Source Filmmaker

Source Filmmaker

Splatoon 2 - Octolings
176 Comments
gunpowered48 4 Dec, 2024 @ 3:00pm 
i can't believe my dumbass tried to port these EXACT models from GMOD.
Twilight Sparkle  [author] 29 May, 2024 @ 5:51am 
@PRSPLayer02 It's already there.
PRSPLayer02 28 May, 2024 @ 4:26pm 
can you put this back on garry's mod please?
The causa fanfic teorias 12 May, 2024 @ 8:23pm 
como me hago invisible con el empresario?
InkFallEmo 21 Mar, 2024 @ 5:55pm 
Did you get rid of the "Naked?" option because I don't see it anymore
Lily 12 Mar, 2023 @ 8:10am 
you might think im really bad, and thats true i think... but why when i try to animate my octoling it doesnt work at all?
Shinji Ikari (real!) 17 Jan, 2023 @ 9:37pm 
question i need to fix the skin for the models 1 they change to a white wireframe texture and the girl models keep switching to a sanitized texture pack i have
zoron98 6 Nov, 2022 @ 3:04pm 
What texture are the white suction cups on the hair a part of? Im trying to import this into blender and i cant find that texture
jade_Crystalstaring 12 Aug, 2022 @ 3:35pm 
Fix the missing textures
jrobb259 19 Jun, 2022 @ 4:38pm 
why's there a bunch of tiny black dots on all of them?
SplatterMaster 2 Feb, 2022 @ 8:52am 
there's a black dirt-like stuff pattern on the face, neck and arms of the models
Government Issued Name 5 Sep, 2021 @ 9:25am 
the eyes don't work
Mantequilla 23 Aug, 2021 @ 4:12pm 
how do i spawn the model?
Peanut 20 Aug, 2021 @ 6:50am 
How can I change the color of the hair? and also I can't move it on animations
lingling 17 Jun, 2021 @ 8:44am 
hi where can i post promo art for this model?
Portal 2 custom core 5 Jun, 2021 @ 5:16am 
why do the arms twist?
Phantomime 21 May, 2021 @ 10:33pm 
How do I change the eye color? I couldn't find an option for it and changing it in the element viewer didn't work.
Byrdffv 20 Apr, 2021 @ 1:36am 
The arms are really hard to pose because they twist and clip really easily, is there a way around this or do i just have to put up with it?
HaruCh_Arts 24 Mar, 2021 @ 6:20am 
:steamthumbsup:
george 1 Mar, 2021 @ 12:57pm 
@Twilight Sparkle thank you, i'd gotten it to work a while back but couldn't remember how, found a plugin though that did the trick :steamhappy:
Twilight Sparkle  [author] 1 Mar, 2021 @ 11:59am 
@George yeah that's an issue related when importing SMD on blender, to fix that you'll have to import the mdl instead of the SMD as theres a plugin that let's you import mdl models without having to decompile them
george 1 Mar, 2021 @ 9:15am 
i hope you don't mind but i'm making a few edits to this inside of blender; there's one issue though - the center of the mouth is made up of a line of single vertices, so the mouth doesn't actually open, it just gets stretched downwards.

SFM handles it completely fine, so I guess it's just a blender issue?

https://imgur.com/a/3q1ZGVE

Apologies if this sounds like a really weird question but it's kinda driving me nuts lol
geo0529 28 Feb, 2021 @ 1:16pm 
i have a recent problem with female octoling eyes, because they load another textures from another character, neera from freedom planet 2, the second image represent what happen if i erase neera's textures and the last one is the console

https://imgur.com/a/ktMu1GV
https://imgur.com/a/r004Gbn
https://imgur.com/a/XxRnfA9
IcheeTheElusiveGoat 21 Feb, 2021 @ 8:33pm 
I can't find the model, help?
Duke 18 Feb, 2021 @ 7:23pm 
How do I recolor the eyebrows? I can get a separate model to recolor the hiar, but I'm not seeing an option for the eyebrows anywhere in the element viewer.
Starvie 18 Feb, 2021 @ 10:43am 
can you make the inkling version of these because i wanna use the game versions other than enhanced inklings :>
thatplushgamer 23 Jan, 2021 @ 1:48am 
Real quick question, are the Enhanced Octolings still being worked on or was the project dropped?
Jaiperfan! 13 Jan, 2021 @ 6:45pm 
thanks @Twilight Sparkle
Twilight Sparkle  [author] 13 Jan, 2021 @ 6:13pm 
@R3k1fak3r The legs are a bodygroup in which you can change them from normal to short for specific shoe types.
Jaiperfan! 13 Jan, 2021 @ 5:55pm 
help, how i can make the short legs?
Merx 11 Dec, 2020 @ 4:20am 
I thought the models are listed below the description...?
OomiShroomi 19 Nov, 2020 @ 2:56pm 
does it work in sfm and if it does whats the model called??
OomiShroomi 10 Nov, 2020 @ 7:10am 
I used the ragdoll resizer and got a baby veemo
tierjade 9 Nov, 2020 @ 11:34am 
i subscribed, but i cannot find the model
Medic! 8 Oct, 2020 @ 4:18pm 
(cont1 from last post)
1. Separate it into two (or three) meshes. The two eyelids and the skin. Have the eyelids run on a rotation. Not sure how to make that into a rig behavior though. That may help the interpolation issues though..?

