Starbound

Starbound

The Angels of Starbound: LEGACY
723 Comments
Akriel 22 Jun @ 9:42pm 
If I may, I could suggest the idea that the ships and buildings of the angels look more cosmic rather than the stereotipical heaven, since if we account the angels of the bible they are really cosmic and otherwordly, perhaps we could have something similar to the Ancients, but otherwise in the end do what you consider better for the mod.

Also I know I need to repeat that I am so hyped that you would renable the final tier of weapons from vanilla races, it would be so cool to use the aegisalt bow again, and now with an angel, and perhaps we could see a heavenly variant.

You are doing a great job with this mod and we will like it a lot when its released.
Oмεяυıп  [author] 8 Jun @ 5:37pm 
@Velocity
Oh yeah, I'm absolutely going to do that. When the new mod goes up, this'll go unlisted, but the new mod link will be in the description.
And well, being unlisted means you can't search it or find it in my workshop list anymore, so it's purely for the people already subscribed.
Velocity 8 Jun @ 4:23pm 
Sweeeet, can't wait for the overhaul :marten_sip:
Could you update the mod page with the link to it when it gets released?
Oмεяυıп  [author] 8 Jun @ 3:41pm 
Mod page has been updated with the new info, and suggestion/bug threads are now locked. I also most likely won't be responding to comments anymore.
As of right now, the separate overhaul mod version is about... 30% or so complete?
Dr_Shadox 7 Jun @ 7:05pm 
No problem , tbh i prefer that , because it was totaly possible i wouldnt play the game for 6+ month so maybe i would miss the legacy thingy , then screw my universe haha
Oмεяυıп  [author] 7 Jun @ 12:52pm 
@Dr_Shadox
No problem! I just can't update the mod/page yet. But it will be updated with the new information soon.
Dr_Shadox 7 Jun @ 11:15am 
Ok was gonna do the manual legacy thing but just saw your last message here.

Thanks for letting us know ^^
Oмεяυıп  [author] 4 Jun @ 8:14pm 
Regarding this mod though, I have an important announcement. I explained it in my Discord server, but I'll try to summarize it here:
I'm reversing my decision regarding making the overhaul update overwrite everything, erasing all legacy content and causing save wipes.

This change is due to personal safety concerns, as the current global climate of unrest makes it unwise to draw significant negative attention to myself.

