pm 
great mod looking forward to the new updates
Fampat  [author] 15 May, 2020 @ 10:16am 
@temucin
This mod will get updated shortly and will work properly again
temucin 25 Apr, 2020 @ 4:08pm 
Minimap is broken if I use this mod... anyone can help?
Eva-kun 19 Jun, 2019 @ 2:49am 
Loved the mod while needed, but FSX added it to base game at last, so no longer needed. Great work!
Evilnaz 8 May, 2019 @ 5:53am 
it often show 1-2 points to much
Juggernaut-X15 21 Apr, 2019 @ 5:14am 
Is it compitable with Concise UI mods?
还是空着吧 12 Apr, 2019 @ 9:45pm 
wow,its so nice!
diggerjohn111 12 Apr, 2019 @ 4:39pm 
This mod is awesome!
Fampat  [author] 11 Apr, 2019 @ 8:32am 
@swinghead
This will be added! :)
donaltotheb 10 Apr, 2019 @ 10:02pm 
Thank you for creating this mod, it is very valuable.
swinghead 10 Apr, 2019 @ 9:43am 
Wonderful mod! Can you make an option to shrink the leader panel so you can it open/close?
p0kiehl 28 Mar, 2019 @ 9:23am 
Wonderful news! Thanks!
Fampat  [author] 28 Mar, 2019 @ 9:16am 
@p0kiehl
Ive finished the compatibility yesterday, just not released yet because its not tested to last bit, if you want to take a early peak: https://bitbucket.org/fampat/civ6-mod-ataglance/src/default/

It detects MoreLenses and disables the Builder-Lens of mine :)
Also a new feature is implemented, a notification of ending deals
p0kiehl 27 Mar, 2019 @ 2:12pm 
If you cannot make compatibility with More Lenses would you consider uploading a separate version without your lense changes? I really want to use your mod but More Lenses is mandatory for me. Just asking :)
Fampat  [author] 27 Mar, 2019 @ 12:38pm 
@Sukamome
Working on a solution to make EDR compatible, which would be real nice!
Nonetheless very good idea!
Sukamome 22 Mar, 2019 @ 6:34am 
Very nice MOD, thank you. I would like to see treasury and gold income by the leader ribbon.
p0kiehl 18 Mar, 2019 @ 10:03am 
Thanks for the reply!
Fampat  [author] 18 Mar, 2019 @ 9:46am 
@p0kiehl
Sorry no :(
The next updates will be about compatibility, hope i can get it working
p0kiehl 17 Mar, 2019 @ 5:07pm 
Looks really nice! Is this compatible with the More Lenses mod? I ask because you implemented your own Builder lens.
Fampat  [author] 17 Mar, 2019 @ 11:47am 
@Ramadan Steve
Not yet, good idea though
Him Jalpert 17 Mar, 2019 @ 11:42am 
Is there any way to minimize the civ banners in the top right? Like a setting to have them displayed and not displayed
Odal 16 Mar, 2019 @ 6:34pm 
Thank you for re-uploading this. Civ 6 died to me for about a day. I can now continue playing.
Fampat  [author] 16 Mar, 2019 @ 3:58pm 
@sgammell
Thanks for the feedback!
Ill review the part and might propably add both values (one via tooltip) as i see your point here.
Torvald 16 Mar, 2019 @ 2:41pm 
Also, the tooltip for military strength says "Military strength (included the treasury)". Please consider changing the info displayed to be ONLY the military strength, and NOT including the treasury (gold) points. I prefer knowing the direct comparison of military strength between me and other civilizations, so including the treasury (gold) info here greatly disguises the key military info. Also, most AI Civilizations freely spend their gold, while I tend to save up large amounts myself, in order to pay for future unit upgrades. By including both military and treasury (gold) info in the same displayed info line, it is difficult to tell if my military is really larger than a potential adversary, or just looks that way because I'm saving up a bunch of gold. Thanks!
Torvald 16 Mar, 2019 @ 2:39pm 
Thank you very much for creating this mod, especially the part that displays key game statistics under the leader ribbons on the top of the screen. This was a key part of the older CQUI mod (which has not been updated for GS) that I really liked, so I am really glad to find your mod, and especially happy to be able to activate it in the middle of my current game.

That being said, I would like to offer some feedback: The tooltip for science information on the leader ribbons has a minor typo and mistakenly says "Scient yield" instead of "Science yield".

Best wishes, and keep up your great modding work!