Sid Meier's Civilization VI

Sid Meier's Civilization VI

Disable Space Race
16 Comments
Das Capitolin  [author] 25 Nov, 2022 @ 3:38pm 
@ranma_hf: Even if you turn off Science Victory, all of the computer leaders will still fill their cities with a Space Port once it becomes available. This wastes production time that could be better spent on more useful projects.
ranma_hf 25 Nov, 2022 @ 12:57am 
The game lets you turn of science victory already? I mean sure you can have the space port
as a energy source but i don't quite get it.
Queen Goblina 24 Oct, 2020 @ 1:08am 
dayum... Eaziest fix of my life. Thanks my man, that just did it. All mods and everything working just from changing the loadorder value. Thanks kind sir, will enjoy your mod now and ill stop bitching too xD
Das Capitolin  [author] 23 Oct, 2020 @ 11:13pm 
When you start a game, it saves the mod instructions within the save file. This is why you must usually begin a new game after making enabling/disabling/updating most mods.
You might consider editing the DisableSpaceRace.modinfo file to adjust LoadOrder from 101 to something much higher like 10000. This will cause it to load after all of your other mods, presuming their load order is lower.
Queen Goblina 23 Oct, 2020 @ 9:53pm 
@Das Capitolin: of course sorry, so i'm mainly using terra mirrabilis, warfare expanded, and real era stop.. I have tried not having real era stop on, and it still breaks. Cause that seemed like the logical solution. But the mod breaks no matter what. You got all the dlcs atm?
Das Capitolin  [author] 23 Oct, 2020 @ 10:49am 
@wulf: Would you please offer more detail, such as your other active mods? Disable Space Race is working for me without any issues.
Queen Goblina 23 Oct, 2020 @ 8:24am 
broke i belive
Das Capitolin  [author] 26 May, 2020 @ 2:58pm 
Metuo: Even when you disable Space Race victory in the game's setup, AI will still build the Space Port and then work on Space Race projects. They end up wasting a lot of production time building these things, instead of actually being competitive against the human player. It's the same with religion: disable the victory type, and you'll still have Apostles and Missionaries all over the place... but I have a mod for that, too.
Das Capitolin  [author] 12 Sep, 2019 @ 3:43pm 
Tested and confirmed fully functional with update 1.0.0.341. Enjoy!
Limbo.Lyu 29 Apr, 2019 @ 6:35pm 
Update is very timely Thank you
Limbo.Lyu 28 Apr, 2019 @ 5:05am 
@Das Capitolin Thank you for everything you have done
Das Capitolin  [author] 26 Apr, 2019 @ 8:21am 
Version 1.2: Corrected problem where game would allow Space Race projects to be built on the City Center without a Spaceport. This release deletes Spaceport and all five Space Race projects from the game.
Das Capitolin  [author] 19 Apr, 2019 @ 5:38pm 
Version 1.1: Mod recreated in SQL. Completely deletes Spaceports from the game.
Das Capitolin  [author] 20 Mar, 2019 @ 10:45pm 
Disable Religion Holy Site is available here @gunnergoz: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1688849440
gunnergoz 20 Mar, 2019 @ 9:07am 
Now please come up with one that prevents religion, I hate that part of the game.
Das Capitolin  [author] 17 Mar, 2019 @ 10:21pm 
Thank you for checking out my mod. Please rate a thumbs-up if you like it!