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Yes, that said they should work in their current state if you check the "allow out of date mods" box. Since nothing in the mod was updated or changed in the update it should function just as it did before, same with all the other custom units. I'll be updating them if I remember to later, just so that people don't presume that they no longer function.
Ofcourse, Its already in the works ^_^
I'm glad you are asking for it though. Hopefully I will get it done soon (there will be some slight changes, and I'm thinking of making some cavalry units.)
haha, okay! A little unusual which is why I took it as sarcasm ^_^
Glad you are enjoying yourself and thanks for clearing that up :3
Is that sarcasm?
They are expensive spear infantry (not knights), if you spammed marauders against them then I would assume they would lose. They are not anti-infantry.
I don't know. You'll have to check but the single unit mods are probably compatible. I doubt my rework mod is though.
While my unit is not in the official lore, Total War Warhammer already includes bretonnian units that are not in the lore either, but have been invented for the game. Likewise my unit (like the royal hippogryphs and foot squires) has been designed to make sense within the existing lore, meaning it can be considered lore friendly, but that it is down to personal opinion.
Thank you so much for taking the time to leave a comment ♥ you are such a renowned modder and I have always looked up to your work, so I really appreciate the kind words!
I really appreciate you spending the time to give me the kind words.
I honestly worried that I spent too much time slacking off, glad to see you are still interested in my modding despite that ^_^
Thanks so much!!
@Marshall Dorling
What can I say, It works perfectly for what I'm going for with these units. I really like the Kettle hats on the men-at-arms too but they don't fit "elite" units.