Instead, the legacy Angel mod - THIS MOD - will be updated to remove the warnings and will remain on the workshop until the overhaul is released as a separate mod. This legacy version will then be hidden but remain accessible, allowing players to keep it indefinitely, though transitioning to the overhaul will still require a save wipe.
Oмεяυıп  [author] 4 Jun @ 8:08pm 
@Billions must farm
Probably around a year or more, considering all the work that needs to be done.
Pakari 17 May @ 10:48pm 
@Nekuro the mogeko
Yes and yes.
thefoxlucas 17 May @ 7:29am 
I have questions about the mod. Will this mod be deleted once the legacy is available and will the new mod be available on Steam?
TheTwilightDancer 13 May @ 11:42pm 
@Oмεяυıп
Nothing you did wrong I assure you. My game decided to soil the bedsheets when I had to do a fresh install of the game and mods to fix another issue. Now a bunch of mods are having errors, from missing item recipes to crashing maps when a modded ore or monster fails to spawn. Fixed a few errors by reinstalling mods, but some couldn't be fixed. Working on transferring bases using WEdit to fresh vanilla maps made without the mods installed, but after I did that, I had to reinstall those mods to lower chances of them crashing from something. Main concern now is if my replacement maps will be affected by this mod spawning demon monsters on them now. Once I remove the legacy mod, which I plan to do when I update, I don't want my new maps to be corrupted due to demon monsters no longer existing. Unless of course oSB can prevent this?
Oмεяυıп  [author] 13 May @ 5:26am 
@TheTwilightDancer
Wait, how is this the legacy version having issues spawning demon monsters? Nothing about them has been changed in years?
TheTwilightDancer 13 May @ 2:42am 
Sadly this means that any worlds with big builds on them will break. I've had a few issues recently with another mod causing a crash due to failing to spawn a particular monster. Then this mod was causing similar issues spawning demon monsters until I uninstalled and then reinstalled it. No more issues so far, but eventually, I'll have to get rid of the legacy version in order to be able to use the overhauled mod. So I gotta start a month's of work all over to replace my soon to be broken permanently worlds. Anyone who's in a similar situation, back up worlds you wanna keep, and perhaps WEdit might be able to help you copy/paste your bases on a planet that does not have old Angel content in it. World that have that content will be permanently broken.
Pakari 7 May @ 7:45am 
@Baitofqualitycooking
Yes, you should. This mod doesn't just add the Angel race, but also villages, random encounters, a teleport location, and a unique mission. All of these will break when the "update" comes, because it's not an update. The entire mod will be remade from scratch and this one will be removed and the new one uploaded instead.
Baitofqualitycooking 7 May @ 7:23am 
Should I uninstall this mod so that nothing breaks when the update comes? I don't have any angel race characters made yet but was planning for some.
@Oмεяυıп 45-60 mins ? Lol more like 5-10 mins, everytime im going back to the surface of my planet they spawn. Which is pretty damn annoying.
Oмεяυıп  [author] 4 May @ 7:22pm 
@Hikari
Heya. In the overhaul update you'll be able to choose between Angel or Demon. However, the Ruined Angel "race" will be NPC only. Though I have no qualms with someone making a mod to enable them! It's just not something I will do, myself.
Hikari 4 May @ 6:01pm 
I would love for Dark angels to be playable is that possible? I mean we play as angels yes? but like adding another race with the angels? like the dark angels?. I would love to play a dark angel or a evil angel? and how about playing as a demon? 3 races? angel, dark angels and demons? then adding new lore into the game? idk just some ideas. thank you for all the hard work you guys do.
Oмεяυıп  [author] 4 May @ 2:40pm 
@𝟘𝕌𝕋𝔻𝔸𝕋𝟛𝔻
Unfortunately the Legacy Version will not be updated with a way to counter it, but the overhaul will. However, that being said, even in the Legacy Version they should only show up maybe between... 45-60 minutes?
How do you stop the constant spawn of the dark angels encounters ? They keep appearing in groups near me it's pretty annoying. I got no quest or anything to make them stop spawning.
鐵金.w.b 4 May @ 2:07am 
@Oмεяυıп
thanks
Oмεяυıп  [author] 3 May @ 9:00am 
@鐵金.w.b
You have to complete the main story (vanilla), and then the angel near the Ark will have a quest...!
鐵金.w.b 3 May @ 8:56am 
how to find the realm of the angels
Oмεяυıп  [author] 26 Apr @ 9:10pm 
@Akriel
Thank you for your patience!
Akriel 19 Apr @ 10:10am 
@Oмεяυıп
Amazing, its understandable that the Tier 5 would require more time to be added, but Im grateful to know that Tier 5 vanilla equipment will be available to the angels in the future, you are amazing, and hopefully we will see the mix of aegisalt bow and holy bow.
Oмεяυıп  [author] 16 Apr @ 4:13pm 
@Akriel
I could add the generic vanilla craftable weapons to the races, yeah. Unfortunately I don't have plans for T5+ weapons to be introduced right away with the initial overhaul update, but they will be re-added with time. Along with other content that will be reintroduced: encounters, lore, etc... All in due time!! :maniac_wanted:
Akriel 16 Apr @ 4:03pm 
I could sugest if I may, that you can still be able to craft the violium, ageisalt and feroznium items that other races have access, because for example I do really love the aefisalt bow, and its really sad that I cannot craft it, also I would love to see a holy bow that shoots like the aegisalt too, but with some differences, and of course that the methods to obtained it are harder than the aegisalt bow.
Pakari 11 Apr @ 10:54am 
@A-Vladimir That kind of response was completely uncalled for. Quite rude, to be honest.
Complain (verb): To express dissatisfaction or annoyance about something. - Source: Literally googling it.

You told the author not to change the IDs because it would "nuke every planet". That is you openly expressing that you don't like the fact that the IDs will be changed. As such, you were indeed complaining.
A-Vladimir 11 Apr @ 6:13am 
@Pakari You might be on some kind of drugs, I wasn't complaining, it was just a suggestion. I already removed this mod from my modpack and nuked the universe untill the updated thing comes out.
Oмεяυıп  [author] 10 Apr @ 4:27pm 
I'm extremely grateful for the amount of support and patient fans who are excited for the overhaul. But I never forget nor undermine those who are not happy with my decision - they have a very fair point. However, at the end of the day, it is my decision - and unfortunately I'm not changing it. I've never been happier working on this mod, and I think the future plans will certainly make up for this!

:demonsheep::rtrheart::maniac_wanted:
Oмεяυıп  [author] 10 Apr @ 4:27pm 
I love this mod - it was my first major race mod and it means a lot to me. But to continue working on it without major stress, it had to be rebuilt. This mod is one of the oldest - around 2018/2019. When I JUST started out with modding. I made a lot of bad decisions that I can undo with the overhaul.

