Total War: ATTILA

Total War: ATTILA

BATTLE mod from the LS collection. Compatible with most other mods!
17 Comments
Smaug 23 Mar, 2023 @ 8:01am 
Thanks!
Sheph  [author] 22 Mar, 2023 @ 3:35pm 
Mod has been updated with fatigue values close to Vanilla. I've built two other battle mods since then so I plan to come back to this one this year.
Smaug 21 Mar, 2023 @ 9:02am 
I am not sure I understand the idea behind the fatigue changes. When the AI troops reach the inner settlement they are already exhausted. Fatigue in general seems to rise so fast that the default state of all units becomes "exhausted".
bluemoon 18 Dec, 2021 @ 1:46pm 
I frankly don't play with any battle related changes other than this one so I don't have a favorite battle mod per se. I would be interested to use your own battle mod or better yet, the pack that picks and chooses from other mods like you mention below if you don't mind.
Sheph  [author] 18 Dec, 2021 @ 6:54am 
This is not my specialty but formation fixes and balance is. I do have a battle mod that's part of the larger pack that picks and choose from other mods. If you find a favorite battle mod, I can make the formation mod able to overwrite the shared parts of that mod if you let me know which one it is.
bluemoon 18 Dec, 2021 @ 3:20am 
I noticed below that you mention a troop and campaign overhaul mods that you were working on. Any chance of it being released or shared for private play?
Sheph  [author] 20 Oct, 2020 @ 7:58pm 
It is 90% likely it won't crash. It is likely they conflict with many of battle settings which could be good or bad. I haven't tried the mod.
ShReDo 20 Oct, 2020 @ 7:39pm 
is this compatible with medieval kingdoms 1212ad?
Sheph  [author] 26 Jan, 2020 @ 10:18am 
I haven't launched game this in many months. I plan to get back into modding now that traffic is picking up. I have a troop and campaign overhaul that was working last year. I estimate it would take a month to release. What are some of the mods that are making this game appealing again?
bluemoon 25 Jan, 2020 @ 5:29pm 
Getting back to Attila play. You mention a release of the troop mod you use. Any news on that? Thanks.
Sheph  [author] 23 Mar, 2019 @ 9:15pm 
Uploaded the refill mod for Radious Total Units mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1692221599
Don't forget that I also have a latest-technology refill mod for Vanilla units here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1532126140
I hope to release the troop mod I use in the coming weeks if there is interest.
Sheph  [author] 19 Mar, 2019 @ 6:16pm 
This has two tables that rebalance Radious units- melee weapons and shields. But it can work without any Radious units. The mod was work with whatever unit set you prefer.
MesseV 19 Mar, 2019 @ 6:12pm 
Would you say this is compatible with Radious units or does this only affect vanilla ones?
Sheph  [author] 17 Mar, 2019 @ 12:14pm 
Thanks for the patience. I can just send it over to an account as it is, but it crashes without launching in combination with other mods. I will aim for 2 weeks for a private release, but for the public there might be little mods coming out every Friday like the ammo refill for the 22nd. For other modders: ultimately, all mods released at this point in 2019 should be independent of troops which should rest in one's base mod. I also like the suggestion to aim for the moderate/hard demographic as the hardest group won't have the patience for an older game like this with competition from Warhammer 2.
bluemoon 17 Mar, 2019 @ 10:27am 
Two months. I'm shooting for the middle of May when I go on vacation for two weeks and I will be just spending time at home playing.

I have been using mainly graphical improvements mods, Greg7's Very Hard Campaign Overhaul and Radious as a base but I ended up dropping Greg7's which although very good in combining some of the best ideas from previous mods, because I wasn't keen with its "very hard" philosophy as my taste/preference is more "normal/hard" instead.

I'm now using just Radious plus the less disrupting and more compatible modules of the X:AI collection although as time goes by, I am more and more replacing X:AI with your mods instead.

Thank you for considering it and giving it some thought even if you end up not doing so. I understand that on the one hand there's a time factor and on the other deserved pride of the hard work you have done.
Sheph  [author] 17 Mar, 2019 @ 8:14am 
I'll consider it. Time is a limit for the next 2 weeks. What is your timeframe of interest?
bluemoon 17 Mar, 2019 @ 8:00am 
Oh thank you so much!

You mention in the description above that this are the key components of your battle pack from your base mod. I am assuming that you have not released your base mod due to permissions because I cannot find it in your workshops items lists. Would you be open to make your base mod it available privately for personal non-distribution use? Thank you.