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SFM handles it completely fine, so I guess it's just a blender issue?
https://imgur.com/a/3q1ZGVE
Apologies if this sounds like a really weird question but it's kinda driving me nuts lol
https://imgur.com/a/ktMu1GV
https://imgur.com/a/r004Gbn
https://imgur.com/a/XxRnfA9
1. Separate it into two (or three) meshes. The two eyelids and the skin. Have the eyelids run on a rotation. Not sure how to make that into a rig behavior though. That may help the interpolation issues though..?
2. remesh the eyes. the eye models are low poly and sharp, making them incredibly difficult to clip the eyelids onto most likely. Ex: https://imgur.com/a/XY4kfP9 to explain my point. I also added on how i found the issue in the first place by going through shape key mode. So it's definitely an interpolation issue.
3. ?!?!!? I'm going to see if there's any way to keep it from clipping over the eyes with the interpolation between shape keys. will comment again if i find a way to keep it simple.
So, judging by how i'm seeing the mesh work, the actual eyelid is also the skin attached to the sides, that wasn't something I was expecting initially, but it explains the odd triangle eyelid pattern.
The eye itself is slightly uneven, so I assume that may be part of the issue. Have you tried separating the eyelid into two parts: the skin around the eyes and the eyelid itself?
That may help with the weird clipping issue, because what I assume happens is as follows:
- The eyelid is in the correct place behind the eye slightly above it. Good.
- The eyelid at it's last keyframe is also in the perfect place, no clipping, nothing.
- But then you hit the middle frames. Since it doesn't know how to interpolate them, it does a straight a-b and clips through the eye.
If that's the case, i'd suggest the following (cont1)
https://github.com/REDxEYE/io_mesh_SourceMDL/tree/blender280
If push comes to shove, i'd suggest isolating the eyelids from the eyes and remeshing them entirely. Either remaking them to fit the eyes or using the eyelids as a base and working from there, smoothing out the kinks that might come with it.
I don't know if theres any way for me to import these kinds of models into blender or at least a non-model resource version (non-ik) but i'll see what I can do.
Thanks for your help @Twilight Sparkle
https://ibb.co/QfRpGNP