2. remesh the eyes. the eye models are low poly and sharp, making them incredibly difficult to clip the eyelids onto most likely. Ex: https://imgur.com/a/XY4kfP9 to explain my point. I also added on how i found the issue in the first place by going through shape key mode. So it's definitely an interpolation issue.

3. ?!?!!? I'm going to see if there's any way to keep it from clipping over the eyes with the interpolation between shape keys. will comment again if i find a way to keep it simple.
Medic! 8 Oct, 2020 @ 4:18pm 
https://imgur.com/a/OfFEsKc
So, judging by how i'm seeing the mesh work, the actual eyelid is also the skin attached to the sides, that wasn't something I was expecting initially, but it explains the odd triangle eyelid pattern.
The eye itself is slightly uneven, so I assume that may be part of the issue. Have you tried separating the eyelid into two parts: the skin around the eyes and the eyelid itself?
That may help with the weird clipping issue, because what I assume happens is as follows:

- The eyelid is in the correct place behind the eye slightly above it. Good.
- The eyelid at it's last keyframe is also in the perfect place, no clipping, nothing.
- But then you hit the middle frames. Since it doesn't know how to interpolate them, it does a straight a-b and clips through the eye.

If that's the case, i'd suggest the following (cont1)
Medic! 8 Oct, 2020 @ 3:21pm 
Ah, i was using blender source tools and trying to figure out how to decompile the bugger without it coming out a tad weird. I'll do that instead! I'm on 2.9+ but I can try downgrading for the purpose of helping figure this out. I'll get it set up.
:tobdog:
Twilight Sparkle  [author] 8 Oct, 2020 @ 3:13pm 
@Lucky Theres a plugin for blender that allows you to import mdl without having to decompile them, it comes with flexes and all its stuff i think it only works on blender 2.8 tho im not so sure since thats the one im using currently (since alot of stuff broke after 2.81 and up)

https://github.com/REDxEYE/io_mesh_SourceMDL/tree/blender280
Medic! 8 Oct, 2020 @ 2:57pm 
Along with that, if thickening/making them a tad larger is an issue because of sharp corners with the polygons, subdividing it should also help fix it. I'm pretty sure tris -> quads or the other way around could help too, but i don't know much about what it does or if it does actually help.
If push comes to shove, i'd suggest isolating the eyelids from the eyes and remeshing them entirely. Either remaking them to fit the eyes or using the eyelids as a base and working from there, smoothing out the kinks that might come with it.
I don't know if theres any way for me to import these kinds of models into blender or at least a non-model resource version (non-ik) but i'll see what I can do.
Medic! 8 Oct, 2020 @ 2:51pm 
Have you tried subdividing the eyelids? It's easy to do in blender, but i'm unsure about how you'd go about getting it back into sfm.
Twilight Sparkle  [author] 8 Oct, 2020 @ 1:50pm 
@Lucky Model issue, since the eyelids are their own model it causes clipping with the eyes behind it, this is caused due to low polygons in which i could never find a good way to fix it..
Medic! 8 Oct, 2020 @ 1:48pm 
Ah, that's unfortunate. Is it a texture issue or an issue with the model itself? I have little to no experience, again, but I can try and help suggest things to troubleshoot.
Twilight Sparkle  [author] 8 Oct, 2020 @ 1:44pm 
@Lucky I tried some methods before, sadly, the the results were, not quite nice...
Medic! 8 Oct, 2020 @ 1:39pm 
I second that. I want to be able to use a lot of different expressions and it's hard when the eyelid constantly clips through the eye. I believe a fix would be making the eyelid marginally thicker(?) or larger than the eye, but as someone who knows little to nothing about porting and editing these kinds of models in particular I don't know if there's a better fix or how it would be implemented.
Rani 4 Oct, 2020 @ 10:18pm 
Is anybody going to fix the broken eyelids? Ever?
Lunatic 20 Sep, 2020 @ 4:56pm 
I did manage to fix it, though I'm not sure how. Uninstalling SFM seemed to help, though it didn't fix it immediately...
Thanks for your help @Twilight Sparkle
Lunatic 15 Sep, 2020 @ 6:23pm 
@Twilight Sparkle Aye, thank you. I'll install TF2 to see what happens. If you do configure it though then that would be swell
Twilight Sparkle  [author] 15 Sep, 2020 @ 2:20pm 
@Lunatic Most of the times suppose to be when TF2 is missing since TF2 has some of the cubemaps for the eyes but SFM suppose to come with it when you install it, i'll try to take a double look on that and see if i can configure it so it doesn't need it and use its own parameters for the missing textures.
Lunatic 15 Sep, 2020 @ 1:59pm 
For context, this is what it looks like
https://ibb.co/QfRpGNP
Lunatic 15 Sep, 2020 @ 1:51pm 
I have no idea why but these octolings as well as the similar "enhanced" models for inklings on the workshop all load in with missing eye textures. Their eyes just have the black and purple checker on them, and even if I replace them with a workshop texture using $iris, it still remains with a purple and black texture. I've validated the files, I've unsubbed and resubbed, I've deleted the files manually, nothing's working. If anyone has a solution, that would be awesome.