Enderal: Forgotten Stories

Enderal: Forgotten Stories

Teleport Spells
9 Comments
^Magik Spud^ 17 Sep, 2021 @ 6:53am 
"Feel free to adapt and reupload if my choices don't match yours!"
How to open your 'esp' file?
Ultra instinct Martin 10 Dec, 2020 @ 8:10am 
how about gokus Teleportion as Spells mod
SatansAwakening 21 Oct, 2019 @ 4:51pm 
Hey, its not popping up in the Tanning Rack, do i need to start a new save for the mod to work?
Ava Inferi 10 Aug, 2019 @ 6:02am 
yOu dOn't uNdErStAnD ThE GaMe bEcAuSe yOu dOn't pLaY It lIkE Me, An ePiC GaMeR

- Plutocola
sthg  [author] 16 Jun, 2019 @ 5:39pm 
Thanks, sunshine.
t-macdonnell 30 Mar, 2019 @ 8:17pm 
Gothe: Bingo, that's exactly right. Sthg, my suggestion is to have some for sale at vendors and others placed throughout Enderal.
Gothe 21 Mar, 2019 @ 6:18pm 
Why thou :D

I mean, lets say Ark TP costs 35 gold, tome ends up 2000~
And thats probably the only destination u may need to teleport more than 5 times.


2000 is A LOT in Enderal's playthrough. 4000 is beyond normal even for 40-hour playthrough.
And wasting Grand Soulgem in early game is clearly over the edge.

I'd suggest you'd just rethink entire concept, and provide tomes differently.
Either with much cheaper crafting, adding quest rewards(for example, Ark's tome for becoming a Keeper), or by adding these tomes as part of rewards u may get clearing non-quest dungeons. Cause there're a lot of these and no actual reason to clear, especially early in the game.
sthg  [author] 16 Mar, 2019 @ 6:12pm 
Thanks for the feedback. I liked the idea of having a soul gem, so I added that. I did use a sliding scale, though.
Tozo 15 Mar, 2019 @ 9:29pm 
Really good idea. I think adding a filled grand soul gem to the recipe would make it perfect, you can find 1 or 2 early on and you can only buy them in mass later on in the game.