And you know what?
In recent times, before all this, I came to be embarrassed about the current version of this mod. It didn't feel true to my current skill level. But ever since I've been working on the overhaul, it reignited my passion and I'm so excited to continue the future of this mod.
Oмεяυıп  [author] 10 Apr @ 4:26pm 
I'm changing lots of IDs, as I said I would be doing. For a total overhaul. People who use the Steam version of the mod (right now) should all get the warning about the change, either via the SAIL message or coming across random notes explaining what's going on.
I even explain further in the mod description above.

This is why the legacy version is available as a pak file so people can safely unsubscribe from the Steam version and not get any future changes. If someday they want to try the overhaul, they'll have to handle it one way or another on their own. Perhaps they can test it on Starbound Unstable? Or maybe by then they'll be willing to reset? Who knows.

All I know is that telling me over and over again that things will break is... pointless. I realize that. I'm not over here celebrating. It was a very hard decision.
Pakari 10 Apr @ 11:47am 
@A-Vladimir Exactly. So things will be nuked either way. Complaining won't change that. Sometimes, things happen that we don't like and we can't change that. All we can do is accept it and move on.
A-Vladimir 10 Apr @ 9:26am 
When you remove the old version you will also nuke all planets that you have generated
Pakari 10 Apr @ 8:18am 
@A-Vladimir They literally warned us that the new version will ruin the old version in general. We were told to uninstall the old version to avoid nuking the whole thing.
You're complaining about something we've been warned of. The IDs are gonna change, the two versions will not be compatible. That's how things are, and we'll just have to live with it.
A-Vladimir 10 Apr @ 7:38am 
@Oмεяυıп Avoid changing the ids of monsters or you will nuke every planet for everyone.
_-Echo-117-_ 9 Apr @ 4:36pm 
ooh okay, thank u for answering,take ur time and wish u the best!
Oмεяυıп  [author] 9 Apr @ 3:35pm 
@_-Echo-117-_
Well, I've been working on it for a bit, but it isn't a huge amount of progress. I'm 18% done right now, and that's just a bunch of small easy tasks...

When I first started, a script I made predicted at least A YEAR.
So, based on the amount of progress I make each week... That still seems to be true...?
_-Echo-117-_ 9 Apr @ 1:52pm 
i know u have been asked this like 100000 times but i would like to know if we are VERY away from the overhaul? like, can i have a 1-2months play through safely?, hope this doesnt bother u to answer
A-Vladimir 29 Mar @ 8:52am 
If they change the id of monsters it will brake all worlds
Regret-V 29 Mar @ 12:42am 
If I want to play the overhauled version in the future, is my old saves with the legacy version is deemed to break, even if I have the legacy version as a local mod?
maryevangelinemartins 15 Mar @ 4:37pm 
thanks!
Oмεяυıп  [author] 15 Mar @ 4:37pm 
@maryevangelinemartins
Angel characters, absolutely. Planets? If they have Angel encounters/dungeons, most likely. And since it adds custom monsters... that are added to planet spawn pools... Yeah. That too.
maryevangelinemartins 15 Mar @ 4:31pm 
what do you mean by " more " when you say its gonna break characters and more
Oмεяυıп  [author] 11 Mar @ 4:31am 
@A-Vladimir
I have a section for that in the description, lol.
A-Vladimir 11 Mar @ 2:42am 
Any idea on when we can expect the overhaul?
Oмεяυıп  [author] 11 Mar @ 2:14am 
@TITAN
It exists so that people can still enjoy the mod before/after the update and such. If I do that, it completely takes most of the mod away.

You cannot transition from legacy to overhaul by just removing encounters. Very important IDs will change - it's pretty much a guaranteed reset unless you know what you're doing to preserve characters during the switch.

If you're asking to have Legacy content in the overhaul to prevent crashing, that goes against the whole point of the overhaul: no remnants of old organization/the former mod left.

Thank you for the suggestion, though.
TITAN 11 Mar @ 12:29am 
Hey, I'd like to ask this about the legacy patch; perhaps making it so legacy content can't generate on new planets, and is otherwise inaccessible, but still exists in the files to prevent crashing.
Oмεяυıп  [author] 1 Mar @ 10:50am 
@Leonard
That's actually also what I prefer for everyone else to do as well, lol.
My older mods are pretty bad in their current state anyways...